HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Fixed not being able to build with normal stake if you weren't in a clan
  • Fixed missing storm spawners
  • Fixed missing vehicle spawners
  • Reduced storm spawn frequency and duration
  • Added teleportmarker admin console command
  • Fixed some broken roads in nullius
  • Fixed Linux EAC hashing
  • Fixed Locker LOD issues
  • Added territory control points all over the map that reward clans with PVP points
  • Clans are now ranked in the clans screen by points accumulated
  • Added new territory c4 for raiding territory control points. This is far cheaper than normal c4
  • Increased wood drop rate
  • Fixed bug where you couldn’t zoom the map if hovering over a marker
  • Redesigned clan totem
  • Updated campfire visuals
  • Updated fire pit visuals
  • Updated locker visuals
  • Updated c4 visuals
  • Redesigned all 3 male characters (edited)
  • Optimised environment rocks to use far less polygons, should give a good boost to FPS.
  • Fixed duplicate environment assets spawning in the map
  • Polished a lot of the clan UI
  • Made shoreline not so shit
  • Redisigned first and third person hands to not look like french fries
  • Clan tags now show in chat
  • Massively boosted vehicle attachment spawns on world chassis
  • Overhauled interaction UI to allow multiple touches on client and clicking through available interactables
  • New Clans System
  • Clan Totem
  • Doubled amber drop chance
  • Increased iron drop rate
  • Increased wood drop rate
  • Automatic drill machine visuals updated
  • Blast furnace visuals updated
  • FPS arms updated
  • Removed default attachments from AR15 and AWM loot tables
  • Map marker performance increased
  • FR18 Jacket Silencer and Locus Scope are now supported by the Camouflage mask
  • BoltAction guns (FR18 and AWM) now require a bolt pull on first equip before firing
  • FoV in options is now set as horizontal FoV, FoV max increased to 110
  • Sighted zooms are now calculated as a % of base FoV rather than an explicit number
  • Console command 'setres' format has changed to 'setres <resolutionIndex> <fullscreen true/false>', console command 'reslist' will show compatible resolution list
  • Fixed a bug in ItemCustomisationWindow where if an item with multiple redundant SkinnedMeshAttachmentConfigurations could throw exceptions if there were at least 3 custom pixel index conflicts.
  • Improved third person camera line of sight check
  • Weather systems now have a longer falloff area at their edges
  • World items are now forced asleep after 10 seconds
  • AWM and AR15 scale adjusted
  • Improved performance of vehicle health sync
  • Activated GPU instancing for several environmental assets
  • Improved uber shader performance when backfaces are culled
  • Fixed incorrect removal ghost on Titranium workbench
  • Fixed incorrect low LODs on Iron Ore resource node
  • Fixed incorrect name display when looking at someone elses bed UI
  • Added new town events to Nullius
  • Added FR18 bolt pull rifle
  • You can now delay the bolt pull on the AWM and FR18 by holding the fire button, this lets you watch the bullet drop to help you sight in long distance shots
  • Added camoflague mask for all guns
  • Added 12x scope for AWM
  • Removed add pocket fragments
  • Removed zoom amount fragments
  • Added bow scatter shot fragment
  • Removed bow extra shot fragment
  • AWM pvp damage increased (70 -> 85)
  • AWM bolt pull time increased (1 -> 1.75)
  • AWM Default scope is now 6x zoom
  • Removed global accuracy modifier and stat
  • Rebalanced accuracy for AR15, sighted accuracy starts higher than before but starts to bloom after a few shots (was previously constant small inaccuracy no matter what when sighted), hipfire now blooms out faster. First sighted shot is now perfectly accurate.
  • Reduced projectile speed for AR15 and Shotgun
  • Increased projectile speed for AWM
  • AR15 arctic pelt cost changed to strong animal pelt
  • Reduced Titranium Workbench cost
  • Airdrops now perform a line of sight check before destroying themselves due to timeout (airdrops should no longer despawn in front of players)
  • Increased reload and bolt pull audio falloff (gets quieter earlier)
  • Buffed thermal protection fragments (minor 4 -> 6, major 6 -> 9, mega 7 -> 11)
  • Buffed health regen fragments (minor .1 -> .15, major .15 -> .22, mega .17 -> .25)
  • Zoom amount stat so it now directly sets zoom level (ie. zoom level 2 = 2x zoom)
  • Zoom levels are now calculated as multiplier of FOV setting from options configuration (was multiplier of 60 FOV)
  • Increased vehicle and ragdoll maximum angular velocity
  • Fixed a bug where the camera wouldn't collide with some level geometry
  • Bolt actions no longer try to chamber a new bullet when sprinting
  • Fixed error when opening/closing a door without a sound
  • Reassigned open/close sounds for windows
  • Fixed a bug where equip stats could get out of sync between server and client
  • Fixed incorrect footsteps sounds playing based on contact material
  • Bolt pull audio now scales with bolt pull speed
  • Vehicle fuel consumption can no longer be reduced below 1
  • Fixed missing FIR trees around the map
  • Fixed vehicle inventories so they can no longer 'lose' items
  • Fixed a spawn point that was spawning players on top of a rock they could not safely leave
  • Fixed some town event markers appearing too small on the map
  • Added console command 'networkloglevel <off/error/warning/debug>' for controlling the network log filter on the server
  • Added weather events to all biomes, these will affect temperature levels and player visibility
  • The starting beach area has a new tropical look and feel
  • Progression of gear has been rebalanced removing some items and combining others, crafting costs and protection levels have also been tweaked
  • Titranium Workbench Amber cost reduced (40 -> 20)
  • Titranium Workbench Shaped Titranium cost increased (20 -> 150)
  • Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks)
  • Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients
  • Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again)
  • Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary)
  • Added Jacket and Bomber Jacket as new vanity items
  • Added Machine Wrench to Titranium Workbench recipes
  • Reduced toxin build up rate from Mondinium resource nodes
  • Added line of sight checks to resource nodes so they should no longer despawn in front of a player
  • Fixed incorrect material assignment on Titranium Workbench (wood -> metal)
  • Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled
  • Heatproof Mining Drill can now only be placed in the Red Desert
  • Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground)
  • Improved physics performance (server and client)
  • Fixed several console commands throwing errors when invoked during server start up
  • Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue
  • Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server
  • Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat
  • Fixed an issue causing featured servers not to appear in the server browser as featured
  • Vehicles can now be claimed without any parts installed
  • Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle
  • Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks)
  • Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point
  • After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however)
  • Fixed construction duping bug
  • Client side torch performance improved
  • Increased vehicle chassis spawn rates
  • Increased vehicle part drop chance from chassis disassembly
  • Improved basic rock resource node visuals at low level of detail
  • Amber insurance drops from owned vehicles no longer despawn due to time out
  • Fixed various small map issues
  • New map "Nullius"
  • Meteor shower spawn locations restricted to map focal points
  • New world we call "Nullius"
  • Increased detcap drop rate
  • Removed iron+titranium showers form snow and red desert
  • Completely rebuilt all biomes for map "Nullius"
  • Increased iron+titranium shower frequency but reduced meteor count
  • Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on.
  • Fixed owrong farming seed yield
  • Something something new map...
  • Reduced C4 Amber Cost
  • Moved AWM to cold progression
  • Airdrop plane flies lower and has shorter sound falloff
  • Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5)
  • Removed vehicle drops (including scrap) from air drop loot
  • Fixed the fridge
Сверху