Initialize engine version: 2019.2.0f1 (20c1667945cf) [XR] Discovering subsystems at path C:/Games/Rust/RustClient_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 23.21.13.9101 Initializing input. Input initialized. Initialized touch support. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 10.829117 ms Bootstrap Startup System Name: DESKTOP-HQBEQ2T OS: Windows 10 (10.0.0) 64bit CPU Model: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz Cores: 4 Memory: 6070 MB GPU Model: NVIDIA GeForce GTX 1050 Ti API: Direct3D 11.0 [level 11.1] Memory: 4018 MB SM: 50 Process Memory: 457 MB Mono Collects: 25 Memory: 7 MB Manifest Metadata Loaded 14296 pooled strings 14 mesh colliders 6174 prefab properties 388 effect categories 727 entity names 93 skinnable names Command Line: "RustClient.exe" "-logfile" "Rust.log" "-show-screen-selector" Command 'logfile' not found Command 'show-screen-selector' not found SteamID: 76561198817608123 (danichlook) Command 'logfile' not found Command 'show-screen-selector' not found Config Loaded Failed to apply requested ExclusiveFullScreen resolution (1680x1050)...will try again (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 470) Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Loading Items Took: 3.4247222 seconds UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemManager:Initialize() d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Building Items Took: 3.4464188 seconds / Items: 506 / Blueprints: 308 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemManager:Initialize() d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Manifest Assets Loaded 93 skinnable objects Unloading 5 Unused Serialized files (Serialized files now loaded: 35) UnloadTime: 10.698557 ms Playing Video C:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/sunset.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 50039 unused Assets to reduce memory usage. Loaded Objects now: 116129. Total: 422.718905 ms (FindLiveObjects: 18.095994 ms CreateObjectMapping: 20.260474 ms MarkObjects: 351.559888 ms DeleteObjects: 32.801910 ms) Connecting.. Disconnect Reason: Invalid client version UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected (Invalid client version) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 35) UnloadTime: 11.356156 ms Playing Video C:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/swamp.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 116037. Total: 411.856508 ms (FindLiveObjects: 19.024954 ms CreateObjectMapping: 17.350394 ms MarkObjects: 374.817480 ms DeleteObjects: 0.662400 ms) Opening https://rust.facepunch.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OpenSteamURL:OpenURL(String) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadStringCompletedEventHandler:Invoke(Object, UploadStringCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)