Список изменений:
- Added Bee Catapult bomb
- Added Oil Filter and Soda Can craftable silencers
- Added Targeting Attachment to allow ping usage while holding a weapon
- Added Advanced and Pure Crafting Teas
- Added Advanced and Pure Animal Harvesting teas
- Added keybinds to switch to specific seats in a vehicle
- Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
- Added blue light to Industrial Light pack
- Added Command Block
- Added directional item dropping
- IO asset facelift
- Added wire snapping
- Added "Allocation Tracking" to ServerProfiler
- Advanced & Pure Warming Tea
- Advanced & Pure Cooling Tea
- Advanced & Pure Harvesting Tea
- Advanced & Pure Crafting Tea
- Completely overhauled lighting on most IO entities, including Ceiling Lights
- Improved lighting on the Code Lock
- Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
- Vehicles can break loot barrels by driving into them now
- Revamped the visual effects for the Tesla Coil
- Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
- Fixed regression with Junk Pile Scientist bush LOS issues
- Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
- Quicker LR300 deploy and improved anims
- Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
- Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
- Added a flash to the Instant Camera
- Added two new variants of the vine trees
- Report cheater panel is now the default panel when pressing F7
- Wooden barricade now stacks to 5 (was 10)
- Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
- Stabilized camera roll on the Inner Tube, Boogie Board
- Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
- Added an accessibility toggle to disable camera rolling on the DPV
- Flamethrowers and Chansaws now show their fuel count in inventory
- Modular vehicles now spawn in the Jungle
- Can now change loaded rocket type with a radial menu while in the Attack Helicopter
- Players can now pick up shelves
- Players can auth friends on Tugboats
- Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
- MP5 durability/condition increased
- Bows placed in turrets reduced damage
- Bows in turrets reload time increased
- Improved feedback when building next to vine trees (show no build zone)
- Reduced the no build zone around vine trees
- Adjusted armour slot crafting values (see crafting tea section for info)
- Now need 1 Apple to craft an Apple Pie
- Apples can now sometimes be bought at water well vendors
- Increased chance of finding Apples in Food Caches found at Water Wells
- Added a 5th slot to the Industrial Crafter to allow external wall crafting
- Player phones are now listed first in the phone directory
- Phones now ring for 24s (was 12s) before hanging up
- Honeycomb can now stack to 20 (was 100)
- Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
- Destroying a beehive with a nucleus will now spawn a swarm
- Made bee hives viable in the arctic biome using heaters
- Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
- Heaters at Oil Rigs and Radtown now provide warmth
- Can now adjust HBHF sensor range
- Reduced intensity of visual effect when hit by a Blinding Dart
- Fridge is now in the Electrical category of the crafting menu
- Added inputs to neon sign to control which frame you want to display
- Reduced natural bee spawn rate
- Can now modify Vending machine listings in the admin panel
- Increased water pump protection
- Increased crafting cost of Beehive (300 wood, 1 sheet metal)
- Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
- Burlap gloves now offer a small amount of bullet protection
- Turrets are inaccurate against targets on moving trains
- Chainsaws and flamethrowers will show how much fuel left when inside a box
- You can now customize how much information is displayed on your crosshair
- ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
- Added the ability to chat while in the computer station UI
- Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
- Improved deployment of triangle ladder hatches and metal shop fronts
- Black Raspberries can now be stacked to 20
- Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
- All modifiers except for tea buffs are now correctly removed on death when in softcore mode
- Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
- Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
- Fixed merge issue causing missing radiation dart modifier max application count
- Fixed not being able to reliably dismiss pings that are too far away
- Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
- Possibly fixed vine trees spawning too many vines
- Fixed an error when a players Frankenstein pet was killed
- Fixed vine trees respawning over sleepers
- Fixed a case where vines visuals would not be destroyed properly
- Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
- Fixed some small invisible colliders on the top deck of the Large Oil RIg
- Fixed Outbreak Scientists not appearing correctly on the death screen
- Fixed body bags sometimes not having enough slots to fit the entire player inventory
- Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
- Fixed empty pattern boomers causing an error in the Admin UGC panel
- Fixed an exploit allowing players to see through water via drones
- Fixed not being able to wear the coconut knight gloves with a snow jacket
- Possibly fixed an Auto Turret server error
- Possibly fixed a Liquid Vessel server error
- Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
- Fixed players being able to disable some renderers by changing batching convars
- Fixed players getting noclip kicked when climbing ladders while invisible
- Fixed Treasure Hunter mission sometimes not being possible to complete
- Fixed the rigging on harbor cranes not moving correctly with the crane movement
- Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
- Fixed shark attacks not making sounds if Show Blood was turned off
- Fixed missing blood impact effects
- Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
- Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
- Fixed chicken pie description not accurately describing buff
- Fixed jungle water shader not rendering correctly while in a submarine
- Fixed the “Soaked” achievement not reliably unlocking
- Fixed a van at Launch Site obscuring players at some LOD levels
- Fixed Launch Site windows not appearing transparent
- Fixed Fireplace missing some sounds
- Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
- Fixed boomerangs listing the wrong distance in the combat log
- Fixed being able to mount static Ballista’s that are floating over an edge
- Fixed paintable objects becoming inaccessible after they are locked
- Fixed not being able to input drone ID’s after placing
- Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
- Fixed being able to load ammo and a player at the same time into Catapults
- Fixed keycards held by other players always appearing green
- Fixed some inconsistencies when using laser detectors in doorways
- Fixed laser detectors working through deployables/low walls
- Fixed timers connected to windmills not functioning properly
- Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
- Fixed some methods that allowed tool cupboards to be attached to buildings remotely
- Fixed battery charge displaying incorrectly due to a rounding issue
- Fixed outbreak scientist not showing death icons
- Fixed corpse rarely not having enough slots to fit all items
- Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
- Fixed filtering for servers by gamemode tags not working on the official tab
- Fixed window max durability being reduced when repairing in a repair bench
- Fixed windows being buildable if a roof was against the window frame
- Fixed explosives attached to the battering ram being able to destroy TCs through walls
- Fixed the broken icon on items being low resolution
- Fixed a gap on low object quality on the cargo ship
- Fixed vending machines not accepting storage monitors
- Fixed a bunch of items not having a pickup sound
- Fixed a spot in military tunnels where players could get stuck
- Fixed pirate language not working
- Fixed launch site ticket booth appearing untextured at a distance
- Fixed a visual issue with the ocean surface shader
- Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
- Fixed a spot in power plant where players could sometimes fall through the terrain
- Fixed jumping in shallow water not making a splash sound
- Fixed some sounds not being affected by the game sound volume setting
- Fixed compound bow pullout sound being heard from too far away
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