• Добавлен пасхальный ивент
  • Добавлен античит SmartGuard
  • EAC SDK update
  • Added debris system to block placement of new walls and doors immediately after destruction
  • Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • Fixed exploit to spawn explosive ammo impact entity through walls
  • Fixed exploit to circumvent certain server side LOS tests
  • Fixed water junkpile save / load
  • Fixed a problem with corpses spawning partially inside stuff
  • Fixed stash hide / unhide sound playing whenever they spawned on the client
  • Fixed ores spawning inside hilltop rocks
  • Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
  • Fixed vehicle seat clipping exploit
  • Fixed colored nametag exploit
  • Fixed anti hack false positives after projectile reflection and refraction
  • Fixed fall damage exploit with global.free and debug.stall console commands
  • Fixed anti hack exploit in elevators
  • Fixed minicopters having hitmarkers
  • Fixed Hapis vending machines reset
  • Fixed shelve stacking
  • Fixed vending machines placed inside rocks
  • Fixed dropboxes being repaired
  • Fixed Oil Rig distance flares not turning off during day time
  • Fixed Oil Rig lights pulsing intensity after toggled
  • Fixed water near-clipping issue
  • Fixed water artifacts on macOS/Metal
  • Fixed wave crest foam not disabled on water quality 0
  • Fixed boats sinking into rivers
  • Fixed some flares not disappearing during day time
  • Fixed minicopter collision shape being too large
  • Fixed missing first person projectile 'spheres'
  • Fixed muzzle brake not properly applying recoil reduction to all weapons
  • Fixed sleeping/wounded players hovering in mid air
  • Fixed invisible shell casings
  • Fixed incorrect scope zoom levels and naming
  • Optimized item skin list loading when selecting items in the crafting menu
  • Stripped several client only components from the server
  • Optimized player mesh rebuild (players coming into view or ragdolls spawning)
  • Added pooling to several clothing items that did not support it before
  • Added pooling to player corpses and ragdolls
  • Optimized player model bone remapping (ragdolls spawning)
  • Optimized player model bone lookup (particularly during continuous gunfire)
  • Added oilrig to Hapis
  • Added super potato mode
  • Codelocks now stack to 10
  • Barricades now stack to 10
  • Updated scientist visuals
  • Tweaked waves: longer, less frequent & softer foam
  • Improved water buoyancy performance by 35%
  • Optimized water rendering across the board
  • Improved performance for gunfire muzzle lights
  • Backpacks now float
  • Underwater crates untie twice as fast
  • Fuel access on Minicopter restricted to pilot when in use
  • Can recycle empty cans in recycler
  • Water Jugs can be placed in fridges
  • Salvaged Axe harvests more animal flesh
  • Improved laser visuals
  • Reduced flashlight shadow bleeding
  • Thompson can now take Flashlight or Lasersight
  • Minicopters now slowly decay when indoors
  • Explosive ammo can be heard much farther away
  • Explosive ammo causes weapons and silencers to lose condition faster
  • Improved tracer visuals
  • Compound bow in line with Hunting Bow when not charged (and cheaper)
  • Muzzle brake reduces damage by 20%
  • Added fractional reloading
  • Can no longer use weapons in deflated hot air balloon canvas
  • Can no longer see through deflated hot air balloon canvas
  • Fixed FOV zoom bugs when using a non default FOV
  • Pistols + Shotguns have less zoom
  • Added Grenade Launcher
  • Added Combat Knife
  • Sam Site now requires electricity
  • Fixed Sam Site targeting bugs and shooting through walls
  • Improved muzzle flash performance and visuals
  • Improved Simple Sight crosshair
  • Holosight provides an accuracy bonus and 2x zoom factor
  • AI takes less damage when mounted
  • Heavy Plate Armor provides more explosive protection
  • Heavy Plate Helmet obscures vision less
  • Added "Admire" animation button to workshop
  • FOV clamped is now 70-90
  • Disabled graphics jobs on Linux due to crashes
  • Улучшена производительность.
  • Исправлено зависание при крафте.
  • Исправлено освещение на нефтяной вышке.
  • Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
  • Исправлен звук закапывания тайника во время захода игрока на сервер
  • Еще одно исправление проваливающихся тел игроков
  • Волны теперь более реалистичны и оптимизированы
  • Рюкзаки теперь не тонут
  • Ряд исправлений эксплойтов
  • Исправлены ошибки со звуковой сигнализацией
  • Улучшения плавучести игроков и лодок
  • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • Mac uses Metal graphics API
  • Deep sea waves with crest foam affecting floating physics
  • Water interaction disturbance foam
  • Restored world reflections option
  • Fixed muzzle flash positions
  • Fixed client side corpses sometimes clipping into things
  • Fixed foam showing up near player
  • Fixed flickering on shore, including cases related to TSSAA
  • Fixed overbright caustics and specular occlusion on shore
  • Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
  • Fixed light beams not hiding when lights are distance culled
  • LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
  • Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
  • Entities are now ordered by distance from the player when they are networked
  • Game log is now always written to output_log.txt in install folder
  • Shore water transition quality
  • Higher-quality high-frequency ocean waves
  • Performance on light-heavy scenes using culling
  • Water junkpile foliage animation now wave-based instead of foliage/wind-based
  • Added instancing to deferred mesh decals
  • Saved 115 MB of system and video memory by reducing some textures
  • Мелкие исправления.
  • New Hemp Plant Refresh
  • New Palm Trees in Arid Biome
  • Iterative entity networking (fixes frame rate drops when moving around the world)
  • Custom garbage collections (fixes frame rate drops when moving or in combat)
  • Added Mini Helicopter
  • Added Flasher Light
  • Added Siren Light
  • Added Audio Alarm
  • Added RF Broadcaster
  • Added RF Receiver
  • Added RF Transmitter
  • Added RF Pager
  • Added Player Sensor
  • Added RAND Electricity Component
  • Added Chinese New Year items
  • Fixed chat / player name "rich text" exploits
  • Fixed entity not taking damage when explosive was attached to lock
  • Fixed deployable rotation via R key when deploying on terrain at an angle
  • Fixed being able to see through floors on reconnect
  • Fixed sometimes receiving fall damage when respawning
  • Fixed toggling censorship option enabling worn light source
  • Fixed netgraph not working
  • Fixed entities sometimes missing when spectating
  • Fixed lens flares flickering in some cases
  • Fixed dive site tugboat windows visible over water
  • Fixed multiple Hapis out of bounds exploits
  • Unity 2018.3.3
  • EAC SDK update
  • Clear Log.EAC.txt on server start
  • Send delta snapshots instead of full snapshots when spawning (faster respawn)
  • Optimized memory allocations when applying skins to items on the client
  • Optimized rigidbodies on various entities on the client
  • Optimized memory allocations when building blocks are spawned on the client
  • Optimized client and server relating to buoyancy performance
  • Enabled entity pooling on ceiling lights on the client
  • Enabled multibox pruning broadphase (client and server physics performance)
  • Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
  • Strip various client only components from the server (server memory usage)
  • Military Tunnels exit route balance
  • Enabled Fullscreen Exclusive by default
  • Optimized GunTrap/Autoturret/FlameTurret CPU usage
  • Increased SAM Site Lethality
  • Added 'Toggle' input to Memory cell
  • Fixed snowmachine blocking cave entrances
  • Fixed upkeep consuming more resources than intended
  • Removed large double caves [Hapis map]
  • Removed Christmas events
  • Enabled Christmas content
  • EAC SDK update
  • Fixed some M39 sounds not playing
  • Batteries have less capacity but higher charge efficiency
  • Fixed batteries not being able to be wired in series
  • Batteries must have at least 5 seconds of juice to begin discharging
  • Root combiner can be chained with other root combiners
  • Added short circuit detection to root combiner
  • Lowered solar panel power output to 20
  • Solar panel power output scaled by health
  • Fixed branch/combiner showing the title 'blocker' when aimed at
  • Updated and improved a few electrical item descriptions
  • Updated ceiling light sounds to be less loud and annoying
  • Fixed broken monument puzzles
  • Bucket Helmet cost reduction
  • Removed Charitable Rust Jerry Can
  • Fix for workshop ADS simulation
  • Fixed Force-Feature exploit
  • Like
Реакции: FlaffyCheetah
  • Added electricity
  • Added 17 electrical components
  • Added Wire Tool
  • Added M39
  • Scientist movement is slower when walking sideways or backward.
  • Scientists at the Cargo Ship should no longer move super fast under certain conditions.
  • Fixed some anti-hack issues that could cause projectile_invalid
  • Fixed hot air balloon push through object exploits
  • Fixed ore spawn issues on custom maps with certain biome distributions
  • Fixed melee anti-hack issues when parented to vehicles
  • Fixed HAB not deflating under some circumstances
  • Junkpile scientists got updated to new AI systems.
  • Scientists at the Military Tunnel Lab got updated to new AI systems.
  • Scientists hug cover more but can get frustrated.
  • New AI systems are now properly load balanced without sacrificing reaction time.
  • Exposed NPC vending machines to SDK prefab list
  • Added ocean_patrol_path_iterations convar
  • Particle effects on the cargo ship now simulate in local space
  • All elevators in the game now use entity parenting triggers
  • All elevators in the game now have a kill trigger to crush players with
  • Added tick_populations and tick_individuals resource spawn convars
  • Overhauled hunting bow (better responsiveness)
  • Added underwear censorship option
  • Can place ladders anywhere on the cargo ship
  • Storage boxes drop their items at the last position they took damage at
Сверху