Список изменений:
- Upgraded to Harmony 2
- Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
- External Structures now take 1.5 seconds to deploy
- Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
- Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
- Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
- Large, Small and Fish hunting trophies now have gibs when destroyed
- Added debris to foundations
- Added debris to floors
- Thinner holosight attachment edges
- Reduced SAP aimcone
- Reduce hv ammo gp cost
- Slightly increased torpedo surface accuracy
- Torpedo craft yield increased to 5 from 3
- Decreased metal plate craft cost from 25 to 18 hqm
- Increased roadsign armor condition
- Removed tech trash from drone crafting cost
- Reduced gear cost in HMLMG
- Submarine duo fires torpedos slightly faster than solo
- Decreased LR300 damage falloff (more damage at longer range)
- Increased LR300 bullet velocity
- Decreased LR300 horizontal recoil
- Reduced refire delay for burst module from 3x refire to 2x refire rate
- Reduced cost of incendiary rockets and slightly increased damage
- Added ability to drag items directly into backpack without opening it
- Can demolish external walls & external gates for 10 minutes after placement
- Can rotate vending machine 90 degrees
- Can authorize other users on the tool cupboard
- Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
- Barricade always deploys horizontal rather than aligning to terrain
- Relaxed Barricade deployment
- Custom smg now has a 30 round magazine
- Custom smg has slightly higher chance for more center-fire hits
- Barricade always deploys horizontal rather than aligning to terrain
- Compress server tags to avoid servers going above 128 tag character limit
- NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
- Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
- Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
- Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
- Can now close conversations with the Escape key
- Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
- Improved server performance of Industrial Conveyors when sending the screen info to clients
- Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
- Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
- Minigun now shows the movement speed reduction in it’s information panel
- Containers spawned for Cargo/Harbor event should now all be climbable
- Cargo Ship now will dock at both Harbors
- The Cargo Ship icon on the map now communicates whether the ship has already docked
- The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
- Updated Cargo Ship sounds
- Can no longer soft lock the tutorial by attacking the killed bear with your spear
- Getting crushed by a Container in the Harbor will now show an appropriate death icon
- Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
- Updated remaining viewmodels to use new renderer (for list see above)
- Further Bradley gameplay changes. Heavy scientists and stage based spawning.
- Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
- Wires and hoses can now be attached to doors and will move accordingly
- Reduced Electrical Branch minimum branch out power from 2 to 1
- Reduced electrical button press time from 5s to 1s
- Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
- Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
- Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
- Added 'pipette' command: gives you the item you're looking at and places it in your hands
- Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
- IO entities configuration screen now supports numpad enter key to confirm
- Updated RF items crafting costs, removing tech trash and HQM
- Increased RF frequency range from 4 to 6 digits
- Improved client performance of bullet impact effects causing stuttering during gunfights
- Increased default MLRS 'broken' time after use from 10 to 20 minutes
- Reworked bandit camp's roulette randomness
- Fixed erroneous black line on Hobo barrel icon
- Fixed ping estimation causing large lag spikes on linux servers
- Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
- Fixed photos & headbags not working when inside a backpack
- Fixed several movement issues with ridable horses
- Fixed head trophies not returning headbags to players when destroyed or picked up
- Fixed heavy scientists not dropping minigun & flamethrower as much as intended
- Fixed player health sometimes flickering when spectating
- Fixed stashes sometimes being inconsistantly revealed
- Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
- Fixed oil rig radiation not working after server restart
- Fixed "Assign Friend" menu having dark names
- Fixed steam nicknames sometimes being very slow to refresh
- Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
- Fixed horses sometimes taking 1.5x by bullets ricocheting
- Fixed sleeping bags being difficult to place against walls in base
- Fixed external wall snapping not being disabled when holding shift
- Fixed storage adapter blocking looting chest
- Fixed backpack being dropped in safezone when dying
- Fixed hover looting clothing out of a full backpack not working
- Fixed using doors & external gates to block up TCs behind walls
- Fixed ability to rotate walls when an explosive is attached to it
- Fixed holosight reticle being affected by motion blur
- Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
- Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
- Fixed error when starting some the lumberjack mission
- Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
- Fixed lumberjack harvest wood mission step listing the incorrect amount
- Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
- Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
- Fixed some text not fitting in the help box in the tutorial
- Fixed a case where holes in the terrain would appear in the tutorial island
- Fixed a case where some environment props in the tutorial island would appear covered in snow
- The hidden achievement in the tutorial should now be more reliable
- Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
- Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
- Fixed the reload button for the minigun not getting localised
- Fixed a case where a specific configuration of hoses would cause massive server lag
- Fixed several guns inventory panels showing too many attachment slots
- Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
- Fixed Minigun having the same description as the HMLMG
- Minigun reload help prompt now mentions Workbench T2/3
- Fixed an NRE when rapidly switching between some weapons
- Fixed not being able to open some storage containers with the chicken suit equipped
- Fixed water wake components getting run on the server
- Fixed several AI performance issues
- Fixed animals sometimes floating above the ground until in range
- Weapon rack collision area/bounds fixes
- Military flamethrower scale fixed for weapon racks
- Minigun can no longer be reloaded at weapon racks
- Fixed buildable areas at harbor being inside the docking path of cargoship
- Fixed NRE caused by the rangefinder in the binoculars
- Fixed cargoship not destroying floatsams it passes over
- Fixed cargoship stopping leaving if the server was saved mid-leave
- Fixed NRE caused by our version of LeanTween
- Fixed Splitter power distribution issue when not all outputs are used
- Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
- Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
- Fixed Smart Switch referred as Switch when looking at IO connection handles
- Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
- Fixed AND, OR and XOR switches emitting light when unpowered
- Fixed Memory Cell side inputs triggerable by 0 power circuits
- Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
- Fixed Storage Adaptor not working after reskinning a tool cupboard
- Fixed Caboose light switches
- Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
- Fixed gun audio issues from the previous update
- Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
- Fixed Sprinkler incorrect water drain
- Fixed patrol helicopter orbiting random zones far away on the map
- Fixed patrol helicopter targeting players with strafes inside no go zones
- Fixed patrol helicopter not exploding when hitting the ground at weird angles
- Fixed an exploit allowing players to get inside the walls on the small oil rig
- Fixed a flyhack violation when using one of the crane ladders in one of the harbors
Полный клиент Rust 2547 за 3.05.2024 можно скачать по любой из этих ссылок:
Патч для обновления клиента 2546/13950655 до версии 2547/14256012:
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