Не могу зайти на сервера Раст

DMTIMUR

New member
Зашёл с другом на сервер (FlashBack) поиграл 10 минут потом кикнула, в консоль было написано "Timed out" . Я пытался перезапустить Раст, Стим, Выключал - Включал инет , Перезагрузил пк, ничего не помогло.

PC specs:
Gtx 1660 super
I5 10400f
16gb Ram

Логи:

Command Line: "RustClient.exe" "-logfile" "Rust_log.log"
Command 'logfile' not found
Command 'logfile' not found
Config Loaded
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
EntryPointNotFoundException: Unable to find an entry point named 'CreateGameClient' in 'easyanticheat'.
at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <00000000000000000000000000000000>:0
at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x00000] in <00000000000000000000000000000000>:0
at EasyAntiCheat.Client.Hydra.Runtime.PollStatus () [0x00000] in <00000000000000000000000000000000>:0
at EAC.DoUpdate () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception.
at EasyAntiCheat.Client.Hydra.Runtime.PollStatus () [0x00000] in <00000000000000000000000000000000>:0
at EAC.DoUpdate () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

Manifest Assets Loaded

110 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 4.091800 ms
Playing Video D:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/rocks.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 78178.
Total: 144.836300 ms (FindLiveObjects: 3.290300 ms CreateObjectMapping: 2.901900 ms MarkObjects: 138.465100 ms DeleteObjects: 0.178700 ms)

Connecting: 37.230.228.188:20840 (attempt=0;timeout=10000)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
<DoStartup>d__12:System.Collections.IEnumerator.Reset()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
Steamworks.SteamVideo:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting: 37.230.228.188:20840 (attempt=1;timeout=10000)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WaitUntil:get_keepWaiting()
UnityEngine.UnitySynchronizationContext:Exec()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected (Disconnected) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Client:Disconnect(String, Boolean)
Steamworks.ConnectionManager:OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnConnectionChanged(ConnectionInfo)
Steamworks.SteamNetworkingSockets:ConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t)
System.Action`1:Invoke(T)
Steamworks.<>c__DisplayClass29_0`1:<Install>b__0(IntPtr)
Mono.Data.Sqlite.SQLiteRollbackCallback:Invoke(IntPtr)
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 4.198400 ms
Playing Video D:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/dome.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 78659.
Total: 141.515100 ms (FindLiveObjects: 3.455600 ms CreateObjectMapping: 2.730600 ms MarkObjects: 135.215800 ms DeleteObjects: 0.112500 ms)
 

Вложения

  • Безымянный.png
    Безымянный.png
    1.7 MB · Просмотры: 416
Зашёл с другом на сервер (FlashBack) поиграл 10 минут потом кикнула, в консоль было написано "Timed out" . Я пытался перезапустить Раст, Стим, Выключал - Включал инет , Перезагрузил пк, ничего не помогло.

PC specs:
Gtx 1660 super
I5 10400f
16gb Ram

Логи:

Command Line: "RustClient.exe" "-logfile" "Rust_log.log"
Command 'logfile' not found
Command 'logfile' not found
Config Loaded
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
EntryPointNotFoundException: Unable to find an entry point named 'CreateGameClient' in 'easyanticheat'.
at EasyAntiCheat.Client.Hydra.NativeClient+UnityModule.Create () [0x00000] in <00000000000000000000000000000000>:0
at EasyAntiCheat.Client.Hydra.NativeClient..cctor () [0x00000] in <00000000000000000000000000000000>:0
at EasyAntiCheat.Client.Hydra.Runtime.PollStatus () [0x00000] in <00000000000000000000000000000000>:0
at EAC.DoUpdate () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TypeInitializationException: The type initializer for 'EasyAntiCheat.Client.Hydra.NativeClient' threw an exception.
at EasyAntiCheat.Client.Hydra.Runtime.PollStatus () [0x00000] in <00000000000000000000000000000000>:0
at EAC.DoUpdate () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

Manifest Assets Loaded

110 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 4.091800 ms
Playing Video D:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/rocks.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 78178.
Total: 144.836300 ms (FindLiveObjects: 3.290300 ms CreateObjectMapping: 2.901900 ms MarkObjects: 138.465100 ms DeleteObjects: 0.178700 ms)

Connecting: 37.230.228.188:20840 (attempt=0;timeout=10000)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
<DoStartup>d__12:System.Collections.IEnumerator.Reset()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
Steamworks.SteamVideo:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting: 37.230.228.188:20840 (attempt=1;timeout=10000)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
EasyRoads3Dv3.EditModeCallback:Invoke()
System.Threading.TimerCallback:Invoke(Object)
UnityEngine.WaitUntil:get_keepWaiting()
UnityEngine.UnitySynchronizationContext:Exec()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected (Disconnected) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Client:Disconnect(String, Boolean)
Steamworks.ConnectionManager:OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnConnectionChanged(ConnectionInfo)
Steamworks.SteamNetworkingSockets:ConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t)
System.Action`1:Invoke(T)
Steamworks.<>c__DisplayClass29_0`1:<Install>b__0(IntPtr)
Mono.Data.Sqlite.SQLiteRollbackCallback:Invoke(IntPtr)
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 4.198400 ms
Playing Video D:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/dome.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 78659.
Total: 141.515100 ms (FindLiveObjects: 3.455600 ms CreateObjectMapping: 2.730600 ms MarkObjects: 135.215800 ms DeleteObjects: 0.112500 ms)
Такая же тема , как решить не зннаю
 
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