Rust 2636 за 5.11.2026 (Printed and Polished)

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rust-%D1%81%D0%BA%D0%B0%D1%87%D0%B0%D1%82%D1%8C-jpg.4529

Список изменений:
  • Added Blueprint Fragment, Blueprint Page, and Blueprint Book
  • New Uzi weapon
  • New Crocodile Pie - repels animals
  • New Shears item
  • New Bird Flocks

  • Added 4 new NPC style conversations to telephones
  • Added mirrored L and U stairs
  • Nailgun remake
  • New Wool Armour Insert
  • Added roaming scientist boats on the mainland ocean
  • Better scientist boat AI
  • Added repairable lighthouse mechanic to open the deep sea
  • "pool.debug_mem_start <name-filter>" & "pool.debug_mem_stop <max log count>" - debug utility that reports callstacks for any objects that might've overflowed or spilled
  • Updated to Unity 6000.3.26f1
  • Optimisation: The deep sea now loads its content only when you enter it
  • Optimisation: Workshop skin icons and textures no longer keep a copy in RAM
  • Optimisation: Fixed fonts being duplicated in memory
  • Optimisation: Reduced UI managed memory
  • Optimisation: The server map image is now freed from VRAM about a minute after the connect screen closes
  • Optimisation: Freed a lot of useless colliders and game objects from the client
  • Optimisation: Building privilege checks now use a cache instead of physics queries on client and server
  • Optimisation: Improved gun firing performance
  • Optimisation: Tons of improvements to reduce hitches and overhead when entering network range of a base
  • Optimisation: Fixed audio causing stalls when a sound got cut mid-play
  • Optimisation: Reduced the networking overhead of windmills
  • Optimisation: Reduced the overhead of idling SAM sites
  • Optimisation: Industrial pipes are now much faster to generate and render
  • Optimisation: Sound occlusion is much cheaper
  • Optimisation: Removed GC allocations when playing modulated sounds
  • Optimisation: Reduced overhead of seeing equipped clothing for the first time
  • Optimisation: Rain and snow are cheaper
  • Optimisation: Rail segment colliders are now built off the main thread
  • Optimisation: Horses are much cheaper to animate on the client, and to process on the server
  • Optimisation: Opening the map is faster, it no longer allocates every frame while open
  • Optimisation: Many small savings across different systems
  • Optimisation: Reduced the overhead of wild animals
  • Optimisation: Fixed building privilege causing stutters when walking in your base
  • Optimisation: Fixed a leak when disabling occlusion culling
  • Optimisation: Reduced the overhead of idling rowboats and RHIBs
  • Optimisation: Improved memory usage of animal animations (saved 65mb of memory)
  • Optimisation: Improved memory usage of audio files (saved 470mb of memory)
  • Optimisation: Improved how we load/unload deep sea terrain (saved 138mb of memory)
  • Optimisation: Converted more renderers to more efficient LOD systems
  • Optimisation: Improved performance when spawning some clothing items and hairstyles
  • Optimisation: Most deployables in the players inventory will no longer create entities, reducing server entity count
  • Optimisation: All building skins are now batched correctly, making them cheaper to render
  • Optimisation: The friends list is much cheaper to rebuild, and no longer rebuilds while the friends menu is closed
  • Optimisation: Fixed industrial conveyors causing server spikes when the destination refuses an item (e.g. ammo into a furnace)
  • Optimisation: Reduced LOD and building batching spikes when moving around big bases
  • Optimisation: Reduced CPU and GPU overhead of volumetric clouds
  • Optimisation: Stripped a ton of unnecessary gameobjects with prefab flattening
  • Optimisation: All mountables now use parented mounting, reducing network and CPU overhead
  • Optimisation: Reduced network overhead of turret aiming, animal look direction, tree billboards, doors on door controllers, flame turret triggers, waterwheels
  • Optimisation: Fixed a ~200ms server stall the first time a workshop-skinned item is crafted or reskinned after a restart and vending machine map markers
  • L and U stairs can now be rotated after placement
  • Rotating or upgrading a building block now tells you why when it's blocked
  • The building plan now says "Blocked by X" instead of "Cannot build in this area" when the blocker is in plain sight
  • Reworded the "Client update required" kick message
  • Map markers can now be dragged by holding the middle mouse button
  • Small trees have been given hit forgiveness. If your melee hit missed, but was close, it will now land.
  • Diver propulsion vehicle no longer uses loses durability on pickup. Uses less low grade fuel and accelerates quicker.
  • Cows moo less often
  • Livestock animals now have colliders, you can no longer walk through them
  • Added an 'Extract' option to berries so you can remove seeds without eating them
  • Swapped the monument blockers outside Military Tunnel to the explosive-only variant
  • Moved many items from 'Items' to 'Fun' in the crafting menu
  • Animals now dismount closer to the player
  • Animals can now earn potential while they are young, affects sales price
  • Animals now dismount to the side if the back of the flatbed is blocked
  • Horses, cows and sheep can now be renamed
  • Chickens now need an authorised tool cupboard nearby in order to be renamed
  • Chickens can now be renamed with streamer mode enabled. Only names inputted by other players will be filtered and instead shown as a random name
  • Cows and sheep which spawned as rare specials are more clearly distinguished as being special on their UI stats panel
  • Updated the UI showing who owns a cow/sheep to better distinguish between being owned by you or by someone else
  • The livestock vendor now tells you how much wool you need when you don’t have enough to sell
  • Added sfx when selling wool/animals
  • Traincar loot is now doubled in softcore
  • Neon sign sfx are now occluded
  • Bread and brioche dung boost now applies to livestock
  • Sprinting now increases hunger and fluid consumption by 10%
  • Added ability to change colour of hemp (Accessibility settings)
  • Added information to the livestock vendor to explain what they are looking for
  • When quick moving items from a container they will go into the main inventory even if there is a matching item on the belt
  • Lowered X markers on Swamp trees and made them slightly more forgiving
  • Grenade type items now have animations for dropping and attaching
  • Added audio muffling to the prisoner hood
  • Disabled clans in softcore
  • Loot panels now close automatically when moving out of range instead of going to the quick craft menu. Game setting can be found in Gameplay->Auto Close Loot (default on)
  • In the “An Important Broadcast” mission activating a boombox now counts for all teammates who are in the same lab on the same mission
  • Crabs colour variations are stronger, the rare blue crab is far more noticeable
  • Improved performance of Crab and Jellyfish swarms
  • RustRelay - reduce network overhead by merging websocket message header + message data into 1 packet.
  • RustRelay - use Fleck instead of websocket-sharp
  • UsePlayerUpdateJobs 4 is now default
  • Greatly improved the handling of pt boat turrets
  • Radiated water now has a unique colour
  • Server events now persist their cooldown through server restarts
  • Added a heartbeat sound when wounded
  • Scientist boats will now swap out to a new driver
  • Scientist boats now reposition when none of their shooters can see the target
  • Fixed turrets draining their ammo on players behind twig foundations
  • Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
  • Fixed ramps being blocked by another ramp up to 3m above them through a floor
  • Fixed triangle foundations being placeable on top of brutalist ramps
  • Fixed building skin roof overhangs inconsistently blocking building placement
  • Fixed square roof side overhangs blocking foundations placed beside them
  • Fixed triangle roofs being blocked by stone frames depending on their orientation
  • Fixed "Line of sight blocked" errors on L, U, spiral and triangle spiral stairs when you have a clear line of sight
  • Fixed ballista and catapult sounds not playing
  • Fixed the battering ram broken-down animation not playing
  • Fixed the quarry bucket drop effects not playing
  • Fixed many deployable playing the wrong sound when they deployed or spawned in
  • Fixed medium and large battery arc effects playing on uncharged batteries when coming back into range
  • Fixed wires parented to doors stretching towards the world origin after leaving and re-entering network range
  • Fixed boat privilege showing for edit mode boats you have no auth on
  • Fixed horses losing their towed entity after a server restart
  • Fixed players pulling siege weapons being slowed forever if the server restarts while they're pulling
  • Fixed the catapult reload progress bar staying on screen if the catapult dies mid-reload
  • Fixed the movement speed modifier showing in the inventory boosts UI when leading animals or pulling siege weapons
  • Fixed horses sometimes flying after a ragdoll
  • Fixed the cooking workbench not showing the kettle when preparing the new teas
  • Fixed not being able to change the accessory of guns that have no skins in the repair bench (M16)
  • Fixed mushroom pickups not showing your total in the pickup notice
  • Fixed item pickup and item dropped notices not working with right-to-left languages
  • Fixed oversized and misplaced ellipses on Arabic texts
  • Fixed the crafting menu opening on top of the main menu when pressing both keybinds at once
  • Fixed the main menu chat hiding the rest of the screen with the new render pipeline
  • Fixed the safe zone warning staying on the main menu, and its missing title
  • Fixed the F7 feedback screen thanking you for reporting a player instead of for your feedback
  • Fixed the tutorial welcome video not playing correctly
  • Fixed rain falling under some roofs
  • Fixed generic popup sorting with the new render pipeline
  • Fixed coming into network range of a half-mined node triggers impact animation
  • Fixed players being able to drive bike through graveyard fence
  • Fixed Halloween Dungeon crates hovering off the ground
  • Fixed Spiral Stairs not decaying sometimes
  • Fixed dungeon entrances spawning in building privilege
  • Fixed players being able to shoot players through several deployables
  • Fixed Halloween candies persisting after server restart
  • Fixed scarecrows spawning within safezones
  • Fixed radiation applying instantly when entering halloween / xmas portals
  • Fixed scarecrow not always spawning in halloween dungeon collapsed end
  • Fixed carvable pumpkin being lockable
  • Fixed cooked wolf and human meat can be burnt inside the small oil refinery
  • Fixed awkward player movement over xmas and halloween string lights
  • Fixed the death screen appearing when first connecting to a softcore server
  • Fixed some incorrect settings on the sleeping bag compass radial menu icon
  • Fixed dances not unequipping weapons
  • Fixed pumps at dome not saving correctly when usePlayerUpdateJobs was set to 4
  • Fixed players being able to damage NPC's with vehicles in safe zones and not be marked as hostile
  • Fixed players being able to park their vehicle on top of the livestock vendor
  • Fixed being able to load two cows into a large flatbed
  • Fixed incorrect material displaying when reskinning a double door on low mesh quality
  • Fixed explosives appearing distorted when attached to a solar panel
  • Fixed food sometimes acting refrigerated in random parts of the world
  • Fixed a few ways for industrial connections to go through walls by destroying building blocks
  • Fixed Hemp only being visible from 50m, now swaps to a 2d visual from 50m-250m
  • Fixed Krieg shotgun spamming warnings when reloading
  • Fixed being able split item stacks into a vending machine from the wrong angle
  • Fixed animals sometimes rotating incorrectly when dismounting vehicles
  • Fixed animals dismounting into the collider of a car if the flatbed was not at the back of the car
  • Fixed seeds planted outside of planters sometimes showing inaccurate genes in UI
  • Fixed a fluid IO issue where some circuits could cause massive amounts of io queue spam
  • Fixed headshot sounds flipped directionally
  • Fixed minigun bullets visually shooting through objects if they were within 2m of the camera
  • Fixed being able to place a sky lantern inside of a door
  • Fixed players being able to briefly clip into floors while ducking underneath them and jumping
  • Fixed arrows briefly appearing behind the player shooting them
  • Fixed animal corpses sometimes spawning clipping into the terrain and falling through
  • Fixed rentable shops not processing transactions with sulfur
  • Fixed some 3rd person weapon sfx playing twice
  • Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away
  • Fixed being able to insert water into Xmas wrapping paper
  • Fixed chickens in tutorial acting too aggressive towards players
  • Fixed player markers sometimes appearing in the wrong space for a frame when entering range of a player
  • Fixed ghost costumes equipped on trophies not rendering properly
  • Fixed abyss hazmats not rendering on trophies
  • Fixed bee grenades appearing white when thrown with client.throwprediction enabled
  • Fixed a rogue swarm of bees being visible outside the bee jar whilst held and during the throw animation
  • Fixed calf purchase dialogue showing as successful when you don’t have enough scrap
  • Fixed the admin third person camera zoom whilst using alt+scroll wheel also cycling the inventory hotbar
  • Fixed firecracker throwing not working as intended
  • Fixed the “An Important Broadcast” mission not being available for underwater labs with only 1 boombox
  • Fixed bags assigned to you while you were dead not showing on the map
  • Fixed lamps on player boats disappearing after sailing away from where they were switched on
  • Fixed plants growing on player boats disappearing after sailing
  • Fixed being unable to close open ladder hatches from certain angles
  • Fixed the ramp placement guide flickering between floors stacked 1.5m apart
  • Fixed the IO infinite power convar breaking static CCTV cameras
  • Fixed sorting issues with stacked blurred CUI panels
  • Fixed the admin UI's UGC history scrollbar layout
  • Fixed the skin viewer showing a cart button when opened from the Steam inventory
  • Fixed the water purifier showing its viewmodel in the skin viewer
  • Fixed skull trophies being invisible in the skin viewer
  • Fixed the store's NEW notification when skins are released
  • Fixed pie menu icons stacking in the top right corner and emojis being offset
  • Fixed a rare UI tween error
  • Fixed players/NPCs briefly disappearing at 1 section inside the Nuclear Missile Silo
  • Fixed canyons sometimes having an invisible hole at the bottom and killing players
  • Fixed monuments sometimes spawning too close to eachother causing erroneous terrain artifacts
  • Fixed some critter animations when transitioning between states
  • Gameplay - add missing calls to ItemContainer.OnItemAddded-/RemovedFromStack
  • Fixed player model hands being offset when driving a RHIB
  • Fixed scientists on boats often being stuck on an unreachable target
  • Fixed an issue causing projectile invalids on players mounted to boats
  • Fixed players randomly dying in boats when driving near terrain
  • Fixed being able to hide autoturrets inside ramps
  • Fixed sleeping bag buttons on the deathscreen overlapping sometimes
  • Fixed white line artifacting on a few item icons and map markers
  • Fixed rope ladder in ferry terminal being annoying to climb
  • Fixed the jungle biome having no ground water
  • Removed Intel x86 Mac support
  • Removed Basic Blueprint Fragment
  • Removed Advanced Blueprint Fragment




Rust 2636 (5.11.2026/26434844) можно скачать по любой из этих ссылок:

Патч для обновления Rust 2635/26140533 до версии 2636/26434844:




 
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