Список изменений:
- Upgraded to Unity 2017.1.2
- Added debug.log convar to toggle log output
- Miner / Candle Hat provides protection
- Caves have a good chance of spawning stone tools
- Added toggled map grid coordinates (off by default)
- Added Debris Field marker on map when heli/bradley is destroyed
- Boonie/Bandana/Cap provides minimal protection instead of none
- Miner hat has emissive blinding flare
- Added radial map marker (mod support)
- Pickaxe vm - Fixed hands intersecting when aim running
- Fixed launchsite exploit allowing to hide in the wall
- Big cleaver vm - Fixed hands intersecting when aim running
- Satchel charge wm- Fixed wrong texture appearing when thrown
- Satchel charge vm - Fixed arms clipping when thrown
- Beancan grenade vm - Fixed arm clipping when thrown
- Bone club vm - Fixed popping from throw cancel to idle
- m249 vm - fixed arms clipping at max FOV
- Fixed packet exploit to bring down servers
- Fixed stone ore scarcity
- Sawnoff shotgun vm - Fixed arm clipping at max FOV
- Fixed indoor shadow issues introduced by viewmodel shadow changes
- Fixed missing viewmodel shadow feet
- Fixed node hotspots invisible during med-high fog
- Fixed some water reflection artifacts
- Fixed not being able to pick up items outside of any TC
- Fixed Vending Machines not displaying if item for trade is a blueprint or not
- Fixed Steam Inventory Items not unlocking their blueprint
- Miner hat no longer emissive to other players when switched off
- Fixed workbench status everywhere exploit
- Fixed candle hat having a 30m light radius (!)
- Fixed peacekeeper turrets not firing
- vm hierarchy and folder structure
- new vm arm mesh
- All viewmodels set to use base mesh vessel, all anims contain anim data only
- Bow vm - anim tweaks
- Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
- Water jug vm - removed static left hand in view when thrown at max FOV
- Sawnoff shotgun vm - Removed wobble at end of deploy anim
- Ak47 vm - Updated base pose, transition additions
- Increased speed of outro anim blend on ironsights
- Supply signal vm folder restructure
- Only allow drinking when water has certain depth
- Improved water intersection test performance
- Added process memory usage to system info
- Tweaked high external wall and gate deploy volumes
- Reduced scrap tier of many decorative items
- Can now pick up research / repair benches
- Broken items now have a minimum recycle yield of 10%
- Items now remove attachments/ammo when recycled
- Sewing kit is made of less rope (less recycle yield)
- Lantern and Tuna Can Lamp provide more light
- Lantern costs 25 Metal Fragments (was 40)
- Less fuel / hqm in caves
- Small/Medium wooden signs default blueprints
- Stone Spear default blueprint
- Workbench radius tripled
- Workbenches can be rotated with hammer
- Radsuit leaks small amounts of radiation at NPP/LSR
- Lowered HQM yield from heli/bradley gibs
- Satchel has slightly less chance to be a dud
- Flamethrower Requires Workbench Tier 2
- Hoodie/Pants require 75 scrap to research ( Was 250 )
- Snow Jacket/vagabond more common and much cheaper to make
- Elite crate spawns half as much stuff
- Elite crates spawn every 2 hours instead of 20 min at LSR
- Bradley drops elite crate loot
- Hapis site B now has a chance to spawn elite creates
- Cluttery deployables drop as blueprints instead of full items
- Bradley begins healing much slower
- Bolt rifle vm - removed unused anims