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KosiakS

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Список изменений:
  • Added map, minimap and compass system
  • Fixed map issues where the road network didn't clear intersecting objects properly
  • Fixed a bug where undamaged resource nodes could appear cracked
  • Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
  • Added new item poses for weapon attachment icons
  • Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
  • Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
  • Bumped loot cache spawn points up higher to stop them occasionally falling through the world
  • Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
  • Fixed a rare bug where players could be saved with incorrect rotation data
  • Updated the spawn window with a scrollable view for when the options list overflows
  • Silencer weapon attachments have been added
  • Added several new sound effects
  • Tweaked creature sound falloff curves
  • Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
  • Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
  • Enabled caching for the mesh baking system
  • Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
  • Changed log resource nodes to use a more accurate collider
  • Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
  • Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
  • Removed compass item
  • Increased drop chance of drill bits for the raid drill
  • Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer


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