HurtWorld 0.3.8.9

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Список изменений:
  • Удалена команда bakenavmesh используемая не по назначению.

HurtWorld 1.0.0.6

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Список изменений:
  • Fixed a major security hole in our network protocol allowing a modified client to destroy other peoples items remotely.

Going Deep

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This month's update brings Procedural Underwater Labs, Submarines, Torpedoes, Fishing, Sharks, Speargun, Updated underwater Ambience and much more!

Wounding Update & Voice Props DLC

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This month's update brings an updated wounding system, Nvidia DLSS, countryside tunnel entrances, monument AI, Voice props DLC, birds, improvements and more!​

Contacts

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This month brings the new contact system, a complete AI rework along with updated animal models and Rust+ IFTTT integration.

Contact System
We've added a new system for keeping track of the players you interact with.

You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds.

Any player who kills you will be added to your Enemy list.

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You can select any contact from the list and filter by category (friendly/seen/enemy) as well as assign a contact to a category.

Binoculars have...

World Revamp

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This month's update brings a complete overhaul to Rust's graphics including some changes to monuments, Nvidia Reflex for reduced latency and the usual tweaks, fixes and improvements.


A Whole New World
Vincent Mayeur
This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more.

This is the culmination of work by several people that took place on and off over the last couple
of years. It greatly improves how the game feels and gives it a fresh look.

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Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look...
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