Список изменений:
- Tin Can Alarm
- Shockbyte Tool Cupboard skin
- Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
- Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
- Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
- 'refillvitals' now removes and prevents bleed
- Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
- Items will now sink slowly in water and emit bubbles
- Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
- Ziplines show now travel further and will terminate at higher destinations when possible
- Can no longer be killed by colliding with a tree while ziplining
- The number text on item pickups should be larger when when picking up items with short names
- Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
- Last code entered into code locks is now saved across restarts
- Player movement is no longer blocked by Storage Adaptors
- Trains can break through barricades that are deployed too close to the tracks
- Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
- Motorbikes can now perform a faster turn while holding the Crouch key
- Motorbike sidecar feels less jittery
- Improved the feel of reversing on a bike
- Improved wire slack controls, reducing accidental unwanted wire slack changes
- Optimized deployable flasher lights
- Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
- Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
- Travelling vendors lights now come on at night, and stay off during the day
- Pagers in horses saddlebags no longer activate when you get on a horse
- Getting on top of a junkpile doesn't kick you for flyhack anymore
- Shelter/bag limit popup only shows after the building checks are done should they pass
- Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
- Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
- Travelling vendor now plays the correct sound when you buy from it
- Patched memory leak from occurring when vending machines tried to be refilled
- Prevent console log spam when cargo ship is docking
- Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
- Fixed a pillar at power substations and trainyard using an incorrect shadow caster
- Fixed not being able to use sprays from the Spray Can on Shipping Container walls
- Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
- Fixed “Tackle the Day” quest soft locking if player inventory was full
- Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
- Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
- Fixed being able to mount Attack Helicopters through a solid surface via the rotors
- Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
- Fixed some search lights in monuments rotated around the wrong way
- Fixed incorrect static barrel colours at Small Oil Rig
- Fixed F1 UGC admin panel not working
- Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
- Fixed bikes slowly falling over when sleeping on a moving cargo ship
- Fixed motorbike headlight icon z-fighting
- Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
- Fixed player being left holding cards if they get kicked from a card table in a certain situation
- Fixed all helicopters playing the new rocks particle effect constantly
- Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
- Fixed seismic sensor vibration level not reset when unpowered
- Fixed IO counter showing 1 by default instead of 0
- Fixed NPC conversation staying open when leaving the area
- Fixed an exploit allowing your dead body's head to clip through constructions
- The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
- Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
- Fixed barricades not deployable around caves
- Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
- Light vehicles like bikes can no longer push trains
Rust 2555 (15223417/1.08.2024) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2553/15023547 до версии 2555/15223417:
- Скачать патч с CloudMailRu | PixelDrain | KF | GoFile | Торрента