Rust 2602 за 2.10.2025 (Meta Shift)

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rust-%D1%81%D0%BA%D0%B0%D1%87%D0%B0%D1%82%D1%8C-jpg.4529

Список изменений:
  • Added blueprint fragments
  • Added crosshair customization
  • Added the small spike trap
  • Added a storage slot to drones
  • Added shore crate
  • Added bicycle bunnyhopping
  • Reworked the hackable crate and elite crate loot tables
  • Smoothed the cargo path shown on the map so it doesn't look too jagged
  • Cargo doesn't go around oil rigs anymore
  • Optimised UI overhead caused by animators and scroll views
  • Optimised store UI VRAM overhead
  • Optimised the time spent on checking building privilege when looking at codelocks
  • Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • Added warning if trying to research a DLC item and that associated DLC is not owned
  • Replaced some monument notification toast messages with sound effects
  • Added new third person attack animation state for the chainsaw
  • Updated sound effects for the chainsaw
  • Various different sound and visual effects for the chainsaw now play in both first and third person
  • Server Occlusion grid generation should be upwards of 50% faster
  • Restricted certain convars behind RCON access only
  • Optimized windows server console to reduce lag when logging many messages
  • Improved the 'test generator': added snapping and fixed broken colliders
  • Added modding support for drone tax
  • Added modding support for max health
  • Added modding support for melee weapon throwable
  • Added modding support for entity sale
  • Added modding support for dropped items
  • Added modding support for custom item icons
  • Added modding support for vitals
  • Added toggleable logging of stability updates
  • Added "ent scale" command
  • Added analytics for twig building cost, puzzle resets & texture memory usage
  • Added additional CUI modding support
  • Added map url to server tags
  • Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • Improved the building guide mesh shader
  • Added puzzles to radtown, ferry terminal and sphere tank
  • Added a recycler to sphere tank
  • Buffed mission rewards across the board
  • Added skin support to the bed
  • Added debug `print_topologies` command
  • Added debug `fillmounts` command
  • Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • Added crafting quality tea stats in the information panel
  • On a map mismatch the client will now automatically re-download the map file
  • Shuffled loot spawns across most monuments
  • Moved most monument diesel spawns behind puzzle doors
  • Improved the collider of high wooden walls
  • Added snapping support to the admin test generator
  • Small Oilrig can no longer spawn in tier 0
  • Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • Tool cupboard UI calculations now take into account the server value of decay.scale
  • Bears now harvest for 20 meat instead of 19
  • Chinook crate will now choose with monument to drop at more randomly
  • Increased the range of catapults, reduced reload time
  • Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • Increased damage of the propane explosive bomb
  • Added admin `enable_marker_teleport` command
  • Added colour picker for colour fields in the workshop scene
  • Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • Added a button in the workshop scene to toggle visibility of the player model
  • Reworked workshop scene item selection from a dropdown to a list with searchbar
  • Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • Improved UI feedback for when items are being refridgerated
  • Improved inventory error messages to be more specific
  • Paintings can now be rotated before deployment
  • Added rotation controls in the painting menu
  • Chainsaw starts up every time, first time, removed fail chance
  • Drone marketplace will tell you if its going to be full before buying
  • Restored christmas light bulb facing upwards when deployed on the ground
  • Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • Fixed workshop items not loading items correctly after certain pages
  • Changing item category in the workshop menu brings you back to page 1
  • Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • Fixed battering ram impact effect string pool warning
  • Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • Fixed laser detector not detecting fast moving vehicles reliably
  • Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • Fixed demo shot list UI text sizes
  • Fixed client Translate.Get NRE on startup
  • Added missing wallpaper to jungle store page
  • Fixed some items using the wrong description in the steam inventory tab
  • Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • Fixed Bed having incorrect icon on the workshop
  • Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • Fixed being able to potentially clip inside train workcarts
  • Fix various issues with mission timers
  • Fixed consistent noclip violations when traversing up steps at specific heights
  • Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • Fixed shopfront exploit to split item stacks without trade being cancelled
  • Fixed logs not sending a message when logs are turned on & off
  • Fixed turrets getting cleared on the real copy of the base when using copy paste
  • Fixed turrets overloading due to interference when a new turret is turned on
  • Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • Fixed train car storage showing "Occupied" when a player is in the driver seat
  • Fixed texture streaming not enabled on floor wallpaper
  • Fixed texture streaming not enabled on recent DLC assets
  • Fixed user language not being sent when the user first connects
  • Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • Fixed stability rarely updating over and over causing reduced server performance
  • Fixed client blocking ddraw commands sent from server when player isn't admin
  • Fixed occlusion issues where players could be invisible around hills and cliffs
  • Fixed the server browser prioritizing premium in the community tab
  • Fixed puzzle resetting getting blocked by invisible admin players nearby
  • Fixed hunger, drowning being too fast in some situations
  • Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • Fixed arctic research base blue card rooms being able to close with players inside
  • Fixed issues with the mission cooldown not applying correctly
  • Fixed players being able to spawn in river edges
  • Fixed gesture settings sometimes not showing owned DLC gestures
  • Fixed the hurt overlay improving visibility with night vision goggles
  • Fixed train storage box saying "Occupied" when someone is in the driver seat
  • Fixed powered water purifier being unable to be picked up
  • Fixed hot air balloons killing players they land on in safe zones
  • Fixed a shop front exploit
  • Fixed various entities spamming players console with warnings when shot
  • Fixed not being able to pickup sleeping bags on tugboats
  • Fixed the drone marketplace deleting items when the inventory is full
  • Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • Fixed fire around bradley crates sometimes being invisible
  • Fixed jungle animals not counting towards the Wildlife Cull mission
  • Fixed being able to hide a gun using the rock paper scissors gesture
  • Fixed player sometimes being wet when waking up near water
  • Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • Fixed HUD overlays displaying in painting menu
  • Fixed Chinook dropping crates at the same monument everytime
  • Fixed player metabolism sometimes ticking too fast on populated servers
  • Fixed showing 'prioritize premium' in the community and modded tabs
  • Fixed not being able to pickup the powered water purifier even when its empty
  • Fixed hurt overlay brightening up the view if you have NVGs on
  • Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • Can no longer loot the input side of drop boxes from the deposit side



Rust 2602 (2.10.2025/20224984) можно скачать по любой из этих ссылок:

Патч для обновления Rust 2597/19854140 до версии 2602/20224984:



 
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