HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input)
  • Fixed a bug causing loot cache spawns to instantly despawn
  • Fixed a bug causing loot caches to spawn outside their explicit spawn locations
  • Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers
  • Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown
  • Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart)
  • Increased precision of input sensitivity option
  • Fixed a validation check for a roof corner construction piece being ran on the wrong layer
  • Fire pits can now be removed with the construction hammer
  • Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped
  • Fixed a bug where the creature navigation mesh was not being properly created in some areas
  • Fixed incorrect label on ignite button for several machines
  • Fixed an error in the way clients were being registered with EasyAntiCheat
  • Added DartBugs and Antors into game
  • Fixed a bug where other players could appear as if they were emoting when they aren't
  • EasyAntiCheat version upgrade
  • Reduced crafting time of construction materials
  • Many new creature sounds have been added
  • SendBufferSize can no longer be adjusted on the client
  • Fixed a bug that was preventing the in game music playing
  • Added a consumable healing item to handcrafted recipes
  • Aggressive creatures will now drop loot again
  • Fixed a bug that made drills unplaceable
  • Slightly reduced 556 ammo cost
  • Increased scout rifle and AWM equip times
  • Bunnyhopping has been re-enabled
  • Reduced Tendon cost on C4 by half
  • Added asset override feature to SDK ahead of SDK release
  • Reworked localization framework to support Steam Workshop
  • OSX Should now be working again
  • New Mangatang map with a new biome. You may now only build bases in the new central green biome and the starting biome. You may only place ownership stakes in the central green biome.
  • Fixed voice chat - Unity was reporting incorrect target frequencies for microphone input
  • Increased cull distance on vehicles and Yetis
  • Removed titranium cost from Beretta m9 recipe
  • Fixed a bug where storages could appear empty on spawn
  • Rebalanced mondinium costs
  • Changed how town loot spawns to be more evenly distributed
  • Fixed a bug where the mesh baker wouldn't clear itself properly and multiple sets of gear could end up baked to a player
  • Fixed an exploit where construction hammers could remove machines from inside shacks
  • Fixed an issue where crashing a goat would cause the server to spam errors
  • Fixed a bug that disabled several animation transitions
  • Fixed a bug where vehicle claims wouldn't show in the vehicle UI
  • Vehicles now block doors from closing so they don't get stuck inside them
  • Improved door close validation for trap door (hatch)
  • Trap doors, windows and pillboxes can all be destroyed by c4 again
  • Fixed a server side SessionItemSerializationData memory leak
  • Fixed a bug where player customisation options could be set to out of range values
  • Mac version now defaults to OpenGL Core rather than metal, this should fix crashing on boot
  • Added extra details to several error messages
  • Fixed some other non-gameplay related bugs, this should improve server stability
  • Adjusted workbench visuals to better match their names and reflect their colors in their icon
  • Fixed radiation effect not being removed
  • Rebalanced resource drop rates for higher level drops to stay in sane ranges, recipe costs have automatically adjusted to be the same time investment per item, just drop and cost numbers will be lower.
  • Player customisation options are now stored in server saves as well as the last configuration being stored locally. If no configuration is found on the server it will fall back to the last used configuration instead
  • Improvised bow has been given custom colors to distinguish it from the wood bow
  • Rancid steaks now stack
  • Drastically reduced C4 costs
  • Longbow has been given a new look
  • Reduced scale of iron ore world item to match the other ores
  • Added new arrow crafting recipes at each workbench tier using tier appropriate resources
  • Construction now uses intermediate resources for all types similar to planks. Stone crafts into Stone Bricks, Shaped Iron crafts into Armor Panels.
  • Made Concrete cheaper
  • Building from Stone, Wood and Iron now end up more expensive
  • Fixed not being able to shoot the driver of a roach
  • Did another pass on item durability for bows and tools
  • Made AWM more expensive
  • Setup color mask on AWM, set default color to sexy stock green
  • Resource nodes should disappear in front of you much less
  • Mangatang Changes
  • - Added several more unique features and buildings to map areas
  • - Increased animal spawns
  • - Added several new dirt roads
  • Mondinium and Rich Titranium resource nodes in the snow biome are now mineable with the Titranium pickaxe
  • Concrete costs reduced by 2/3rds
  • Workbenches now return their correct type after disassembly
  • Bors in the second biome now inflict attack damage
  • The general crafter machine will now place correctly and won't turn into an ammunition crafter on your client
  • Roaches and Kangas can now be disassembled again
  • Standing under certain houses will no longer heal you
  • Reduced owrong seed world item size and fixed missing construction hammer mesh when equipped
  • Increase speed that tools lose durability
  • Fixed fail hit response on vehicle deconstruction
  • Rebalanced vehicle wrench durability
  • Rebalanced gasoline cost to require less ash
  • Fixed machine icons in workbenches
  • Re-designed the entire progression
  • Most machines can be disassembled by the construction hammer once again
  • Enabled characer customisation preview
  • Added Mangatang map
  • Added hard radiation gating to biome transitions
  • Added AWM Sniper rifle
  • Added placeholder scout rifle
  • Added multiple workbench tiers
  • Added multiple tiers of clothing geared at each biome
  • Added yellow forest biome
  • PVP weapon damage now scales up on high tier creatures
  • EmoteManagerServer.BeginEmoteServer now makes sure emote index is in range
  • Fixed standard roach engine being the wrong slot type (is now roach engine instead of roach paint mask)

  • Improved accuracy of the inside rock check
  • Fix for item custom colors not serializing the alpha channel properly
  • Added console command 'teleport <x> <y> <z>' for admins to warp to a specific position
  • Swapped positions of stone and iron ore in the Automatic Red Drill loot tree, stone now drops more frequently than iron ore
  • ServerConfig.ChatDeathMessagesEnabled now works correctly again
  • Most machines can now be picked up / disassembed with the construction hammer removal option
  • Fixed a bug where wood log resource nodes weren't showing cracks when being harvested
  • Added a new scaled PVE damage type which applies damage to creature types evenly, ignoring health scaling due to progression (its like PVP damage for creatures)
  • Fixed crafting icons not displaying custom colors
  • Added scout rifle weapon type which is a fast firing, semi-auto rifle
  • Reduced bow refire and draw back speed back to legacy levels
  • Construction hammer attachment points no longer show in owned cells you aren't authorized on
  • Added ability to craft entry level bow, cold protection, pick and backpack to the workbench in fabricator form. This allows you to progress if you can't find a blueprint early on that you need. Recipies are more expensive than researched blueprints.
  • New impact framework fleshed out with a ton new impact sounds for different scenarios
  • Added bullet and arrow whizby effects
  • Buffed PVE damage on wood bow
  • Fixed bug in equipment where proxy players wouldn't show their correct animation state when loading in
  • Fixed bug where Items that didn't load fast enough wouldn't be equipped on proxy players, making them look like they were unarmed
  • Fixed AI navmesh in new diemensland towns
  • Hitbox specific armor stats have been added, when items with these stats reduce damage the matching item will lose durability
  • All creatures can now spawn at different rarities which creates changes to their appearance, behaviour and loot
  • The log resource node model has been updated and now has some biome specific variants
  • Fixed a bug where ragdolls could appear as the wrong color and randomly change colors
  • Fixed a bug where pickaxes could recolor your hat
  • High tier pickaxes will no longer generate with huge mining power values
  • Fixed bugs causing hit impact sounds not to play
  • Fabricator machines can now be disassembled with the machine wrench
  • Items are no longer destroyed when running out of durability but instead go into a broken state until they are repaired
  • The researcher machine is now easier to find a legal spot to deploy
  • Shacks can once again be damaged with an axe
  • Performance has been greatly improved
  • Potato mode has been added to graphics options for low spec computers
  • Fixed a bug preventing C4s and signs from being placed on surfaces that aren't aligned with the world axis
  • FR18 sniper has been replaced with the AWM Greybox sniper
  • Added new icon and world item for 9mm ammo
  • Added new icons and world items for vehicle engines and gearboxes
  • Fixed a bug where equipping seed items could recolor your hat
  • The resolution picker in the options menu should now work correctly
  • Removed lower tier pickaxes from the higher tier pickaxe research costs
  • Fixed vehicle spawn locations so chassis should spawn in towns once again
  • Fixed some bugs with durability on the recurve bow
  • Fabricator machines can now repair items that match their installed blueprint for a small blueprint durability cost
  • Fabricator machine has a new mesh and has been textured
  • Pickaxe textures have been updated
  • Radiation protection gear now correctly protects from radiation instead of heat
  • Added vehicle wrench recipe into workbench
  • Fixed player disconnection message appearing as a connection message in chat
  • Reduced crafting costs for compass, storage chest, shack and campfire
  • Shigis will now always drop a raw steak on death
  • Shigi run speed and flee distance have been reduced
  • Forest Shigis now have an increased chance to drop a raw steak on death
  • Increased flint, stone and wood drop counts from the starting zone world items you can pick up
  • Increased Shigi and Owrong spawns in the starting zone
  • Increased player nutrition levels on spawn
  • Blast furnaces now return to your inventory after being disassembled with the machine wrench
  • Added new hit impact sounds for players as well as old hurt notification sounds
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