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Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available.
Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once
Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent
When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item
Item attachments are no longer consumed when placing a new attachment in an occupied slot
Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle
Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun
Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed
Bloom is now active in the icon rendering system when enabled in graphics options
Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message
Fixed a bug where amber protected items could be destroyed during an unexpected server restart
Fixed emission not being initialized properly from mesh attachments in uber shader
Fixed dynamite icon not rendering properly
Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.)
Fixed an issue where new vehicles from beacon drops would already be claimed
Fixed a bug where Ultranium resource nodes were not applying radiation
Fixed a bug where Ultranium resource nodes had the wrong collider
CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
Fixed Gun Recoil Fragment applying the wrong stats
Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed
Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
Added craftable vehicle air drop beacons to spawn a vehicle via air drop
Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
Vehicle repair wrench has been added for healing vehicles
Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
Added a new crafting ui for items that have several different recipes (eg. arrows)
Biome based building restrictions have been removed
Weather systems have been re-enabled
Female player customisation options have been added
Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
Vehicle wheels can be shot off again
A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
Inventories now stack column first for easier management
Raid drills now create a nobuild zone similar to C4
C4 no longer contributes to machine build limit
Improved chat window message handling
Increased ladder climb speed
Shotguns can no longer be fired without having a shell chambered
Fixed a bug that would scale down some weapons while crouching and aiming down sights
Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
Fixed bugs with third person construction placement validation
Added camera shake to explosions
Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
Fixed a bug where multiple player entities could be spawned for a single player
Fixed several issues with vehicle lights not tearing down properly
Vehicles no longer show hit markers when shot
Fixed an issue where the skybox was not being rendered into the reflection map
Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false
Fixed a bug in the mesh baking cache system (fixes disappearing objects)
Fixed a bug where vehicle wheels could be created with the wrong steering angle
Shacks will no longer spam warning notifications when their destroy timer is getting close to running out
Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings)
Fixed map issues where the road network didn't clear intersecting objects properly
Fixed a bug where undamaged resource nodes could appear cracked
Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players
Added new item poses for weapon attachment icons
Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early
Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs
Bumped loot cache spawn points up higher to stop them occasionally falling through the world
Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles
Fixed a rare bug where players could be saved with incorrect rotation data
Updated the spawn window with a scrollable view for when the options list overflows
Silencer weapon attachments have been added
Added several new sound effects
Tweaked creature sound falloff curves
Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn)
Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else
Enabled caching for the mesh baking system
Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing)
Changed log resource nodes to use a more accurate collider
Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on
Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench
Removed compass item
Increased drop chance of drill bits for the raid drill
Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer
Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
Improved shot validation in third person to properly account for camera offset
Added world item meshes for Stone Brick and Armor Panel construction materials
Reduced compass world item scale to a sensible level
Fixed a bug that was causing player animation transitions to become much longer than intended
The raid drill has been reintroduced and simplified by removal of the coolant mechanic
Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
Roaches can now spawn with doors in the right attachment slot
Improved subframe primary input detection to make it easier to single fire automatic weapons