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Обновление Rust 2078 за 6.04.2018

Тема в разделе "Обновления", создана пользователем KosiakS, 6 апр 2018.

От KosiakS 6 апр 2018 в 08:30
  1. KosiakS

    KosiakS
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    Просвещённый
    Команда форума

    Регистрация:
    11 ноя 2014
    Сообщения:
    1.027
    Симпатии:
    786
    [​IMG]

    Список изменений:
    • Added Powered rowboat vehicle
    • Added Chinook Event
    • Multiple seats in vehicles
    • Added lakeside forests
    • Added Birch, Oak and Beech trees
    • Added projectile pooling (gunfight performance)
    • Bullets now impact water
    • Added server asset warmup (performance hiccups)
    • New client side entity parenting (performance, vehicle support)
    • Added triangular conditional wall models
    • Junkpile Scientists
    • Hapis - Added Junkyard monument
    • Hapis - Added Outpost B3 small monument
    • Hapis - Added sewer branch monument
    • Hapis - Added Collapsed Tunnel small monument
    • Hapis - Mining outpost
    • Added vehicle spawns to Savas KOTH
    • Added horse meat (needs icons)
    • vehicle_flipy and vehicle_sensitivity convars (unused)
    • Hair Cap system
    • Head and Facial hair styles
    • Player Corpses float on water
    • Variable wind animation
    • Added floating offshore junkpiles
    • Updated ingame map to be more detailed
    • Map coords swapped so that the letter is horizontal
    • Eye Adaptation and LUTs updated
    • Tweaks to dynamic grass and terrain splat colours to align
    • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
    • Changes to ocean and river reflectivity to be more physically accurate
    • Caves Spikes Trap nerfed
    • Major network interpolation & extrapolation improvements
    • Updated EAC
    • Stripped server schema refresh (performance hiccups)
    • Significantly improved shading on new foliage
    • Increased overall forest sizes
    • Big mix pass over most of the sounds in game
    • Spawning scientists are invulnerable until activated
    • Scientist reaction time goes up when they get hit
    • Hapis - Updated Site A and B tunnels
    • Hapis - 8 new cave and tunnels
    • Hapis - updated roads
    • Hapis - Updated site b tunnels to have radiation
    • Updated Savas KOTH loot table with all recently added items
    • AK47 has more hip aimcone
    • Water reflections
    • Temporal anti-aliasing
    • Pubic, Armpit and Eyebrow hair
    • AK47 has more difficult recoil
    • Added 4 HQM to SAR cost
    • Removed most Junk from Airdrops + Elite Crates
    • TShirt/LongShirt additional radiation protection
    • Reduced SAP HQM cost by 4
    • Heavy Plate Armor slightly less movement speed reduction
    • Heavy Plate Armor cost Halved
    • HV Rockets cost slightly more than 1/4 that of regular rockets
    • HV Rockets do 1/4 damage of regular rockets
    • Reduced longsword cost
    • Reduced rocket launcher cost
    • Rocket lancher has increased durability
    • You can now research and craft Binoculars
    • CCTV + Targeting Computer are stackable to 64
    • Hide armor costs halved
    • SMGs HQM cost halved
    • TShirt/LongShirt costs reduced
    • TShirt/LongShirt research cost now 20
    • Fixed gather amounts being inaccurate on HUD
    • Fixed NPCs showing in the report list
    • Fixed main menu only showing one friend
    • Fixed hitching when opening map
    • Fixed that servers needed a restart before newly released skins could be used
    • Fixed health bars not updating when buildings are repaired via upkeep
    • Fixed being able to walk far away while looting
    • Fixed ore bonus nodes doing pointless position update ticks
    • Fixed field rocks sometimes overlapping monuments
    • Fixed some floating rocks near monuments
    • Fixed sometimes falling through terrain near monuments
    • Fixed rare world checksum mismatch on certain seeds
    • Fixed exploits to dive underneath terrain
    • Fixed some rock terrain adjustments having reverted
    • Fixed skin selection icons not refreshing until clicked
    • Junkpile scientists no longer hover above ground
    • Hapis - Fixed some out of bounds exploits
    • Hapis - Fixed junkpile spawns on cliff edges
    • Fixed gap in Garage door which allowed traps to be trigged through
    • Fixed blueprint read not using master sound
    • Fixed flame turret been trigger through walls
    • Pubic hair clipping through clothing
    • Broken wrists on some clothing items
    • Placement guides not showing underwater looking from above
    • Z-fighting in stomped grass when grass displacement is enabled
    • Particle shadowing inside caves and interiors
    • Argument exception in motion blur
    • Number overflow in occlusion culling
    • Null reference exception in MaterialColorLerp
    • River UV stretching in direction of flow
    • Crash in terrain texturing initialization
    • Fixed skin shading when in shadow
    • Foliage biome tinting
    • Fixed Chainsaw chain direction
    • Fixed garage door culling at short range when gfx settings low
    • Fixed thrown objs impacting vehicle they were thrown from
    • Removed workshop vote counts (Valve doesn't send them anymore)
     
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