Список изменений:
- Re-designed the entire progression
- Most machines can be disassembled by the construction hammer once again
- Enabled characer customisation preview
- Added Mangatang map
- Added hard radiation gating to biome transitions
- Added AWM Sniper rifle
- Added placeholder scout rifle
- Added multiple workbench tiers
- Added multiple tiers of clothing geared at each biome
- Added yellow forest biome
- PVP weapon damage now scales up on high tier creatures
- EmoteManagerServer.BeginEmoteServer now makes sure emote index is in range
- Fixed standard roach engine being the wrong slot type (is now roach engine instead of roach paint mask)
- Improved accuracy of the inside rock check
- Fix for item custom colors not serializing the alpha channel properly
- Added console command 'teleport <x> <y> <z>' for admins to warp to a specific position
- Swapped positions of stone and iron ore in the Automatic Red Drill loot tree, stone now drops more frequently than iron ore
- ServerConfig.ChatDeathMessagesEnabled now works correctly again
- Most machines can now be picked up / disassembed with the construction hammer removal option
- Fixed a bug where wood log resource nodes weren't showing cracks when being harvested
- Added a new scaled PVE damage type which applies damage to creature types evenly, ignoring health scaling due to progression (its like PVP damage for creatures)
- Fixed crafting icons not displaying custom colors
- Added scout rifle weapon type which is a fast firing, semi-auto rifle
- Reduced bow refire and draw back speed back to legacy levels
- Construction hammer attachment points no longer show in owned cells you aren't authorized on