Список изменений:
- Increased day time
- Electricity, industrial and water IO items deployable on boats
- Wallpaper on player boats
- Added boat building stations to Deep Sea Islands
- Added some aim sway when aiming weapons on moving boats
- Painting Line Tool
- Improve deep sea spawning performance
- Improved water junkpile spawning performance
- Increased network range in the deep sea (300m to 640m)
- Deep sea is now closed when the server just wiped
- Improved wanted posters performance
- Improved toast messages performance
- Improved wallpaper performance
- Improved player boat drag-by-angle calculations
- Improved visuals when shooting cannons
- Cannons now provide some protection to the player
- If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
- Planter interact options are now always visible but disabled
- Improves sail placement guide, now goes yellow if the sail being placed will block another
- Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
- Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
- Sunken player boats are now destructible
- Cannon hits will now slow down boats
- Player boat decay delay increased. Decay duration decreased
- Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
- Unified health display for player boats so the behaviour is more consistent across all the parts
- More feedback for "Deploy & Edit" option when it is unavailable due to location
- Improved clarity for icons of AND, OR and XOR IO switches
- Added particle controls to skin workshop, only BBQ currently supported
- Added animator controls to skin workshop, only BBQ currently supported
- Added painting menu rotation visualizer tool, with toggle to disable
- Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
- Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
- Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
- Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
- Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
- UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
- Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
- Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
- Updated deploy animations for building planner and wallpaper tool
- Paintball overalls item icon now updates with the currently applied colour
- Server runtime_profiling gathers more stats from various job queues
- Fixed UIDeepSeaPortalMarker NRE
- Fixed demo.browser command not working since the new main menu
- Fixed Swedish language not selectable in the option menu
- Restored the warning popup when logging off from a safe zone
- Fixed being able to deploy signs on door placed on boats
- Fixed demo recorder menu missing texts
- Fixed rugs and bear rugs placeable on cargo and harbour bridge
- Fixed game tip never showing
- Fixed bulb string light rotation issue when deployed on ceilings and floors
- Fixed deploy interaction not showing up on string lights sometimes
- Fixed auto turrets not targeting players when close to doors sometimes
- Fixed some performance issues when playing the video in the settings menu
- Fixed gibs missing textures for some skinned deployables
- Fixed boats becoming bricked when sleeping in storm conditions
- Fixed some player clipping issues with water junkpiles
- Fixed aim jitter when reloading and firing cannons at high ping
- Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
- Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
- Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
- Skinned entities will now always despawn after the same amount of time as their base item when dropped
- Fixed not being able to mount the new AI on Oil Rigs to Trophies
- Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
- Fixed ~40 cases of server pool leaks
- Fixed bot IDs being incorrectly reused when loading a save
- Fixed TriggerParent volumes sometimes sleeping when it shouldn't
- Fixed a thread race condition in GamePhysics.SortDeferred
- Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
- Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
- Fixed C4 issues with Boat Building Stations
- Fixed getting stuck in the Boat Building Station umbrella
- Fixed player boats getting stuck on dive site buoys
- Fixed boat stairs having the incorrect protection properties
- Fixed deployables on upside down boats
- Fixed an issue where boat building stations could get locked in cooldown mode during a save
- Fixed Boat Building Station and player boats not having ownerid set correctly
- Fixed sails that have been rotated after placement sometimes getting destroyed
- Fixed the incorrect icon being shown for the "Rotate" sail option
- Fixed being able to briefly edit a sinking boat
- Fixed immortal entities showing health information
- Fixed Large Oil Rig vent openings causing projectile invalids
- Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
- Fixed mannequins displaying the wrong paintball overalls colour
- Fixed a null reference exception which could occur when quickly swapping between paintball guns
- Paintball guns in turrets now deal extra damage to players wearing paintball overalls
- Paintball guns in turrets now retain their last applied colour
- Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
- Server memory optimisations relating to projectiles
- UpdateMissionValidStateWorkQueue no longer validates tutorial missions
- Fixed mission map markers initially not being visible when first opening the map
- Fixed wolves not incrementing towards the Wildlife Cull mission
- Gone Killing mission now fails if the deep sea closes
- Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
- Fixed Storage Monitor and Hopper draw distances being too far
- Fixed a multitude of items partially deployable in walls
- Fixed some missing currency symbol in the store
- Fixed owned items still showing up at the top of the limited and featured store when featured
- Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
- Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
- Fixed BBQ and garage door gibs not being skinned
- Fixed performance issues with the video tooltips in the settings menu
- Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)
Rust 2622 (5.03.2026/22195017) можно скачать по любой из этих ссылок:
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