Список изменений:
- Cooking Workbench
- Chicken Coop
- Bees
- Beehives
- Engineering Workbench
- Triangle Planters (with Railroad version)
- 8 new cookable Pies
- Bread
- 3 new cosmetic flowers
- Plant Pot
- Honey
- New crop - Wheat
- New Harvesting Tea
- New Cooling and Warming Teas
- Armour Slots + 3 craftable inserts
- Hopper
- Food Spoiling
- New meat models
- Item Ownership
- Overhauled many of the explosions in the game.
- Chicken model improvement and new animations
- Overhauled Graphics settings
- Fridge now requires power
- Horses now gain a speed boost after consuming an apple for 1 minute
- Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
- Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
- Horses now accelerate to max speed faster while holding Shift
- Can now see plant genetics and beehive nucleus grades on vendor ui
- Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
- Max drone range increased to 600m, increased HP from 100 > 200
- Railroad planters are now skins of the normal planters, compatible with Spray Can
- Can no longer toggle Search Lights on and off rapidly
- The limit flashing option will now disable Strobe Lights
- Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
- Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
- Improved server performance of all remotely controlled entities (drones, CCTV cameras)
- Improved server and client performance of all electrical IO entities
- Improved client performance when holding a wire tool in large bases
- Improved general physics query performance by ignoring terrain holes faster
- Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
- Fixed a performance issue when using a flamethrower around Launch Site
- Optimised Smoke Grenades and their effect on player fog overlay
- Massively improved DDraw performance
- UI Scale slider now applies new scale when the mouse is released
- Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
- Console command history now persists between sessions
- Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
- New food cache, medieval door and berry bush modding prefabs
- Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
- Improved behaviour of parented players on Tugboats as they sink
- Can now hide the plant genetic display when looking at plants
- Last selected colour now persists when exiting and re-entering the painting UI
- Improved time precision of the electric Timer Switch
- Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
- Dropped Apples won't roll as much when dropped on the ground
- Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
- Server Profiler Memory Tracking
- Added a radial option to toggle the display of the Growable UI
- Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
- Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
- Added command 'killallplayersradius': kill all players within the given radius
- 'ent kill' command now ignores gibs
- Fixed lag caused by new Steam friends integration when player has lots of friends
- Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
- Fixed horses levitating after ragdolling
- Fixed horses ragdolling multiple times from a single impact
- Fixed Battering Ram taking collision damage from very small collisions
- Fixed being able to deploy siege weapons under train carriages
- Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
- Fixed broken shields not being repairable
- Fixed trains not destroying barriers
- Fixed a case where shooting at a player after they were ragdolled could result in invalids
- Fixed mini crossbow iron sight not being perfectly centered
- Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
- Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
- Fixed tea effects not expiring if they were active during a server restart
- Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
- Fixed Siren Light culling too early
- Fixed horse Dung culling too early
- Fixed culled lights occasionally flickering on and off at a distance
- Fixed Electric Heater lights staying on when unpowered
- Fixed camera and player spinning when entering/exiting a parenting volume in demos
- Fixed camera error in third person in demos
- Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
- ‘Takehiresscreenshot’ command now works if TSSAA is active
- Fixed incorrect green laser light translation key
- Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
- Fixed physics issue with horses attached to siege weapons
- Fixed viewmodel error when previewing a weapon in the Workshop submit scene
- Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
- Fixed getting messages from users who share Steam groups but are not friends appearing in-game
- Fixed demo button appearing in the Main menu if the player has no demos locally
- Fixed teammates getting horse control tips if a team member mounts a horse
- Fixed RF receiver visually appearing activated when it wasn’t
- Moved the RF broadcaster reserved frequency error to a localized toast
- Fixed incorrect description of Set Target option of IO Counter
- Grenades now show their throw animation when first person spectating
- Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
- Fixed wolves sometimes appearing as sliding when they come into range
- Fixed memory leak in RCON and Rust+ server websocket system
- Fixed ballista sometimes not mountable on uneven terrain
- Fixed kickall command using the second argument instead of the first for the kick reason
- Fixed some issues with the Arabic font causing some texts to disappear
- Fixed bullet impact effects scale
- Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
- Fixed many item icons appearing pixelated when playing at high resolutions
- Fixed junkpiles despawning earlier than expected when loot is taken
- Fixed trains not colliding with barricades
- Fixed F1 console not showing if a command was clientside or serverside
- Fixed signs not saving last color when entering paint mode
- Fixed camper bed map icon not disappearing right away when unclaimed
- Fixed siege weapons floating at terrain holes
- Fixed another issue causing inflated vending stats
Rust 2582 (6.03.2025/17623421) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2580/17273180 до версии 2582/17623421:
- Скачать патч с CloudMailRu | PixelDrain | KF | GoFile | Торрента