Список изменений:
- Added blueprint fragments
- Added crosshair customization
- Added the small spike trap
- Added a storage slot to drones
- Added shore crate
- Added bicycle bunnyhopping
- Reworked the hackable crate and elite crate loot tables
- Smoothed the cargo path shown on the map so it doesn't look too jagged
- Cargo doesn't go around oil rigs anymore
- Optimised UI overhead caused by animators and scroll views
- Optimised store UI VRAM overhead
- Optimised the time spent on checking building privilege when looking at codelocks
- Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
- Added warning if trying to research a DLC item and that associated DLC is not owned
- Replaced some monument notification toast messages with sound effects
- Added new third person attack animation state for the chainsaw
- Updated sound effects for the chainsaw
- Various different sound and visual effects for the chainsaw now play in both first and third person
- Server Occlusion grid generation should be upwards of 50% faster
- Restricted certain convars behind RCON access only
- Optimized windows server console to reduce lag when logging many messages
- Improved the 'test generator': added snapping and fixed broken colliders
- Added modding support for drone tax
- Added modding support for max health
- Added modding support for melee weapon throwable
- Added modding support for entity sale
- Added modding support for dropped items
- Added modding support for custom item icons
- Added modding support for vitals
- Added toggleable logging of stability updates
- Added "ent scale" command
- Added analytics for twig building cost, puzzle resets & texture memory usage
- Added additional CUI modding support
- Added map url to server tags
- Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
- Added "logentityspawntime" command for admins to log how long admins take to spawn on client
- Added logging of all admin commands ran on the server inside "command_DATE.log" file
- Improved the building guide mesh shader
- Added puzzles to radtown, ferry terminal and sphere tank
- Added a recycler to sphere tank
- Buffed mission rewards across the board
- Added skin support to the bed
- Added debug `print_topologies` command
- Added debug `fillmounts` command
- Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
- Added crafting quality tea stats in the information panel
- On a map mismatch the client will now automatically re-download the map file
- Shuffled loot spawns across most monuments
- Moved most monument diesel spawns behind puzzle doors
- Improved the collider of high wooden walls
- Added snapping support to the admin test generator
- Small Oilrig can no longer spawn in tier 0
- Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
- Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
- Tool cupboard UI calculations now take into account the server value of decay.scale
- Bears now harvest for 20 meat instead of 19
- Chinook crate will now choose with monument to drop at more randomly
- Increased the range of catapults, reduced reload time
- Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
- Increased damage of the propane explosive bomb
- Added admin `enable_marker_teleport` command
- Added colour picker for colour fields in the workshop scene
- Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
- Added a button in the workshop scene to toggle visibility of the player model
- Reworked workshop scene item selection from a dropdown to a list with searchbar
- Added field in the workshop scene to set a custom icon for an uploaded workshop item
- Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
- Improved UI feedback for when items are being refridgerated
- Improved inventory error messages to be more specific
- Paintings can now be rotated before deployment
- Added rotation controls in the painting menu
- Chainsaw starts up every time, first time, removed fail chance
- Drone marketplace will tell you if its going to be full before buying
- Restored christmas light bulb facing upwards when deployed on the ground
- Fixed store cart button blocking clicks when the store page is closed while having something in your cart
- Fixed workshop items not loading items correctly after certain pages
- Changing item category in the workshop menu brings you back to page 1
- Fixed TmProEmojiRedirector NRE when adding vending machine orders
- Fixed battering ram impact effect string pool warning
- Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
- Fixed raise/lower action on chandelier showing even if you don't have building privilege
- Fixed laser detector not detecting fast moving vehicles reliably
- Fixed RF receiver and seismic sensor staying ON if activated during a server restart
- Fixed demo shot list UI text sizes
- Fixed client Translate.Get NRE on startup
- Added missing wallpaper to jungle store page
- Fixed some items using the wrong description in the steam inventory tab
- Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
- Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
- Fixed Bed having incorrect icon on the workshop
- Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
- Fixed being able to potentially clip inside train workcarts
- Fix various issues with mission timers
- Fixed consistent noclip violations when traversing up steps at specific heights
- Fixed incorrect projectile invalids when shooting players mounted to beanbags
- Fixed shopfront exploit to split item stacks without trade being cancelled
- Fixed logs not sending a message when logs are turned on & off
- Fixed turrets getting cleared on the real copy of the base when using copy paste
- Fixed turrets overloading due to interference when a new turret is turned on
- Fixed SAM site not reloading when partially empty, improving defence against MLRS
- Fixed train car storage showing "Occupied" when a player is in the driver seat
- Fixed texture streaming not enabled on floor wallpaper
- Fixed texture streaming not enabled on recent DLC assets
- Fixed user language not being sent when the user first connects
- Fixed puzzles resetting when players are inside them, such as arctic research card rooms
- Fixed stability rarely updating over and over causing reduced server performance
- Fixed client blocking ddraw commands sent from server when player isn't admin
- Fixed occlusion issues where players could be invisible around hills and cliffs
- Fixed the server browser prioritizing premium in the community tab
- Fixed puzzle resetting getting blocked by invisible admin players nearby
- Fixed hunger, drowning being too fast in some situations
- Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
- Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
- Fixed arctic research base blue card rooms being able to close with players inside
- Fixed issues with the mission cooldown not applying correctly
- Fixed players being able to spawn in river edges
- Fixed gesture settings sometimes not showing owned DLC gestures
- Fixed the hurt overlay improving visibility with night vision goggles
- Fixed train storage box saying "Occupied" when someone is in the driver seat
- Fixed powered water purifier being unable to be picked up
- Fixed hot air balloons killing players they land on in safe zones
- Fixed a shop front exploit
- Fixed various entities spamming players console with warnings when shot
- Fixed not being able to pickup sleeping bags on tugboats
- Fixed the drone marketplace deleting items when the inventory is full
- Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
- Fixed fire around bradley crates sometimes being invisible
- Fixed jungle animals not counting towards the Wildlife Cull mission
- Fixed being able to hide a gun using the rock paper scissors gesture
- Fixed player sometimes being wet when waking up near water
- Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
- Fixed HUD overlays displaying in painting menu
- Fixed Chinook dropping crates at the same monument everytime
- Fixed player metabolism sometimes ticking too fast on populated servers
- Fixed showing 'prioritize premium' in the community and modded tabs
- Fixed not being able to pickup the powered water purifier even when its empty
- Fixed hurt overlay brightening up the view if you have NVGs on
- Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
- Can no longer loot the input side of drop boxes from the deposit side
Rust 2602 (2.10.2025/20224984) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2597/19854140 до версии 2602/20224984:
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