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Added the ability to name items with Item Naming Scroll
Added incremental pickaxe attack speed buff item. Speed buffs will be cleared when crafting a higher tier pickaxe (fixed in next patch) so I would advise saving your buff gems util you are happy with your pickaxe level.
Added poverty juice consumable - Increases amber drop rate by 1.5 but removes all other items from drops
All animals now drop amber at the same rate as rocks, reduced amber drop rate to account for increased number of sources
Removed arrows from airdrop loot
Reduced frequency of Air Drops
Reduced frequency of Meteor Showers and increased node loot
Added gun distance damage falloff curve system
Reduced shotgun damage over longer ranges
Increased shotgun craft cost
Slightly reduced AR15 damage
Audio improvements - Fixed lots of voice hogs that were causing cut outs, improved voice priority
Air Drops flip over less, smoke should still be visible when upside down
Fixed female ears popping through beanie
Made item destruction on recycler safer "should" fix duping issue
General Map Improvements
Fixed bug where amber protection wouldn't protect property on sleeper death
Fixed bug with stat serialization on sleeper death
Fixed bug where shigis would drop frozen steak
Added Raid Drill to Iron Workbench
C4 crafting recipe rebalanced to be more amber heavy and less fat
Fixed issue in bush billboards that would lose alpha cutouts
Added town event deathmatch game mode (See Fight Yard and Servo Wars on workshop)
Sped up chat scroll
Linking items in chat should now show translated names if not renamed
Fixed team deathmatch game mode
Fixed camera smoothing from third to first person on vehicle exit/entry
Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
Fixed a bug in the mesh baking cache system (fixes disappearing objects)
Fixed a bug where vehicle wheels could be created with the wrong steering angle
Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
Fixed map issues where the road network didn't clear intersecting objects properly
Fixed a bug where undamaged resource nodes could appear cracked
Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
Added new item poses for weapon attachment icons
Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
Bumped loot cache spawn points up higher to stop them occasionally falling through the world
Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
Fixed a rare bug where players could be saved with incorrect rotation data
Updated the spawn window with a scrollable view for when the options list overflows
Silencer weapon attachments have been added
Added several new sound effects
Tweaked creature sound falloff curves
Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
Enabled caching for the mesh baking system
Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
Changed log resource nodes to use a more accurate collider
Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
Removed compass item
Increased drop chance of drill bits for the raid drill
Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer
Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
Improved shot validation in third person to properly account for camera offset
Added world item meshes for Stone Brick and Armor Panel construction materials
Reduced compass world item scale to a sensible level
Fixed a bug that was causing player animation transitions to become much longer than intended
The raid drill has been reintroduced and simplified by removal of the coolant mechanic
Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
Roaches can now spawn with doors in the right attachment slot
Improved subframe primary input detection to make it easier to single fire automatic weapons
Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed.
Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells.