Список изменений:
- Inside rock check has been made more robust and can deal properly with overlapping colliders
- Added defensive checks for corrupted data during level loading, corrupted objects will be skipped over
- Removed door overlap check on close from client. This prevents the client getting desyncronised from server
- Improved construction validation checks on trapdoors and shacks
- Fixed a bug with player colliders that could cause desyncs during player to player collisions
- SimpleVehicleWindow.WindowName can now be overridden with
- SimpleVehicleWindow.ExplicitWindowName (SDK change)