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Experimental Обновление HurtWorld

Тема в разделе "Обновления", создана пользователем KosiakS, 6 окт 2017.

От KosiakS 6 окт 2017 в 16:43
  1. KosiakS

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    Команда форума

    11 ноя 2014


    Список изменений:
    • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
    • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
    • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
    • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
    • Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
    • Improved shot validation in third person to properly account for camera offset
    • Added world item meshes for Stone Brick and Armor Panel construction materials
    • Reduced compass world item scale to a sensible level
    • Fixed a bug that was causing player animation transitions to become much longer than intended
    • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
    • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
    • Roaches can now spawn with doors in the right attachment slot
    • Improved subframe primary input detection to make it easier to single fire automatic weapons

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    #1 KosiakS, 6 окт 2017
    Последнее редактирование: 6 окт 2017
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