Rust 2622 за 5.03.2026 (Shipshape)

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rust-%D1%81%D0%BA%D0%B0%D1%87%D0%B0%D1%82%D1%8C-jpg.4529

Список изменений:
  • Increased day time
  • Electricity, industrial and water IO items deployable on boats
  • Wallpaper on player boats
  • Added boat building stations to Deep Sea Islands
  • Added some aim sway when aiming weapons on moving boats
  • Painting Line Tool
  • Improve deep sea spawning performance
  • Improved water junkpile spawning performance
  • Increased network range in the deep sea (300m to 640m)
  • Deep sea is now closed when the server just wiped
  • Improved wanted posters performance
  • Improved toast messages performance
  • Improved wallpaper performance
  • Improved player boat drag-by-angle calculations
  • Improved visuals when shooting cannons
  • Cannons now provide some protection to the player
  • If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
  • Planter interact options are now always visible but disabled
  • Improves sail placement guide, now goes yellow if the sail being placed will block another
  • Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
  • Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
  • Sunken player boats are now destructible
  • Cannon hits will now slow down boats
  • Player boat decay delay increased. Decay duration decreased
  • Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
  • Unified health display for player boats so the behaviour is more consistent across all the parts
  • More feedback for "Deploy & Edit" option when it is unavailable due to location
  • Improved clarity for icons of AND, OR and XOR IO switches
  • Added particle controls to skin workshop, only BBQ currently supported
  • Added animator controls to skin workshop, only BBQ currently supported
  • Added painting menu rotation visualizer tool, with toggle to disable
  • Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
  • Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
  • Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
  • Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
  • Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
  • UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
  • Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
  • Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
  • Updated deploy animations for building planner and wallpaper tool
  • Paintball overalls item icon now updates with the currently applied colour
  • Server runtime_profiling gathers more stats from various job queues
  • Fixed UIDeepSeaPortalMarker NRE
  • Fixed demo.browser command not working since the new main menu
  • Fixed Swedish language not selectable in the option menu
  • Restored the warning popup when logging off from a safe zone
  • Fixed being able to deploy signs on door placed on boats
  • Fixed demo recorder menu missing texts
  • Fixed rugs and bear rugs placeable on cargo and harbour bridge
  • Fixed game tip never showing
  • Fixed bulb string light rotation issue when deployed on ceilings and floors
  • Fixed deploy interaction not showing up on string lights sometimes
  • Fixed auto turrets not targeting players when close to doors sometimes
  • Fixed some performance issues when playing the video in the settings menu
  • Fixed gibs missing textures for some skinned deployables
  • Fixed boats becoming bricked when sleeping in storm conditions
  • Fixed some player clipping issues with water junkpiles
  • Fixed aim jitter when reloading and firing cannons at high ping
  • Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
  • Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
  • Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
  • Skinned entities will now always despawn after the same amount of time as their base item when dropped
  • Fixed not being able to mount the new AI on Oil Rigs to Trophies
  • Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
  • Fixed ~40 cases of server pool leaks
  • Fixed bot IDs being incorrectly reused when loading a save
  • Fixed TriggerParent volumes sometimes sleeping when it shouldn't
  • Fixed a thread race condition in GamePhysics.SortDeferred
  • Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
  • Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
  • Fixed C4 issues with Boat Building Stations
  • Fixed getting stuck in the Boat Building Station umbrella
  • Fixed player boats getting stuck on dive site buoys
  • Fixed boat stairs having the incorrect protection properties
  • Fixed deployables on upside down boats
  • Fixed an issue where boat building stations could get locked in cooldown mode during a save
  • Fixed Boat Building Station and player boats not having ownerid set correctly
  • Fixed sails that have been rotated after placement sometimes getting destroyed
  • Fixed the incorrect icon being shown for the "Rotate" sail option
  • Fixed being able to briefly edit a sinking boat
  • Fixed immortal entities showing health information
  • Fixed Large Oil Rig vent openings causing projectile invalids
  • Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
  • Fixed mannequins displaying the wrong paintball overalls colour
  • Fixed a null reference exception which could occur when quickly swapping between paintball guns
  • Paintball guns in turrets now deal extra damage to players wearing paintball overalls
  • Paintball guns in turrets now retain their last applied colour
  • Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
  • Server memory optimisations relating to projectiles
  • UpdateMissionValidStateWorkQueue no longer validates tutorial missions
  • Fixed mission map markers initially not being visible when first opening the map
  • Fixed wolves not incrementing towards the Wildlife Cull mission
  • Gone Killing mission now fails if the deep sea closes
  • Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
  • Fixed Storage Monitor and Hopper draw distances being too far
  • Fixed a multitude of items partially deployable in walls
  • Fixed some missing currency symbol in the store
  • Fixed owned items still showing up at the top of the limited and featured store when featured
  • Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
  • Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
  • Fixed BBQ and garage door gibs not being skinned
  • Fixed performance issues with the video tooltips in the settings menu
  • Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)




Rust 2622 (5.03.2026/22195017) можно скачать по любой из этих ссылок:

Патч для обновления Rust 2621/21793989 до версии 2622/22195017:



 
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