• Добавлены скины.
  • Добавлена возможность передачи звука игроку.
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Реакции: Leya
  • Added Frog Boots, My Dudes.Added new trees
  • Added Road Exploration Tutorial
  • Added Workbench Tutorial
  • Added Research Tutorial
  • Section Names for each tutorial instead of "task list"
  • Added Pickles, with a chance of botulism
  • Improvements in lighting process/ Higher IBL contribution
  • Post Processes and LUTs refresh
  • Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
  • Improved overall terrain splat mapping
  • Higher Densities of Icebergs and Icesheets
  • Optimized foliage system with a lot of different foliage types
  • Vm animation updates
  • Netting costs 1 Rope instead of 3
  • Fire arrows cost 2 cloth instead of 10
  • Scientists have reduced accuracy
  • Changed default server information image
  • Loot Barrels now drop 2 Scrap instead of 1
  • Double Metal Door now default blueprint
  • AK47 horizontal recoil kicks in faster
  • Aim Sway inactive for several seconds after a shot
  • Melee tip hides sooner
  • Fixed some streaming sound related performance spikes
  • Fixed missing mesh references on skinnable items
  • Wild Animals now spawn in biomes and terrain that fits their environment
  • Fixed inaccurate upkeep time on the tool cupboard
  • Fixed doors not decaying when their upkeep was not paid for
  • Fixed harbors not spawning correctly
  • Fixed hilltop rocks sometimes overlapping monuments
  • Fixed various small world generation issues
  • Workbench Experiments can now reveal ammo types
  • Fixed Garage Doors taking splash damage
  • Fixed task list not displaying under some resolutions
  • Mini Water Well Monuments
  • Added hilltop rocks
  • New network interpolation and extrapolation
  • AI no longer ghost through fences and other transparent walls
  • AI no longer ghost through barricades
  • Fixed an ice lake exploit that allowed people build near trucks
  • Fixed Hapis floating barrels at Site A
  • Fixed spawning in the ocean on Savas
  • Military Tunnels Level Design Refresh
  • Added recycler to Savas KOTH
  • Ak47 admire animation
  • Double shotgun admire animation
  • Eoka admire animation
  • Mp5 admire animation
  • Water bucket admire animation
  • Rock admire animation
  • Players no longer spawn on islands
  • Maps have significantly more cliffs and hills
  • Rivers have a nicer color
  • EAC SDK update
  • Monuments no longer spawn on islands
  • Reduced player tick delay (peeker's advantage)
  • Removed wood cost from double sheet metal doors
  • Hapis old caves now have lighting
  • Hapis updated with new water well monuments
  • Updated Savas KOTH loot table with newly introduced items
  • Removed pillar building block
  • Added 10 tutorials
  • Added functional water wells
  • Добавлен список пиратских серверов
  • New third person sounds for all handheld water containers
  • New flare sounds
  • Add burning fuse sound to survey charge
  • New third person sounds for the medical syringe
  • New third person deploy sound for the building planner
  • Flare admire animation
  • Flashlight admire animation
  • Added 20 new contextual game tips
  • Added printpos / printrot / printeyes admin console commands
  • Added 25 loading screen tips
  • Added eat / drink admin console commands
  • Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
  • Fix for Patrol Helicopter floating in Junkyard
  • Fixed barrels floating at site B (Hapis)
  • Fixed players spawning in ocean (Savas Island)
  • Fixed cheat report opening when typing in chat
  • Fixed wind generator not been able to be removed by admins using "ent kill"
  • Fixed having hat skins not allowing the root item to be craftable
  • Fixed physics.steps exploit
  • Fixed memory leak in vending machine UI
  • Fixed crash on exit
  • Misc minor sound tweaks & polish
  • Guitar admire animation updated
  • Machette is now default blueprint and needs WB1
  • Note and Building Plan now require wood to craft
  • SMG Costs reduced by 1 spring and 5 HQM
  • Optimized player network updates
  • Optimized reflection probe refresh
  • Removed paper
  • Added third person aim down sight sounds
  • Added third person grenade sounds
  • Added third person bandage sounds
  • New binocular sounds
  • New flashlight sounds
  • Admins can get combat log of other players
  • Admins get warnings when anti hack is disabled
  • Added new Hazmat suit
  • Water jug admire animation updated
  • Salvaged hammer admire animation updated
  • Water bucket admire animation updated
  • Wooden spear admire animation updated
  • Stone spear admire animation updated
  • Flamethrower admire animation updated
  • Satchel charge admire animation updated
  • C4 admire animation updated
  • Bow admire animation updated
  • Optimized workshop skin download processing
  • Optimized game object memory usage
  • Optimized skin icon memory usage
  • Optimized skin icon loading
  • EAC SDK update
  • Combat log no longer takes count parameter (uses combatlogsize value instead)
  • Increased junk pile respawn time from 20 to 30 minutes
  • Eliminated GC from voice recorder
  • Jack O Lantern can be picked up
  • Jack O Lantern only accepts wood
  • Small Furnace now emits heat
  • Can rotate tool cupboard after placement with hammer
  • Added Building Blocked zone around Helicopter crash site
  • Must wait 30 seconds to repair a structure after it was damaged
  • Hazmat suit now reserachable and craftable
  • Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
  • Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
  • Fixed maximum anisotropic filtering not being set correctly for certain textures
  • Fixed community UI exception
  • Fixed weapon holster exception
  • Fixed HTTP image exception
  • Fixed various Unity exceptions
  • Fixed network stream exception
  • Fixed skin loading exception
  • Fixed planner exception
  • Fixed bloom exception
  • Fixed exception in voice recorder
  • Fixed terrain hole at launch site on Hapis
  • Fixed shelves been placed on Roads
  • Fixed Jack O Lantern can no longer be placed through walls
  • Fixed Vending machine not been destroyed if construction no longer exists
  • Fixed chairs been placed inside trees and clutter (Exploit fix)
  • Fixed not being able to rotate workbenches when deploying
  • Fixed AutoTurrets not losing any health upon pickup
  • Dropbox can no longer be placed under water
  • Fixed Small Refinery not generating charcoal
  • Fixed arrowheads not showing up in outlines
  • Fixed explosive bullet damage being too high
  • Retired viewmodel layer (unused)
  • New first person deploy sounds for a handful of items
  • Most items have third person deploy sounds now
  • Added Bone Arrows
  • Added Fire Arrows
  • Fixed washed out sky at clear weather conditions
  • Fixed missing sound refs on a few SoundPlayers
  • Fixed stars being barely visible at night
  • Fixed only 100 key combinations (nerfed key raiding)
  • Fixed Christmas light exploits
  • Fixed road grass decor not aligning to ground
  • Fixed odd junk pile placement
  • Fixed Hapis Sky Dome
  • Bone knife auto admiring on deploy
  • Beancan grenade auto admiring on deploy
  • Fixed Harbor mine entrance (Hapis)
  • Optimized elevator volumes (server perf)
  • Fog and wind are now randomized every 18 hours
  • Slightly darker sky at midnight
  • EAC SDK update
  • Optimized tool cupboard queries (client perf)
  • Fog density no longer changes per biome
  • Improved fog algorithm
  • Pickaxe admire animation updated
  • Bandage admire animation updated
  • Bota bag admire animation updated
  • Water bottle admire animation updated
  • Big cleaver admire animation updated
  • Crossbow admire animation updated
  • Hammer admire animation updated
  • Mace admire animation updated
  • Salvaged axe admire animation updated
  • Salvaged Icepick admire animation updated
  • Torch admire animation updated
  • Longsword admire animation updated
  • Owner can always open key lock
  • Added final art for tool crate (purple box)
  • Nearby players melee weapon swings are now audible
  • Shelves correctly destroyed if construction below no longer exists
  • Tool cupboard correctly destroyed if construction below no longer exists
  • Tool cupboard can no longer be fully submerged inside world layer (rocks)
  • Refinery ladder fix (Hapis)
  • Site A cave no longer building blocked (Hapis)
  • Added Throwable Flares
  • Added handheld flashlight
  • Added a bunch more deployable interaction sounds
  • Added Upkeep notifications and gametips
  • Door Garland is available to craft w/ Window garland sitem
  • Can Admire/Examine skins with N key
  • Added fog start distance in dark environments (gamma / navigation exploit)
  • Fixed spinner wheel sound playback bug
  • Fixed beams being invisible
  • Fixed various errors on client and server
  • Fixed fog not always being disabled in caves (gamma / navigation exploit)
  • Fixed high external stone gate only decaying very slowly
  • Fixed roof conditional models in various scenarios
  • Wounded players no longer block player movement
  • Upkeep payment intervals are now saved and restored on server restart
  • Crossbow can take underbarrel modifications
  • Lowered some upkeep costs
  • Enabled Xmas Content
  • Lots of new deployable placement sounds
  • Lots of new deployable interaction sounds
  • Doors require upkeep
  • Wall frame inserts require upkeep
  • Floor frame inserts require upkeep
  • Deployables inside the building privilege radius are decay protected
  • Added decay.delay convars (all default to 0)
  • Open/close sounds only play for the local player
  • Tweaks to a few existing deployable sounds
  • Animal behaviour overhaul
  • Optimized upkeep backend
  • All barricades can be repaired
  • Added extra slots to TC
  • Normalized building protection between tiers
  • Increased protection for Metal Tier (2x stone)
  • Increased protection for Armored tier (2x metal)
  • Animals can no longer walk through closed doors at monuments
  • Fixed broken items being traded in vending machine
  • Bases repair themselves if upkeep resources are in TC
  • Bases require upkeep resources to be kept in TC
  • New on/off sounds for a bunch of deployables
  • New active/burning loops for a bunch of deployables
  • New searchlight movement sounds
  • New open/close sounds for a few deployables
  • New Junkyard monument
  • New procedural roads art
  • Brought back old caves (Hapis)
  • Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
  • Added Launch Site (Hapis)
  • Added Ice sheets and Icebergs (Hapis)
  • Added new static quarrys (Hapis)
  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be used as honeycombs
  • Building privilege is emitted by the entire building
  • There can only be one tool cupboard per building
  • New monument placement algorithm
  • Procedural roads now connect to monument roads
  • Print last placement error in chat when pressing LMB while placement guide is red
  • New power line placement algorithm
  • Tool cupboard can store upkeep resources
  • Fixes to older radtowns (Hapis)
  • Fixes to loot and ore scarcity (Hapis)
  • Monument chainlink fences can be shot through
  • Roads are no longer split in half by rivers
  • Fixed gaps between roads and terrain
  • Fixed roads sometimes being partially flooded
  • Fixed hammer highlight on wooden triangle foundations
  • Fixed weird camera movement when jumping introduced last patch
  • Small Furnace Art Updated
  • Complete rework of site A (Hapis)
  • Moved Site B to east coast (Hapis)
  • Reduced size of arctic biome slightly
  • Increased size of arid biome slightly
  • Health bars are only visible when damaged or holding a hammer
  • Grenades inherit player movement velocity
  • F1 grenade has larger blast radius
  • Dropbox is now Tier 1 WB
  • Stone Spear no longer requires WB
  • Experimentation at WB1 costs 75 scrap instead of 100
  • Armored building tier costs 25 hqm and no wood/stone
  • Armored doors have had their costs reduced accordingly
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