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Trophy drop chance is now increased by star level of monsters
Pseudo-random drop logic will no longer be reset between player sessions to give a more fair distribution for rare drops
Fixed a possible exploit to Forge of Potential
Reset the cheated flag on all items and build pieces from previous versions, to undo the damage done by a bug in the initial 1.0 release that marked some validly obtained items as cheated.
Fixed bug that caused Cheat Sword and Cheat Sledge to not be considered cheated in specific cases
Fixed a rare bug that could erase all objects in parts of the world when one large world save chunk file was split into smaller ones.
Fixed invalid item types (most importantly invalid shield of root variant that was available in 1.0.15 on PlayStation®5) causing buggy behaviour. Now invalid styles just reset to the default style and continue functioning normally.