HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Fixed Item Duping Bug in Recycler (Proper fix this time)
  • Fixed spear doing stupid amounts of damage
  • Changed code structures to allow oxide plugins to have more control over chat messages
  • Added town event system
  • Added the ability to name items with Item Naming Scroll
  • Added incremental pickaxe attack speed buff item. Speed buffs will be cleared when crafting a higher tier pickaxe (fixed in next patch) so I would advise saving your buff gems util you are happy with your pickaxe level.
  • Added poverty juice consumable - Increases amber drop rate by 1.5 but removes all other items from drops
  • All animals now drop amber at the same rate as rocks, reduced amber drop rate to account for increased number of sources
  • Removed arrows from airdrop loot
  • Reduced frequency of Air Drops
  • Reduced frequency of Meteor Showers and increased node loot
  • Added gun distance damage falloff curve system
  • Reduced shotgun damage over longer ranges
  • Increased shotgun craft cost
  • Slightly reduced AR15 damage
  • Audio improvements - Fixed lots of voice hogs that were causing cut outs, improved voice priority
  • Air Drops flip over less, smoke should still be visible when upside down
  • Fixed female ears popping through beanie
  • Made item destruction on recycler safer "should" fix duping issue
  • General Map Improvements
  • Fixed bug where amber protection wouldn't protect property on sleeper death
  • Fixed bug with stat serialization on sleeper death
  • Fixed bug where shigis would drop frozen steak
  • Added Raid Drill to Iron Workbench
  • C4 crafting recipe rebalanced to be more amber heavy and less fat
  • Fixed issue in bush billboards that would lose alpha cutouts
  • Added town event deathmatch game mode (See Fight Yard and Servo Wars on workshop)
  • Sped up chat scroll
  • Linking items in chat should now show translated names if not renamed
  • Fixed team deathmatch game mode
  • Fixed camera smoothing from third to first person on vehicle exit/entry
  • Recycler will no longer give back more resources when the crafting recipe output more than one item
  • Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
  • Reduced vehicle costs by a fair bit
  • Structure combination step on connection should be a lot faster
  • Increased amber drop rate
  • Nerfed Improvised Bow
  • Nerfed Iron Axe
  • Added new T3 Axe "Viagrax"
  • Reduced core drill volume by half
  • Reduced Owrong Spawn Density
  • Increased Air Drop render distance
  • Increased Detcap drop rate in Air Drops
  • Fixed Recycler disappearing on pickup
  • Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
  • Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
  • Fixed Drill Colors
  • Fixed some machines showing as a generic crate
  • Fixed tiny loot crates
  • Fixed sign window not restoring cursor after use
  • Creatures should run through shacks less
  • Fixed backface transparency on gear
  • Fixed desert trails having wrong texture
  • Made loot in forest more evenly distributed
  • Reduced Boar count in forrest and increased clustering to deep forest
  • Reduced steak drop rate
  • Changed default map to Mangatang
  • Increased clay and sandstone drop amounts per node
  • Replaced Iron workbench with fabricator model
  • Recolored the Recycler
  • Fixed low LOD of the Airdrop Crate
  • Fixed some funkyness on vehicle colors
  • Fixed C4 Beep
  • Meteor indicators will give more warning before the shower starts
  • Airdrop plane flies higher and crate drops slower
  • Doors can no longer be destroyed by exploding raid drills
  • Improved map marker flickering
  • Fixed options being reset
  • Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now.
  • Meteor showers were too frequent, slight nerf here.
  • Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death.
  • Servers would wipe on every restart.
  • Added Totems to Wood Workbench
  • Fixed not being able to get out of vehicles
  • Vehicle Air Drops now come driveable
  • Did a pass on the female characters
  • Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
  • Fixed a bug in the mesh baking cache system (fixes disappearing objects)
  • Fixed a bug where vehicle wheels could be created with the wrong steering angle
  • Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
  • Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
  • Fixed an issue that was causing OSX to fail initializing the input system
  • Fixed a bug that was preventing bhopfriction from being set on server startup
  • Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage
  • Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound)
  • Fixed a server side error in GenericDeviceUsableInterfaceServer
  • Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting
  • Fixed a server side error in PlayerConstructionManager
  • Slightly reduced construction hammer build time for faster building of multiple attachments
  • Added map, minimap and compass system
  • Fixed map issues where the road network didn't clear intersecting objects properly
  • Fixed a bug where undamaged resource nodes could appear cracked
  • Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
  • Added new item poses for weapon attachment icons
  • Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
  • Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
  • Bumped loot cache spawn points up higher to stop them occasionally falling through the world
  • Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
  • Fixed a rare bug where players could be saved with incorrect rotation data
  • Updated the spawn window with a scrollable view for when the options list overflows
  • Silencer weapon attachments have been added
  • Added several new sound effects
  • Tweaked creature sound falloff curves
  • Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
  • Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
  • Enabled caching for the mesh baking system
  • Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
  • Changed log resource nodes to use a more accurate collider
  • Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
  • Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
  • Removed compass item
  • Increased drop chance of drill bits for the raid drill
  • Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer
  • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
  • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
  • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
  • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
  • Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
  • Improved shot validation in third person to properly account for camera offset
  • Added world item meshes for Stone Brick and Armor Panel construction materials
  • Reduced compass world item scale to a sensible level
  • Fixed a bug that was causing player animation transitions to become much longer than intended
  • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
  • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
  • Roaches can now spawn with doors in the right attachment slot
  • Improved subframe primary input detection to make it easier to single fire automatic weapons
  • Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed.
  • Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells.
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