Rust

Игра Rust Rust 2546 (4.04.2024)

  • New Camper Module
  • New F1 Admin UI
  • Added Missions system
  • Added a search text box to the skin picker in the Repair Panel and Crafting menu
  • Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
  • Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
  • Item descriptions now scale to fit long descriptions in the Crafting menu
  • Binoculars now fade in/out twice as fast and start at the lowest zoom setting
  • Can now voice chat while painting signs
  • Sign painting will no longer use a low resolution texture on low graphics settings
  • Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
  • The planter inventory can now only be accessed by looking at the edge of the planter
  • Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
  • Flipped boats should now reliably flip rightside up with one push
  • Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
  • Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
  • Unpainted signs can now be stacked up to 5
  • Painted signs have a small icon in their inventory and clicking on them will show the painted data
  • Increased range of light source in painting UI so large signs aren’t partially illuminated
  • The sign painting UI will now remember the rotation of the last sign that was painted (per session)
  • Open/closing doors while crawling now takes three seconds
  • When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
  • Improved several placement error messages
  • F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
  • Right clicking scrap while a research panel is open will put the scrap in the bottom slot
  • Lowered volume of audio static in the background of boom boxes, speakers, etc
  • Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
  • Ceiling light can now be repaired more reliably from below
  • Worms and grubs will go the inventory by default instead of the belt
  • Auto Turrets now automatically self-auth when placed (like TC’s)
  • Added an Assign to Friend option to Auto Turrets
  • Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
  • Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
  • Human skulls being sold in vending machines will now display their name in the tooltip
  • Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
  • Supply Drops now have small lights that activate at night
  • [Admin] entity.deleteby now accepts multiple steam ids
  • [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
  • Added "cargoshipevent" command for server owners to start the cargo ship event
  • Horses now produce dung more often
  • Dung yeilds more Fertilizer
  • Added custom junkyard prefabs for map makers
  • Military tunnels NPCs no longer respawn while players are inside tunnels
  • Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
  • Added small (50) MinDistanceDifferentType to roadside monuments
  • Less strict locker placement
  • Added "Copy" and "Clear" to the console UI
  • Reduced crafting time of all modular car engine components from 30s to 10s
  • Fixed garage doors blocking placement on the floor above them while open
  • Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
  • Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
  • Fixed glowing hair in player inventory preview
  • Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
  • Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
  • Fixed tanker car module not getting properly disconnected from water sources when moving
  • Fixed Small sign stacking
  • Fixed elevator exploits
  • Fixed excessive explosion force on the chinook
  • Fixed cargo ship layouts breaking during server restart
  • Fixed paddle glow outline being flipped
  • Removed Gravis Island from Facepunch servers
  • Added smaller moonpools to underwater labs
  • Added a new store front to fishing village's equipment shop
  • Can now use non dance gestures while swimming
  • If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
  • Added global.usersinrange admin convar
  • Fixed console not properly scrolling through all of it's lines (used to show ~250 lines, should now show all 500)
  • New "combatlog_outgoing" convar to get a combatlog of only outgoing damage
  • Thrown cassette recorders now decay
  • Inventory item description now scales to better fit long descriptions
  • Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
  • Both submarine types now have storage
  • Now only showing sonar blips for other subs if those subs have their engine running
  • Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake
  • Submarines now need to surface once every ten minutes, can't hide underwater forever
  • Rear passenger in duo sub can now turn all the way around
  • Submarine driving now adds to the boating stat
  • Increased minimum allowed size of the underwater labs
  • Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
  • Added 21 new prefabs for map makers
  • Removed blue and red card lab spawns from underwater labs
  • Player crawling health reduced by 75%
  • Added chocolate bar world model
  • Bullets now deal slightly more damage to submarines
  • Fixed not being able to gesture while on a sofa
  • Fixed rare case where player eyes would appear incorrectly
  • Fixed rotor on CH47 map marker not rotating
  • Fixed case where players could access scrap on slot machine incorrectly
  • Fixed toggling lights causing issues while gesturing
  • Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
  • Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
  • Fixed dances continuing after mounting a vehicle
  • Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
  • Fixed WorkCarts decaying in the maintenance tunnel where they spawn
  • Fixed bullet proof moonpool water at underwater labs
  • Fixed icebergs sometimes overlapping underwater labs
  • Fixed vegetation sometimes clipping into underwater labs
  • Fixed underwater lab 45 degree corridors sometimes overlapping each other
  • Fixed server.maxconnectionsperip convar not working
  • Fixed floating crates in airfield
  • Fixed items dropping inside locker when stacked
  • Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
  • Fixed T stacking small signs
  • Rising torpedo type
  • Added procedural underwater labs
  • Added submarines
  • Added Fishing
  • Added 8 new types of fish
  • Added Sharks
  • Added Spear Gun
  • Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
  • Added 32 new prefabs for map makers
  • Fixed audio level on thrown cassette recorders
  • Fixed thrown cassette recorders not playing when coming into network range
  • Fixed wires sometimes not displaying when placed at the maximum distance
  • Fixed ice lakes never spawning
  • Fixed prefab mountains not spawning on large maps
  • Fixed shore wetness being applied deep underwater
  • Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
  • Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
  • If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately - same as if they'd died by the hurt trigger itself
  • Fixed swamp fog lit at night from 750m
  • Fixed pump jack floating decals
  • Improved loot from small underwater crates
  • Reduced untie time from 8 to 6 seconds
  • Can now copy and paste phone numbers from the telephone dialling screen
  • Added a button to copy the current phone's number in the dialling UI
  • Wires will now snap to the socket position and not the surface behind the IO object
  • Can now left click a filled IO socket to limit the animation to just that socket
  • Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
  • Improved performance, memory usage and initial buffering behaviour when streaming internet audio
  • Show IO information in crafting panel
  • Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
  • Improved beat detection on dance floor, sound lights, and laser lights
  • Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
  • Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input
  • Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots
  • Made it easier to jump onto the underground rail platforms while standing on the train tracks
  • Improved swamp fog visually
  • Toned down CCTV blur
  • Reduced hurt/cold/hot overlay
  • Deluxe xmas lights now allow passthrough
  • Small sign can now be placed on deployables
  • Various Microphone stand fixes
  • Fixed laser lights lasers not displaying
  • Hopeful fix for the recorder not recording local players voice when using surround sound setups.
  • Added Voice Props DLC Pack
  • Added circular train tunnel stairwell piece
  • Added crawling state when wounded
  • Added Countryside Tunnel Entrances
  • Added Tree Birds
  • Added Cassette Recorder (DLC)
  • Added 3 lengths of cassette (DLC)
  • Added Boom Box (DLC)
  • Added Portable Boom Box (DLC)
  • Added 3 dance gestures (DLC)
  • Added Megaphone (DLC)
  • Added Microphone Stand (DLC)
  • Added Music Light (DLC)
  • Added Music Lasers (DLC)
  • Added Disco Floor (Multiple variants)(DLC)
  • Added Connected speaker (DLC)
  • Added Mobile Phone (DLC)
  • Added 7 achievements (DLC)
  • Added DLSS
  • Added Render scale options
  • Added some requested cubes for map makers /modding/cubes
  • Fixed "Lost Soul AR" skin
  • Fixed "Chocolate Egg" skin
  • Fixed damage sometimes not applying to elevator passengers, stating "player_distance" in combat log
  • Fixed If players recover from being wounded, they can't get wounded again within one minute
  • Fixed invisible nametags at certain angles
  • Fixed Huge wooden sign no longer breaks after upgrading and rotating wall
  • Fixed fireworks not firing due to server side budget issues
  • Fixed compound missing catcher catcher
  • Fixed unable to click drink icon when overlapping with the box
  • Fixed Lost Soul AR 42106 / 2426264628 Chocolate Egg 42200 / 2439077520 skins
  • Fixed admins getting kicked when logging out under terrain
  • Fixed invalid shots while players were using lifts
  • Fixed Minicopter "push" appearing whilst mounted
  • Fixed bear LODs
  • Fixed tabbing F1 menu cycling
  • Fixed 'nowgao' in contacts UI
  • Fixed players mouths not moving when voice chatting
  • Fixed players sometimes glitching into the WorkCart cabin
  • Train tunnel stairwells and elevator shafts are much shorter
  • Train tunnel entrances no longer have to rotate after placement
  • Rowboats are now easier to flip back over by pushing
  • Updated Primitive Lootbox Sound
  • Airfeild Monument AI
  • Train yard Monument AI
  • Binoculars only show nametag pips during the day
  • Reduced nametag pop-in delay
  • Enable kicks for inside terrain antihack
  • Stricter inside terrain antihack
  • Hitch & trough can now be placed down narrow triangle passages
  • Disable alt cursor outside of demos (spectate)
  • Improved AI Responsiveness when the server is under heavy load
  • Improved Rowboat flip
  • Shore flickering
  • New Demo shot system
  • Contact system
  • Rust+ IFTTT integration
  • Fixed certain monuments sometimes spawning partially underwater
  • Fixed terrain height artifacts that were causing extreme slopes on certain seeds
  • Fixed edge case where tunnel entrance would not connect to tunnel network
  • Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
  • Fixed harbors and fishing villages spawning at ridiculous slopes
  • Fixed edge case that could make rivers overlap each other
  • Fixed being able to break Injured animation by playing a gesture
  • Fixed demos over an hour not displaying time correctly in the demo list
  • Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
  • Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
  • Fixed M39 viewmodel sometimes ejecting two shells every shot
  • Sleeping players will no longer blink
  • Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
  • Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
  • Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
  • Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
  • Changed giant excavator monument to default priority
  • Changed mining_quarry_c monument to default priority
  • Can now press Reload to change the colour of placed electrical wires and hoses
  • Added a tooltip when first using a grenade to explain the controls
  • Prevented tree X markers from travelling too far down the tree
  • Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
  • Allow gestures to be used while mounted on Secretlab chair
  • Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
  • Improved small battery placement
  • Small battery can now be rotated before deployment
  • Small battery can now be deployed on tables / boxes
  • Censorplayerlist now enabled by default on servers
  • Rock colliders improved, still requires continued work
  • Icelakes not generating on procedural maps - this will be fixed in July's update.
  • Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
  • New generation cliff placement and cliff visuals
  • New terrain visuals
  • New terrain clutter visuals
  • New terrain foliage visuals
  • New cliffs and rocks visuals
  • New roadside junkpiles
  • New forest populations
  • New Satellite Dish Monument
  • New Junkyard monument
  • New workshop scene
  • New ice sheets visuals and spawn rules
  • New young and dead pine tree variants
  • Updated Sewer Branch monument
  • Updated Dome monument visuals and puzzle
  • Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
  • Updated all monuments road connections to procedural roads to be more seamless
  • Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
  • Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
  • Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
  • Fixed areas of the Military Tunnels not inflicting any radiation
  • Fixed several monuments sometimes being flooded
  • Fixed a large amount of stairs colliders that were stee-through but not shoot-through
  • Fixed puzzle bypasses at Trainyard
  • Fixed a large amount of 'low object quality settings' visual exploits around monuments
  • Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
  • Fixed Launch Site south puzzle door exploit
  • Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
  • Fixed some props that allowed exploitable one way shooting (oilrig in particular)
  • Fixed getting stuck inside Outpost/Compound decor by the way of roofs
  • Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
  • Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
  • Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
  • Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
  • Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
  • Fixed being unable to harvest trees around some monuments
  • Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
  • Fixed dropped items falling into Bandit Camp shop keepers cabins
  • Roadside props LOD distances now cull later, preventing revealing players hiding behind them
  • Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
  • Various fixes for poker gameplay
  • Electrical counter font size now scales smaller when the number doesn't fit
  • When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
  • Fixed horse trough sometimes not affecting decay time when a horse eats from it
  • Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
  • Fixed tree billboards sometimes getting stuck and sticking around forever
  • Fixed first person lights/particle effects still being visible when gesturing
  • Improved procedural terrain generation, ring road generation also improved as a result
  • Improved terrain grass displacement
  • Improved dynamic foliage to reduce floating over terrain
  • Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
  • Improved distant LODs for Oilrigs
  • Improved lighthouse visuals at night
  • Improved monuments 'fading' into procedural map, better looking player paper map visuals
  • Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
  • Improved visuals at Bandit Camp
  • Optimized decor at Bandit Camp
  • Most of static art now uses shadow proxies for improved performance
  • Harbors only spawn on mainland
  • Bushes hide when building on top of them
  • Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
  • It's not possible to still see what cards you had after you've folded
  • Can now use gestures while mounted (with some exceptions)
  • Restored 3rd person feedback when a player is alt looking
  • Improved tree and bush billboards
  • Improved visuals for fallen logs and wood stump pickups
  • Improved contact shadows settings, enabling will no longer create black outlines around grass
  • Downgraded the client Unity upgrade due to instability
  • Disabled Easter event
  • Unity 2019.4.22 upgrade
  • Added Added Poker Tables to Bandit Town
  • Hapis Island: Added Poker Tables to Compound
  • Added Gesture wheel (B)
  • Added option to hide blood
  • We now reset the player's view angles when dismounting, so the next time the player mounts something their view angle is back at the default for that mountable instead of at their last viewpoint
  • Hapis Island: Seating positions near the gambling wheel are now properly aligned
  • Hapis Island: Fixed some non-destroyable roadsigns
  • Fixed Viewmodel Jitter
  • Fixed projectiles fired at players joints not impacting
  • Re-enabled graphics jobs on macOS
  • Re-enabled incremental garbage collector on macOS
  • Improved Work Cart seating pose, and player can now be seen looking around
  • Hapis Island: Red keycards now more widely accessible from all corners of the map.
  • Hapis - Added a marketplace
  • Hapis - Added gambling den
  • Reduced cloth harvest yield from NPC corpses
  • New Admin command "teleport2death"
  • Enabled Easter Event
  • News section now displays the full content of the blogs
  • L96 Skinnable
  • Heavy armor now prevents mounting of horses due to weight limitations
  • Tightened up recoil response on revolver/sap including animations
  • Reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
  • Vehicles are now reposessed after 5 minutes instead of 2
  • Team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
  • Removed horsegang
  • Added Rail Network
  • Added Rail Monument
  • Added Workcart
  • Added Slot Machines to Bandit Town
  • Thompson viewmodel - Fixed finger clipping on admire anim
  • Bow viewmodel - Fixed thumb clipping through glove meshes
  • Bow 3p - fix for incorrect arrow material, updated arrow model
  • Medical syringe viewmodel - Fixed floating elements during anims
  • Fixed sometimes not being able to throw Mace
  • Fixed missing downloadable workshop meshes for Jackhammer
  • Fixed bandage and syringe 3rd person animations not playing when using these items on another player
  • Fixed item spend notifications not appearing (while repairing, building and upgrading)
  • Fixed Dropbox deployment difficulty on stone walls
  • Fixed heavy helmet overlay covering chat UI
  • Fixed RFBroadcaster stackable
  • Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
  • Fixed fridge excessively large prevent building volume
  • Fixed XL neon signs blocking windows
  • Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
  • Fixed constant RF spam at oil rig
  • Jackhammer viewmodel - Added admire anim
  • Jackhammer 3p - Updated pose and anims
  • Sheet Metal Gloves Skinnable
  • Vending machines at different heights will now group together on the map
  • Marketplace now charges a flat fee for delivery instead of per quantity
  • Improved server and network performance for Boats
  • Removed radiation from road side substations
  • Holding RF Transmitter no longer flags the player as hostile
  • Allow small box placement under mixing table
  • Stricter large swimming pool volumes
  • Reduced Gong crafting cost
  • Smoother horse movement when traversing bumpy terrain
  • All puzzle room loot is destroyed before respawning - no half looted boxs
  • Known issue - clipping under terrain inside safezone causes the client to become stuck within safezone, we'll fix ASAP
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