Rust - 2099\12.07.2018 | Rust Legacy - 12.03.2015
HurtWorld - 0.3.8.9 | HurtWorld ItemV2 - 0.6.0.1
- Fixed an issue where PixBlocks would randomly glitch into the terrain and disappear when being thrown.
- Fixed an issue where defeated Explorers would lead to equipment loss when resource durability was set to 0 in single player or dedicated server.
- Fixed construction duping bug
- Client side torch performance improved
- Increased vehicle chassis spawn rates
- Increased vehicle part drop chance from chassis disassembly
- Improved basic rock resource node visuals at low level of detail
- Amber insurance drops from owned vehicles no longer despawn due to time out
- Fixed various small map issues
Experimental HurtWorld 0.6.0.0
- New map "Nullius"
- Meteor shower spawn locations restricted to map focal points
- New world we call "Nullius"
- Increased detcap drop rate
- Removed iron+titranium showers form snow and red desert
- Completely rebuilt all biomes for map "Nullius"
- Increased iron+titranium shower frequency but reduced meteor count
- Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on.
- Fixed owrong farming seed yield
- Something something new map...
- Reduced C4 Amber Cost
- Moved AWM to cold progression
- Airdrop plane flies lower and has shorter sound falloff
- Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5)
- Removed vehicle drops (including scrap) from air drop loot
- Fixed the fridge
- Added Team System
- Added Compass
- Added Hapis old rock cave prefab for modders working to restore old procgen maps
- Added Watchtowe
- Added Jackhammer
- Faster Ambient Occlusion effect
- New visuals for puzzle elements
- Small wooden sign can be placed on shelves
- Can place storage boxes under research table
- Updated Stone world model
- Disabled forceSingleInstance (multiple servers on one box)
- Small refinery can no longer be fully submerge underwater
- Improved water foam
- Fixed exploit which allowed passing loot through walls using research table
- Fixed exploit which allowed passing loot through walls using BBQ
- Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
- Fixed a method which allowed players to use vending machine as door (kinda)
- Fixed tunnel brightness exploit
- Fixed workshop skin normal maps
- Fixed some small server memory leaks
- Downloadable Skin lighting
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