HURTWORLD DevBlog #52

SPENCER
This week most of the crew are over in Seattle for the Steam Dev Days Conference. An event Valve puts on every couple of years to talk about whats going on with Steam and everything related. Gav is holding down the fort in Melbourne. We will be back into the action mid next week.

GAVKU
So this last week I did some final tweaks on the bomber jacket fixing its collar and how it generally sat around the player neck, as well as baking out another normal map to reduce some of the harsh angled lighting that was happening around the collarbones.

The mesh and basic maps for the combat jacket are done, I am not going to spend too much time texturing them until we see how it would look with player paintable colours.

Jacket_Dark.png


Jacket_Desert.png


Jacket_Haz.png


Jacket_Green.png


Up next for me is to bring his current singlet into line, some shorts, and a couple of backpacks. I jumped on the singlet and shorts first as I think they should be fairly straight forward to do. Will do a couple of different types of shorts.

Here’s some marvelous designer screenshots of the new singlet and shorts.

MD_Shorts.png


MD_Singlet.png


Screenshot of them both sitting on the character in 3ds max.

 
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