HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available.
  • Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once
  • Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent
  • When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item
  • Item attachments are no longer consumed when placing a new attachment in an occupied slot
  • Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle
  • Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun
  • Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed
  • Bloom is now active in the icon rendering system when enabled in graphics options
  • Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message
  • Fixed a bug where amber protected items could be destroyed during an unexpected server restart
  • Fixed emission not being initialized properly from mesh attachments in uber shader
  • Fixed dynamite icon not rendering properly
  • Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.)
  • Fixed an issue where new vehicles from beacon drops would already be claimed
  • Fixed a bug where Ultranium resource nodes were not applying radiation
  • Fixed a bug where Ultranium resource nodes had the wrong collider
  • CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
  • Fixed Gun Recoil Fragment applying the wrong stats
  • Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed
  • Fixed Item Duping Bug in Recycler (Proper fix this time)
  • Fixed spear doing stupid amounts of damage
  • Changed code structures to allow oxide plugins to have more control over chat messages
  • Recycler will no longer give back more resources when the crafting recipe output more than one item
  • Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
  • Reduced vehicle costs by a fair bit
  • Structure combination step on connection should be a lot faster
  • Increased amber drop rate
  • Nerfed Improvised Bow
  • Nerfed Iron Axe
  • Added new T3 Axe "Viagrax"
  • Reduced core drill volume by half
  • Reduced Owrong Spawn Density
  • Increased Air Drop render distance
  • Increased Detcap drop rate in Air Drops
  • Fixed Recycler disappearing on pickup
  • Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
  • Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
  • Fixed Drill Colors
  • Fixed some machines showing as a generic crate
  • Fixed tiny loot crates
  • Fixed sign window not restoring cursor after use
  • Creatures should run through shacks less
  • Fixed backface transparency on gear
  • Fixed desert trails having wrong texture
  • Made loot in forest more evenly distributed
  • Reduced Boar count in forrest and increased clustering to deep forest
  • Reduced steak drop rate
  • Changed default map to Mangatang
  • Increased clay and sandstone drop amounts per node
  • Replaced Iron workbench with fabricator model
  • Recolored the Recycler
  • Fixed low LOD of the Airdrop Crate
  • Fixed some funkyness on vehicle colors
  • Fixed C4 Beep
  • Meteor indicators will give more warning before the shower starts
  • Airdrop plane flies higher and crate drops slower
  • Doors can no longer be destroyed by exploding raid drills
  • Improved map marker flickering
  • Fixed options being reset
  • Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now.
  • Meteor showers were too frequent, slight nerf here.
  • Amber insurance drops on expensive items would sometimes drop more amber than the initial cost on death.
  • Servers would wipe on every restart.
  • Added Totems to Wood Workbench
  • Fixed not being able to get out of vehicles
  • Vehicle Air Drops now come driveable
  • Did a pass on the female characters
  • Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
  • Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
  • Added craftable vehicle air drop beacons to spawn a vehicle via air drop
  • Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
  • Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
  • Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
  • Vehicle repair wrench has been added for healing vehicles
  • Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
  • Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
  • Added a new crafting ui for items that have several different recipes (eg. arrows)
  • Biome based building restrictions have been removed
  • Weather systems have been re-enabled
  • Female player customisation options have been added
  • Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
  • Vehicle wheels can be shot off again
  • A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
  • Inventories now stack column first for easier management
  • Raid drills now create a nobuild zone similar to C4
  • C4 no longer contributes to machine build limit
  • Improved chat window message handling
  • Increased ladder climb speed
  • Shotguns can no longer be fired without having a shell chambered
  • Fixed a bug that would scale down some weapons while crouching and aiming down sights
  • Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
  • Fixed bugs with third person construction placement validation
  • Added camera shake to explosions
  • Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
  • Fixed a bug where multiple player entities could be spawned for a single player
  • Fixed several issues with vehicle lights not tearing down properly
  • Vehicles no longer show hit markers when shot
  • Fixed an issue where the skybox was not being rendered into the reflection map
  • Fixed several memory leak issues
  • Server memory usage improved
  • Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
  • Fixed a bug in the mesh baking cache system (fixes disappearing objects)
  • Fixed a bug where vehicle wheels could be created with the wrong steering angle
  • Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
  • Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
  • Fixed an issue that was causing OSX to fail initializing the input system
  • Fixed a bug that was preventing bhopfriction from being set on server startup
  • Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage
  • Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound)
  • Fixed a server side error in GenericDeviceUsableInterfaceServer
  • Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting
  • Fixed a server side error in PlayerConstructionManager
  • Slightly reduced construction hammer build time for faster building of multiple attachments
  • Added map, minimap and compass system
  • Fixed map issues where the road network didn't clear intersecting objects properly
  • Fixed a bug where undamaged resource nodes could appear cracked
  • Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
  • Added new item poses for weapon attachment icons
  • Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
  • Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
  • Bumped loot cache spawn points up higher to stop them occasionally falling through the world
  • Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
  • Fixed a rare bug where players could be saved with incorrect rotation data
  • Updated the spawn window with a scrollable view for when the options list overflows
  • Silencer weapon attachments have been added
  • Added several new sound effects
  • Tweaked creature sound falloff curves
  • Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
  • Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
  • Enabled caching for the mesh baking system
  • Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
  • Changed log resource nodes to use a more accurate collider
  • Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
  • Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
  • Removed compass item
  • Increased drop chance of drill bits for the raid drill
  • Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer
  • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
  • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
  • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
  • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
  • Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
  • Improved shot validation in third person to properly account for camera offset
  • Added world item meshes for Stone Brick and Armor Panel construction materials
  • Reduced compass world item scale to a sensible level
  • Fixed a bug that was causing player animation transitions to become much longer than intended
  • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
  • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
  • Roaches can now spawn with doors in the right attachment slot
  • Improved subframe primary input detection to make it easier to single fire automatic weapons
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