Rust x64

Патч Rust x64 2319>2324

  • Added Hot Air Balloon
  • Added SAM Site
  • Temporary game ban support
  • Added Cargo Ship loot respawns
  • Added wind option to generic shaders
  • Sleeping in Safezone no longer permitted by NPC guards.
  • Fixed anti hack issues when jumping off moving entities
  • Fixed multiple ladder exploits
  • Fixed network interpolation jitter shortly after spawn
  • Fixed network interpolation jitter on physics props
  • Fixed tool cupboard exploits using shelves
  • Fixed out of control pumpkin multiplication
  • Fixed DST related packet flooding kick
  • Fixed packet flooding kick when applying skin using repair bench
  • Boat wake foam shaders to prevent fading out close to water
  • Physics props now always preserve their correct velocity when parenting
  • NPC updates for the new Cargo Ship features.
  • New asset bundle layout
  • Reduced L96 Condition
  • Increased L96 Cost
  • Tactical Gloves provide 80% AimSway reduction (was 100%)
  • Optimized tree impostors
  • Added Cargo Ship Event
  • New navigation technology for Scientists to move on a moving Cargo Ship.
  • Added ability to turn monument lights only during a time frame
  • Added parented entity movement
  • Added custom LOD support for moving objects
  • Added Burlap Gloves
  • Added Roadsign Gloves
  • Added Tactical Gloves
  • Added L96
  • Added 8x Scope
  • Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
  • Scientists at Military Tunnel has slightly lower health.
  • Scientists at Military Tunnel throw grenades in more situations.
  • Optimized shadow rendering on most monuments
  • Disabled tree impostor shadows due to Unity gfx jobs related crash
  • Optimized OC dynamic occludee processing
  • Greatly reduced corn and pumpkins fruiting life length
  • Extra clothing slot
  • Can zoom out farther on map
  • Fixed motion blur and culling-related popping issues on dynamic occludees
  • Fixed hazmat/scientist suits motion blur issues at a distance
  • Respawn timers for Scientists at Military Tunnel are now fixed.
  • Fixed addtoteam forcing players to team without accepting invite
  • Fixed Hapis MT puzzle breaking
  • Fixed vending machine breaking when placed on wooden foundations
  • Fixed metal shopfront exploit
  • Fixed garage door blocking placement of triangle floors
  • Исправлены зависания камеры при большом fps.
  • Исправлено падение клиента в определённых условиях.
  • Scientists at Military Tunnel throw grenades.
  • Scientists at Military Tunnel use syringes.
  • Workshop skins are now included in the main game download
  • Added prefab warmup to loading screen
  • Added new prefab pooling system
  • Added "Max Tree Meshes" graphics option
  • Added ladder trigger for custom maps
  • Added high frame rate camera movement
  • Added Smoke Grenade item
  • Added "Hide Sign" option
  • Added multi-threaded rendering
  • Added occlusion culling graphics option
  • Added new optimized impostor rendering
  • Scientists at Military Tunnel hear footsteps, explosions and gunfire.
  • Scientists at Military Tunnel use a new aim system.
  • Scientists at Military Tunnel use a new, more reactive, sensory system.
  • Optimized asset bundles
  • Optimized loot panels
  • Fixed various skin icon issues
  • Optimized various dynamic memory allocations
  • Health over time takes longer to convert into health
  • Optimized mesh LOD updates
  • Reorganized graphics and performance settings
  • Optimized low level memory pool
  • Pumpkin and corn now stackable to 10
  • Removed pumpkin condition
  • Workbenches now decay after a long period
  • BBQ allows deployables underneath
  • Repair Bench allows deployables on shelve
  • Pumpkins and corns give less seeds when consumed
  • Atmosphere volumes now visible from outside Bandit Camp
  • Optimized some rendering related dynamic memory allocations
  • Optimized localized ambience system
  • Scientists at Military Tunnel stay engaged with enemies.
  • Scientists at Military Tunnel now reload in cover.
  • Bandit guards now aggro smoke grenade throwers.
  • Bandit guards shoot better at long range.
  • Bandit guards now kill sleeping players after 20 minutes.
  • Recycler at bandit town is now better protected by bandit guards.
  • Junkpile scientists fire their pistol instead of just fleeing.
  • Animals now roam in a restricted distance from where they spawned.
  • Fixed entities sometimes showing wrong skins
  • Fixed stall during ocean patrol point generation on some custom maps
  • Fixed Nametag Performance issue
  • Fixed workbench phrases
  • Fixed passing loot through floor using BBQ exploit
  • Fixed Snow jacket name
  • Fixed RHIB disappearing on server restarts
  • Fixed rowboat becoming invisible
  • Fixed invisible supply signal smoke
  • Fixed being able to turn recycler on/off if you are not the user
  • Fixed boats decaying while in use
  • Fixed tree impostor shadow orientation
  • Fixed terrain texture not resized on graphics quality change
  • Fixed smoke grenade issues with glass windows
  • Fixed censor cube glitches around smoke grenade
  • Frame-rate stutter caused by ambience sound emitter removal
  • Removed world reflection quality as it is currently not supported
  • Removed "MoveToContainer failed!" message
  • Deprecated navmesh grid system removed.
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Реакции: TetRaw и gemoh
Скины загружаются быстрее
  • Added swamps mini biomes
  • Moved parts of the procedural generation to native code
  • Added Humanoid Shopkeepers to bandit town
  • Added Compound Bow
  • Added Bandit Town Casino
  • Added Farming tooltip with plant info
  • Added RHIB spawns
  • Team member names appear overtop of dots on map
  • Updated underwater vegetation visuals
  • Updated death match loot tables (Savas KOTH)
  • Added puzzles to Hapis Island
  • Made it so team indicators do not show through walls
  • Reduced cost of Revolver and DBS at compound
  • Fixed see through gap between single sheet metal door and doorways
  • Fixed food crates spawning on top of each others at MT
  • Fixed instances where the LS APC would get stuck against decor
  • Fixed missing ladder at LS pool side
  • Fixed too large colliders at powerlines concrete base
  • Fixed an out of bound exploit at MT
  • Fixed ambience memory leak + pooling error
  • Fixed demo playback errors
  • Fixed workshop skin icon upload
  • Fixed puzzles not being indestructible
  • Wire barricades no longer damage players through floors
  • Wire barricades slightly easier to place on rough terrain
  • Compound awning performance fix
  • Xmas gift box no longer marks player hostile
  • Oil barrel no longer marks player hostile
  • Fixed Fridge players getting pushed inside fridge
  • Fixed NPC vending machines appearing as Out of Stock
  • Fixed jackhammer holster position
  • Fixed AllowedContents breaking on server restart
  • Fixed streamer mode not hiding teammate names
  • Исправлена уязвимость
  • Обновлены скины
  • Исправлена уязвимость
  • Обновлены скины
  • Added Team System
  • Added Compass
  • Added Hapis old rock cave prefab for modders working to restore old procgen maps
  • Added Watchtowe
  • Added Jackhammer
  • Faster Ambient Occlusion effect
  • New visuals for puzzle elements
  • Small wooden sign can be placed on shelves
  • Can place storage boxes under research table
  • Updated Stone world model
  • Disabled forceSingleInstance (multiple servers on one box)
  • Small refinery can no longer be fully submerge underwater
  • Improved water foam
  • Fixed exploit which allowed passing loot through walls using research table
  • Fixed exploit which allowed passing loot through walls using BBQ
  • Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
  • Fixed a method which allowed players to use vending machine as door (kinda)
  • Fixed tunnel brightness exploit
  • Fixed workshop skin normal maps
  • Fixed some small server memory leaks
  • Downloadable Skin lighting
  • Monuments Puzzles
  • Added custom map support via levelurl server startup parameter
  • Added Savas offshore junkpiles and dive sites
  • Compound extra exit routes
  • Upgraded to Unity 2018.1
  • Upgraded to .NET 4.x
  • Increased despawn timer on gunpowder
  • Increased despawn timer on sulfur
  • Options Menu max gibs now 2000 down from 10000
  • Updated Diving mask, fins and tank with proper art
  • Spas 12 does 20% more damage
  • Hostile timer increased to 30min instead of 10
  • Overpriced Blue Keycard available at compound
  • Optimized Ambient Occlusion now 2x faster
  • Improved High Quality shadows; now softer in TSSAA mode
  • Improved terrain texturing quality at mid-far distances
  • Fixed grenades going through walls at monuments
  • Removed tiling texture from hoodie (unwanted effect on skins)
  • Fixed console command exploit to see through walls
  • Fixed weapon skins overriding clothing skins on viewmodels
  • Fixed diving tank error when selling in VM
  • Fixed chair exploit to move through walls
  • Fixed divesites despawning too quickly
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