Список изменений:
- Added Blueprint Fragment, Blueprint Page, and Blueprint Book
- New Uzi weapon
- New Crocodile Pie - repels animals
- New Shears item
- New Bird Flocks
- Added 4 new NPC style conversations to telephones
- Added mirrored L and U stairs
- Nailgun remake
- New Wool Armour Insert
- Added roaming scientist boats on the mainland ocean
- Better scientist boat AI
- Added repairable lighthouse mechanic to open the deep sea
- "pool.debug_mem_start <name-filter>" & "pool.debug_mem_stop <max log count>" - debug utility that reports callstacks for any objects that might've overflowed or spilled
- Updated to Unity 6000.3.26f1
- Optimisation: The deep sea now loads its content only when you enter it
- Optimisation: Workshop skin icons and textures no longer keep a copy in RAM
- Optimisation: Fixed fonts being duplicated in memory
- Optimisation: Reduced UI managed memory
- Optimisation: The server map image is now freed from VRAM about a minute after the connect screen closes
- Optimisation: Freed a lot of useless colliders and game objects from the client
- Optimisation: Building privilege checks now use a cache instead of physics queries on client and server
- Optimisation: Improved gun firing performance
- Optimisation: Tons of improvements to reduce hitches and overhead when entering network range of a base
- Optimisation: Fixed audio causing stalls when a sound got cut mid-play
- Optimisation: Reduced the networking overhead of windmills
- Optimisation: Reduced the overhead of idling SAM sites
- Optimisation: Industrial pipes are now much faster to generate and render
- Optimisation: Sound occlusion is much cheaper
- Optimisation: Removed GC allocations when playing modulated sounds
- Optimisation: Reduced overhead of seeing equipped clothing for the first time
- Optimisation: Rain and snow are cheaper
- Optimisation: Rail segment colliders are now built off the main thread
- Optimisation: Horses are much cheaper to animate on the client, and to process on the server
- Optimisation: Opening the map is faster, it no longer allocates every frame while open
- Optimisation: Many small savings across different systems
- Optimisation: Reduced the overhead of wild animals
- Optimisation: Fixed building privilege causing stutters when walking in your base
- Optimisation: Fixed a leak when disabling occlusion culling
- Optimisation: Reduced the overhead of idling rowboats and RHIBs
- Optimisation: Improved memory usage of animal animations (saved 65mb of memory)
- Optimisation: Improved memory usage of audio files (saved 470mb of memory)
- Optimisation: Improved how we load/unload deep sea terrain (saved 138mb of memory)
- Optimisation: Converted more renderers to more efficient LOD systems
- Optimisation: Improved performance when spawning some clothing items and hairstyles
- Optimisation: Most deployables in the players inventory will no longer create entities, reducing server entity count
- Optimisation: All building skins are now batched correctly, making them cheaper to render
- Optimisation: The friends list is much cheaper to rebuild, and no longer rebuilds while the friends menu is closed
- Optimisation: Fixed industrial conveyors causing server spikes when the destination refuses an item (e.g. ammo into a furnace)
- Optimisation: Reduced LOD and building batching spikes when moving around big bases
- Optimisation: Reduced CPU and GPU overhead of volumetric clouds
- Optimisation: Stripped a ton of unnecessary gameobjects with prefab flattening
- Optimisation: All mountables now use parented mounting, reducing network and CPU overhead
- Optimisation: Reduced network overhead of turret aiming, animal look direction, tree billboards, doors on door controllers, flame turret triggers, waterwheels
- Optimisation: Fixed a ~200ms server stall the first time a workshop-skinned item is crafted or reskinned after a restart and vending machine map markers
- L and U stairs can now be rotated after placement
- Rotating or upgrading a building block now tells you why when it's blocked
- The building plan now says "Blocked by X" instead of "Cannot build in this area" when the blocker is in plain sight
- Reworded the "Client update required" kick message
- Map markers can now be dragged by holding the middle mouse button
- Small trees have been given hit forgiveness. If your melee hit missed, but was close, it will now land.
- Diver propulsion vehicle no longer uses loses durability on pickup. Uses less low grade fuel and accelerates quicker.
- Cows moo less often
- Livestock animals now have colliders, you can no longer walk through them
- Added an 'Extract' option to berries so you can remove seeds without eating them
- Swapped the monument blockers outside Military Tunnel to the explosive-only variant
- Moved many items from 'Items' to 'Fun' in the crafting menu
- Animals now dismount closer to the player
- Animals can now earn potential while they are young, affects sales price
- Animals now dismount to the side if the back of the flatbed is blocked
- Horses, cows and sheep can now be renamed
- Chickens now need an authorised tool cupboard nearby in order to be renamed
- Chickens can now be renamed with streamer mode enabled. Only names inputted by other players will be filtered and instead shown as a random name
- Cows and sheep which spawned as rare specials are more clearly distinguished as being special on their UI stats panel
- Updated the UI showing who owns a cow/sheep to better distinguish between being owned by you or by someone else
- The livestock vendor now tells you how much wool you need when you don’t have enough to sell
- Added sfx when selling wool/animals
- Traincar loot is now doubled in softcore
- Neon sign sfx are now occluded
- Bread and brioche dung boost now applies to livestock
- Sprinting now increases hunger and fluid consumption by 10%
- Added ability to change colour of hemp (Accessibility settings)
- Added information to the livestock vendor to explain what they are looking for
- When quick moving items from a container they will go into the main inventory even if there is a matching item on the belt
- Lowered X markers on Swamp trees and made them slightly more forgiving
- Grenade type items now have animations for dropping and attaching
- Added audio muffling to the prisoner hood
- Disabled clans in softcore
- Loot panels now close automatically when moving out of range instead of going to the quick craft menu. Game setting can be found in Gameplay->Auto Close Loot (default on)
- In the “An Important Broadcast” mission activating a boombox now counts for all teammates who are in the same lab on the same mission
- Crabs colour variations are stronger, the rare blue crab is far more noticeable
- Improved performance of Crab and Jellyfish swarms
- RustRelay - reduce network overhead by merging websocket message header + message data into 1 packet.
- RustRelay - use Fleck instead of websocket-sharp
- UsePlayerUpdateJobs 4 is now default
- Greatly improved the handling of pt boat turrets
- Radiated water now has a unique colour
- Server events now persist their cooldown through server restarts
- Added a heartbeat sound when wounded
- Scientist boats will now swap out to a new driver
- Scientist boats now reposition when none of their shooters can see the target
- Fixed turrets draining their ammo on players behind twig foundations
- Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
- Fixed ramps being blocked by another ramp up to 3m above them through a floor
- Fixed triangle foundations being placeable on top of brutalist ramps
- Fixed building skin roof overhangs inconsistently blocking building placement
- Fixed square roof side overhangs blocking foundations placed beside them
- Fixed triangle roofs being blocked by stone frames depending on their orientation
- Fixed "Line of sight blocked" errors on L, U, spiral and triangle spiral stairs when you have a clear line of sight
- Fixed ballista and catapult sounds not playing
- Fixed the battering ram broken-down animation not playing
- Fixed the quarry bucket drop effects not playing
- Fixed many deployable playing the wrong sound when they deployed or spawned in
- Fixed medium and large battery arc effects playing on uncharged batteries when coming back into range
- Fixed wires parented to doors stretching towards the world origin after leaving and re-entering network range
- Fixed boat privilege showing for edit mode boats you have no auth on
- Fixed horses losing their towed entity after a server restart
- Fixed players pulling siege weapons being slowed forever if the server restarts while they're pulling
- Fixed the catapult reload progress bar staying on screen if the catapult dies mid-reload
- Fixed the movement speed modifier showing in the inventory boosts UI when leading animals or pulling siege weapons
- Fixed horses sometimes flying after a ragdoll
- Fixed the cooking workbench not showing the kettle when preparing the new teas
- Fixed not being able to change the accessory of guns that have no skins in the repair bench (M16)
- Fixed mushroom pickups not showing your total in the pickup notice
- Fixed item pickup and item dropped notices not working with right-to-left languages
- Fixed oversized and misplaced ellipses on Arabic texts
- Fixed the crafting menu opening on top of the main menu when pressing both keybinds at once
- Fixed the main menu chat hiding the rest of the screen with the new render pipeline
- Fixed the safe zone warning staying on the main menu, and its missing title
- Fixed the F7 feedback screen thanking you for reporting a player instead of for your feedback
- Fixed the tutorial welcome video not playing correctly
- Fixed rain falling under some roofs
- Fixed generic popup sorting with the new render pipeline
- Fixed coming into network range of a half-mined node triggers impact animation
- Fixed players being able to drive bike through graveyard fence
- Fixed Halloween Dungeon crates hovering off the ground
- Fixed Spiral Stairs not decaying sometimes
- Fixed dungeon entrances spawning in building privilege
- Fixed players being able to shoot players through several deployables
- Fixed Halloween candies persisting after server restart
- Fixed scarecrows spawning within safezones
- Fixed radiation applying instantly when entering halloween / xmas portals
- Fixed scarecrow not always spawning in halloween dungeon collapsed end
- Fixed carvable pumpkin being lockable
- Fixed cooked wolf and human meat can be burnt inside the small oil refinery
- Fixed awkward player movement over xmas and halloween string lights
- Fixed the death screen appearing when first connecting to a softcore server
- Fixed some incorrect settings on the sleeping bag compass radial menu icon
- Fixed dances not unequipping weapons
- Fixed pumps at dome not saving correctly when usePlayerUpdateJobs was set to 4
- Fixed players being able to damage NPC's with vehicles in safe zones and not be marked as hostile
- Fixed players being able to park their vehicle on top of the livestock vendor
- Fixed being able to load two cows into a large flatbed
- Fixed incorrect material displaying when reskinning a double door on low mesh quality
- Fixed explosives appearing distorted when attached to a solar panel
- Fixed food sometimes acting refrigerated in random parts of the world
- Fixed a few ways for industrial connections to go through walls by destroying building blocks
- Fixed Hemp only being visible from 50m, now swaps to a 2d visual from 50m-250m
- Fixed Krieg shotgun spamming warnings when reloading
- Fixed being able split item stacks into a vending machine from the wrong angle
- Fixed animals sometimes rotating incorrectly when dismounting vehicles
- Fixed animals dismounting into the collider of a car if the flatbed was not at the back of the car
- Fixed seeds planted outside of planters sometimes showing inaccurate genes in UI
- Fixed a fluid IO issue where some circuits could cause massive amounts of io queue spam
- Fixed headshot sounds flipped directionally
- Fixed minigun bullets visually shooting through objects if they were within 2m of the camera
- Fixed being able to place a sky lantern inside of a door
- Fixed players being able to briefly clip into floors while ducking underneath them and jumping
- Fixed arrows briefly appearing behind the player shooting them
- Fixed animal corpses sometimes spawning clipping into the terrain and falling through
- Fixed rentable shops not processing transactions with sulfur
- Fixed some 3rd person weapon sfx playing twice
- Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away
- Fixed being able to insert water into Xmas wrapping paper
- Fixed chickens in tutorial acting too aggressive towards players
- Fixed player markers sometimes appearing in the wrong space for a frame when entering range of a player
- Fixed ghost costumes equipped on trophies not rendering properly
- Fixed abyss hazmats not rendering on trophies
- Fixed bee grenades appearing white when thrown with client.throwprediction enabled
- Fixed a rogue swarm of bees being visible outside the bee jar whilst held and during the throw animation
- Fixed calf purchase dialogue showing as successful when you don’t have enough scrap
- Fixed the admin third person camera zoom whilst using alt+scroll wheel also cycling the inventory hotbar
- Fixed firecracker throwing not working as intended
- Fixed the “An Important Broadcast” mission not being available for underwater labs with only 1 boombox
- Fixed bags assigned to you while you were dead not showing on the map
- Fixed lamps on player boats disappearing after sailing away from where they were switched on
- Fixed plants growing on player boats disappearing after sailing
- Fixed being unable to close open ladder hatches from certain angles
- Fixed the ramp placement guide flickering between floors stacked 1.5m apart
- Fixed the IO infinite power convar breaking static CCTV cameras
- Fixed sorting issues with stacked blurred CUI panels
- Fixed the admin UI's UGC history scrollbar layout
- Fixed the skin viewer showing a cart button when opened from the Steam inventory
- Fixed the water purifier showing its viewmodel in the skin viewer
- Fixed skull trophies being invisible in the skin viewer
- Fixed the store's NEW notification when skins are released
- Fixed pie menu icons stacking in the top right corner and emojis being offset
- Fixed a rare UI tween error
- Fixed players/NPCs briefly disappearing at 1 section inside the Nuclear Missile Silo
- Fixed canyons sometimes having an invisible hole at the bottom and killing players
- Fixed monuments sometimes spawning too close to eachother causing erroneous terrain artifacts
- Fixed some critter animations when transitioning between states
- Gameplay - add missing calls to ItemContainer.OnItemAddded-/RemovedFromStack
- Fixed player model hands being offset when driving a RHIB
- Fixed scientists on boats often being stuck on an unreachable target
- Fixed an issue causing projectile invalids on players mounted to boats
- Fixed players randomly dying in boats when driving near terrain
- Fixed being able to hide autoturrets inside ramps
- Fixed sleeping bag buttons on the deathscreen overlapping sometimes
- Fixed white line artifacting on a few item icons and map markers
- Fixed rope ladder in ferry terminal being annoying to climb
- Fixed the jungle biome having no ground water
- Removed Intel x86 Mac support
- Removed Basic Blueprint Fragment
- Removed Advanced Blueprint Fragment
Rust 2636 (5.11.2026/26434844) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2635/26140533 до версии 2636/26434844:
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