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Патч Hurtworld 0.3.8.9

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  1. 0.3.8.9

    KosiakS
    Удалена команда bakenavmesh используемая не по назначению.
  2. 0.3.8.7>0.3.8.8

    KosiakS
    • Improved accuracy of IsInRock check, should result in less false positives
    • SendBufferSize can no longer be adjusted on the client
    • Improved accuracy of trap door / hatch overlap check on close
    • Vehicles now block doors from closing
  3. 0.3.8.5>0.3.8.6

    KosiakS
    • Crash get up check now checks for machines as well
    • Added checks against players and machines for pillbox construction
    • Changed the is player inside rock check to run much more frequently
    • Fixed a bug in the configuration of the is door blocked check for the trap door hatch
    • Fixed a bug where construction items could be validated at one rotation but placed at another rotation
    • Updated StructureAttachmentDependency to check for dependent attachment points even in...
  4. 0.3.8.4>0.3.8.5

    KosiakS
    • Instant kill triggers have been added to the border of the Diemensland map to stop players from wandering too far
    • No build colliders have been added to doors and the hatch preventing players from placing things inside their space while opened
    • Fixed a range of bugs related to crouch behaviour, player height is now synced with crouch state more reliably
    • Fixed the attachment dependency for the hatch, hatches will no longer destroy themselves incorrectly in unoccupied...
  5. 0.3.8.3>0.3.8.4

    KosiakS
    • Plant placement validation has been reverted to previous behaviour
    • The collision mesh of the desert aircraft carrier has been fixed so it will no longer incorrectly report players as being in a rock while inside
    • The get up from crash check now also checks the stand up space against vehicles (can no longer stand up inside a vehicle)
    • When player movement is rewound due to an incorrect move, vertical velocity is reset to 0
    • Fixed a bug where emotes could get out of sync...
  6. 0.3.8.0>0.3.8.1

    KosiakS
    • Fix for spawning after having your sleeper killed. Will now correctly respawn you inside your shack or at your stake if possible
    • Patched up a small hole in the corner of the shack collider that people could use to access chests inside in certain setups
    • Fix for TimedEffectZones not working properly, should make Medusa Vine behaviour more consistent
    • Spear right click has been tweaked to make it a bit easier to flip over Goats
    • Fix for the camera clipping through walls at...
  7. 0.3.7.6>0.3.8.0

    KosiakS
    • Sleeper objects have been added to the game. After disconnecting a fesh cube will be spawned into the world to represent your sleeping player. These cubes can be shot, hit, exploded and ran over like a regular player. When they die they will drop the same loot as the player would have if they were killed. Killing a sleeper will apply infamy to you as if you had killed a player
    • If your sleeper is killed you will be treated as dead when you next login, which will spawn you at...