Список изменений:
- Deep Sea explorable area
- Floating Cities
- Tropical Islands
- Ghost Ships
- Modular Boats
- New Oil Rig Scientist AI
- New Naval Themed missions
- Scientist Boat AI
- PT Boat
- Refreshed RHIB Art
- Planner Viewmodel
- Experimental ServerProfiler Immediate Capture API
- New server convars 'paintballstandarddamage' and 'paintballoverallsdamage' to configure paintball damage amounts
- Tech tree will now always open the right-most tree
- Improved the tooltip when a consumable is disabled due to being mounted
- ‘deleteentitiesbyshortname’ now responds correctly
- Incendiary rockets are now inserted into attack helicopters when using the ‘fixcars’ command
- Deploy guides that are tinted orange (sleeping bags) aren’t as bright
- Clicking a vending machine icon on the map again will now close its menu
- Favorites in the server browser are now based on DNS record
- The `puzzlereset` command can now be passed a radius
- Health info display UI now pops up for 1s after damaging objects
- Added ammo indicators on guns with loaded non-standard ammo
- Added ‘teleport2nearest’ console command to teleport to nearest target entity
- Missions can now have optional objectives, giving additional bonus rewards if they are completed
- Missions can now contextually hide and show map and compass markers for current objectives
- Missions can now show more than one objective marker on the map and compass at once
- Various different mission provider NPC’s will now display mission icons next to dialogue options that would take you to preview a mission
- Mission provider NPC’s can now have dialogue when you go to talk to them to complete missions. Currently only configured for the new naval missions
- Client no longer does any mission point generation work
- Improved server performance of Relationship system (Contacts)
- Improved server performance of Industrial system
- Improved server performance of player collider system
- Improved server performance of cooking system (Furnaces, Campfires, BBQs, etc)
- Server Performance improvements for processing inventories
- Server Performance improvements for TriggerVolume processing
- Server Performance improvements for procedural scattering of entities (Population system)
- New wallpaper tool viewmodel and 3rd person deploy animations for different surface types
- Shields display their information panel when viewed on the tech tree
- Pressing Escape now closes the painting UI
- The travelling vendor will no longer attempt to spawn on maps that are too small
- The Quick Craft menu is now more responsive and will display skins
- Improved the consistency of 'authradius', 'authcount', 'ent auth' and similar commands
- Renamed the "Rug Bear Skin" to "Bear Skin Rug"
- Chat message which appears when failing missions is now localised and also now displays the failure reason
- Fixed an issue resulting in ghost items / bodies / players on cargo ship
- Fixed gaps in various monuments at lower quality settings
- Fixed powerlines distant LODs not hiding players when they should
- Better traversal on stairs in excavator and water treatment plant
- Fixed fog being too strong in sewer branch and launch site
- Fixed some holes in monument terrain allowing peek
- Fixed falling weapons becoming unaccessible in large oilrig in several spots
- Fixed snow and tundra overgrowth wind intensity being out of whack
- Fixed case where running DLSS and volumetric clouds would corrupt visuals
- Fixed nametags visible through walls if two layers of glass are in the way
- Fixed missing popup in store when adding wallpapers to cart
- Fixed server error when a spectator disconnects
- Fixed not being able to switch to third person while spectating
- Fixed cargo ship causing players to receive global network traffic
- Fixed chat messages not appearing in server console
- Fixed a case where drones could clip into floors
- Fixed game crashing when attempting to spectate yourself
- Fixed a gap in some rocks in Military Tunnels
- Fixed some inaccurate colliders on the chains at the top of Cargo Ship
- Fixed confetti cannon not rendering its particles
- Fixed UI error when using the server browser
- Fixed incorrect textures on M15 in third person
- Fixed a case where a HBHF sensor could be deployed inside walls
- ‘connecthidden’ command no longer prints into the players log
- Fixed Storage Adaptors able to sort if not connected to power
- Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
- Fixed items dropped near abyss barrels affecting their foliage
- Fixed sun sometimes leaking through into train tunnels
- Improved a staircase at Water Treatment that stops players at the top
- Fixed some z fighting manhole covers at Ferry Terminal
- Fixed some cliffs rendering incorrect shadows
- Fixed some barricades at Train Yard culling too early
- Fixed Adobe wall frame displaying wood impact decals
- Fixed some AC tubes in sewer caves that were in the wrong spot
- Fixed not being able to see into the captains deck on Cargo Ship with low quality
- Fixed a bin clipping through the ground on Small Oil Rig
- Fixed incorrect visibility on some windows at Airfield
- Fixed a searchlight at the Large Barn not glowing properly
- Fixed unpowered fridges in the arctic biome not cooling food
- Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
- Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
- Fixed swamp environment settings making base interiors too dark
- Fixed not being able to complete Outpost spawn point quest if documents were lost
- Fixed a rare error caused by Cargo Ship movement
- Fixed TMPro.TMP_InputField.GenerateCaret error
- Fixed lighting in bases inside swamps being too dark
- Fixed broken lighting on various spinning lights, e.g. on supply drops
- Fixed chinook crate dropping on top of a powerline in Power Plant
- Fixed being able to clip inside a wall next to the harbor bridges
- Fixed `spawn_all_deploybles` command not spawning the legacy shelter
- Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
- Fixed shadow errors on coastal cliffs
- Fixed graphical clipping issues on certain temperate, tundra and arctic trees
- Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
- Fixed NPC dialogue option numbers showing as the wrong number
- Can now talk to NPC’s whilst noclip is on
- NPC dialogue panel no longer appears clickable when clicking does nothing
- Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
- Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
- Minor optimisations to missions todo list HUD
- Optimised the generation of serialized network data for missions - should now be getting generated less often
- Memory optimisations on the client and server for player mission progress data
- Resolved issue where client could see missions as available when they were not
- Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
- Fixed an issue where most mesh-based particles would be invisible
- Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
- Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
- Fixed the delay with texture streaming when placing deployables
- Fixed spectators players leaving a ghost in other player's view
- Fixed Server Occlusion group inconsistencies leading to potentially invisible players
- Fixed invalid standard deviation calculation in performance analytics creating NaNs
- Fixed child entities of moving entities becoming invisible
- Optimisation for checking which environment volume something is contained in
- Memory optimisation for finding currently worn clothing parts
- Set various headgear items to be compatible with other clothing items which are configured to be under headgear
- Memory optimisation for client launching projectiles
- Memory optimisation for opening ammo swap radial menu
- Fixed underground workcarts leaking their storage entities on server restart
- Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
- Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
- Fixed server lagspikes caused by junkpile spawning and despawn checks
- Fixed several cheat related exploits
- Fixed 'clearinventory' not updating the players clothing correctly
- Fixed a floating slot machine in outpost
- Fixed a floating trash pile in giant excavator
- Fixed a rare bug that caused playermodels heads to be visually stuck looking down
- Fixed flyhack false positives when jumping on the oil rig moonpool ladder
- Fixed missile silo loot not respawning correctly on server restarts
- Fixed puzzle reset radiation applying inside train tunnels at some monuments
- Fixed jungle animals not counting for death screen "animals kiled" stats
- Fixed sorting by "last played" not working correctly in the server browser
- Fixed several issues related to building skins and improved consistency
- Fixed an ambiguous path on the tier 2 tech tree
- Fixed not being able to reskin the RPG Launcher back to default
- Fixed some modding xmas prefabs spamming collision errors
- Fixed a bug causing custom item images to randomly appear on newly created items
- Fixed copypaste sometimes randomly missing entities when pasting
- Fixed being able to stack half shelves infinitely
- Fixed being able to clip drones trough ceilings
- Fixed a number of small memory leaks on both client and server
- Fixed mission rewards being able to exceed stack size
- Fixed lots of bee grenades tanking server performance
- Fixed getting stuck on the ladder volumes of water junkpiles
- Fixed not being able to place rugs on windows
- Fixed players rubberbanding for a few seconds after respawning in camper vans
- Disabled Tugboat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
- Removed the Shadow Mask setting from the Graphics Settings menu, as the Shadow Mask is only for baked lighting, which Rust doesn't use
Rust 2621 (5.02.2026/21793989) можно скачать по любой из этих ссылок:
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