Список изменений:
- T1 Handmade SMG
- T3 SKS
- Gesture Pack
- Added Gesture Wheel customisation
- Replaced old cliffs and rocks in monuments with the new ones
- Improved wolf AI
- Copy Paste
- Improved radio frequency IO items server performance
- Vending machines with custom names now appear in the F1 UGC admin panel
- Implemented PR #61 in CUI - Steam avatar support (thanks rostov114)
- Added NPC vendors to all Water Well variants
- Player in-game voice chat and music can now be heard over CCTV feeds
- Player SteamId can now be copied in the F7 report menu
- Changed outfit of military tunnel scientists to the NVG outfit
- Monument cctv cameras will now be disabled for 5 minutes after taking damage
- IO ports will now show arrows for the inputs & outputs
- You can now surrender whilst ducking
- Admins can now hold left Alt to use an orbit camera when in third persion view.
- Teleportpos admin command now has more consistent behaviour.
- Buoyant objects now properly follow the flow of water on rivers and near the shoreline.
- Reworked Large Backpack model to allow for easier workshop skinning
- Reworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.
- Added small rock formations that spawn around hill cliffs.
- Fixed halloween candies spawning inside cliffs
- Fixed halloween hunt chat score announcement typo
- Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
- Fixed binoculars screen overlay being affected by the UI scale setting
- Fixed an error when multiple people are talking to an NPC and one player accepts a mission
- Fixed not being able to place elevators too close to rocks or ice
- Ensured a player dies if they manage to clip into the bottom of Cargoship
- 'npc_spawn_on_cargo_ship' command now works as it should
- Fixed divesites despawning and taking loot with it even if a player was nearby
- Fixed patrol helicopter crashing at bunker entrances
- Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
- Fixed the Travelling Vendor spawning on top of stuff inside Radtown
- Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
- Fixed the Travelling Vendor spawn location being guessable
- Fixed divesite buoys being able to spawn on top of a player
- Fixed issues with Bradley when moving through Radtown
- Fixed server NRE occurring in patrol helicopters orbit strafe
- Fixed quarry appearing to be turned off when 100m+ away
- Fixed computer station input field losing focus after entering each camera
- Fixed water jug dumping on ground if leaving water while filling
- Fixed crafting queue showing '0s left' when re-ordering crafting queue
- Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
- Fixed planters not receiving rain water between the hours of 8pm and 10am
- Optimized HBHF sensor server performance
- Fixed various conditions where players would get stuck inside of objects
- Fixed various cloth-related issues with the Dracula Cape
- Fixed hand model clipping through gloves on many of the glove types
- Fixed holes behind coastal cliffs appearing on some seeds
Rust 2567 (7.11.2024/16321148) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2565/16211517 до версии 2567/16321148:
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