ошибка при заходе на сервер

лог:
024-12-30T17:14:33.534Z|0x25d8|[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
2024-12-30T17:14:33.577Z|0x25d8|Initialize engine version: 2022.3.41f1 (0f988161febf)
2024-12-30T17:14:33.577Z|0x25d8|[Subsystems] Discovering subsystems at path C:/Games/Rust/RustClient_Data/UnitySubsystems
2024-12-30T17:14:33.577Z|0x25d8|GfxDevice: creating device client; threaded=1; jobified=1
2024-12-30T17:14:34.271Z|0x25d8|Direct3D:
2024-12-30T17:14:34.271Z|0x25d8| Version: Direct3D 11.0 [level 11.1]
2024-12-30T17:14:34.271Z|0x25d8| Renderer: NVIDIA GRID RTX6000P-6Q (ID=0x1e78)
2024-12-30T17:14:34.271Z|0x25d8| Vendor: NVIDIA
2024-12-30T17:14:34.271Z|0x25d8| VRAM: 5318 MB
2024-12-30T17:14:34.271Z|0x25d8| Driver: 31.0.15.5274
2024-12-30T17:14:35.387Z|0x25d8|<RI> Initializing input.

2024-12-30T17:14:35.392Z|0x25d8|<RI> Input initialized.

2024-12-30T17:14:35.570Z|0x25d8|<RI> Initialized touch support.

2024-12-30T17:14:35.703Z|0x25d8|Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-12-30T17:14:35.706Z|0x25d8|[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
2024-12-30T17:14:35.712Z|0x25d8|UnloadTime: 7.933131 ms
2024-12-30T17:14:35.839Z|0x25d8|Bootstrap Startup
2024-12-30T17:14:36.096Z|0x25d8|Loading maps/maps.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:36.474Z|0x25d8|Loading shared/audio.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:36.504Z|0x25d8|Loading shared/content.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:46.292Z|0x25d8|Loading shared/items.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:46.316Z|0x25d8|Loading shared/monuments.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:48.959Z|0x25d8|Loading shared/monuments_scenes.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.019Z|0x25d8|Loading shared/skinnables.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.024Z|0x25d8|Loading shared/textures.0.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.041Z|0x25d8|Loading shared/textures.1.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.053Z|0x25d8|Loading shared/textures.2.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.063Z|0x25d8|Loading shared/textures.3.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.069Z|0x25d8|Loading shared/textures.4.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:50.352Z|0x25d8|System
Name: T-CLEAN-23
OS: Windows 10 (10.0.19045) 64bit

CPU
Model: AMD EPYC Processor
Cores: 4
Memory: 28671 MB

GPU
Model: NVIDIA GRID RTX6000P-6Q
API: Direct3D 11.0 [level 11.1]
Memory: 5318 MB
SM: 50

Process
Memory: 1105 MB

Mono
Collects: 27
Memory: 13 MB


2024-12-30T17:14:58.559Z|0x25d8|SteamID: 76561199813810732 (j19886022)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:%1a4c023b01aa04f4756cc57dde72c81b42e9a806(%3e1d4f2d0b85356da5d2384e41fd8b2fde96b72b)
%bf5d13128e29280708cf6e37fab2e971a86389e4:%1a4c023b01aa04f4756cc57dde72c81b42e9a806(%3e1d4f2d0b85356da5d2384e41fd8b2fde96b72b)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:58.856Z|0x25d8|Manifest Metadata Loaded
29732 pooled strings
13245 prefab properties
419 effect categories
1774 entity names
2024-12-30T17:14:59.432Z|0x25d8|Command Line: "C:\Games\Rust\RustClient.exe" "-timestamps" "-logfile" "Rust_log.log" "-disable-gpu-skinning" "--normal-rendering"
2024-12-30T17:14:59.447Z|0x25d8|Setup unity update hooks
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-30T17:14:59.447Z|0x25d8|Command 'timestamps' not found
2024-12-30T17:14:59.447Z|0x25d8|Command 'logfile' not found
2024-12-30T17:14:59.447Z|0x25d8|Command 'disable-gpu-skinning' not found
2024-12-30T17:14:59.447Z|0x25d8|Command '-normal-rendering' not found
2024-12-30T17:15:20.755Z|0x25d8|Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-12-30T17:15:20.939Z|0x25d8|Loading Items Took: 21.2991645 seconds
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d50e1ecef16ece7e124a041c0237b563af7476ba:%1a4c023b01aa04f4756cc57dde72c81b42e9a806()
%d00f6893a9b966fe4765ce52588d43916e311994:%d17d1087c2b6e3e83f45b075c9b717f257ea94f6(%d0482b11790a8657bb77da46ef4a262d7e20bc95)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:%3dd1c7b9ae936a65484c0bc87eed313742a6e83a(InventoryResult)
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:Update()

2024-12-30T17:15:21.020Z|0x25d8|Building Items Took: 21.4034999 seconds / Items: 945 / Blueprints: 524
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d50e1ecef16ece7e124a041c0237b563af7476ba:%1a4c023b01aa04f4756cc57dde72c81b42e9a806()
%d00f6893a9b966fe4765ce52588d43916e311994:%d17d1087c2b6e3e83f45b075c9b717f257ea94f6(%d0482b11790a8657bb77da46ef4a262d7e20bc95)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:%3dd1c7b9ae936a65484c0bc87eed313742a6e83a(InventoryResult)
Steamworks.Dispatch:processCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:Update()

2024-12-30T17:15:22.158Z|0x25d8|Command 'timestamps' not found
2024-12-30T17:15:22.158Z|0x25d8|Command 'logfile' not found
2024-12-30T17:15:22.158Z|0x25d8|Command 'disable-gpu-skinning' not found
2024-12-30T17:15:22.158Z|0x25d8|Command '-normal-rendering' not found
2024-12-30T17:15:22.187Z|0x25d8|Config Loaded
2024-12-30T17:15:22.931Z|0x25d8|[EAC] Loading EasyAntiCheat
2024-12-30T17:15:33.934Z|0x25d8|Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
2024-12-30T17:15:35.732Z|0x0268|Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. C:/Games/Rust/temp/d0f6b55daa91c6817a96fa655c2a6ad5.mp4
2024-12-30T17:16:02.885Z|0x25d8|Manifest Assets Loaded
122 skinnable objects
2024-12-30T17:16:03.330Z|0x01ec|Unloading 5 Unused Serialized files (Serialized files now loaded: 177)
2024-12-30T17:16:03.470Z|0x25d8|[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
2024-12-30T17:16:03.480Z|0x25d8|UnloadTime: 26.454200 ms
2024-12-30T17:16:03.513Z|0x25d8|Playing Video C:/Games/Rust/RustClient_Data/StreamingAssets/MenuVideo/nukesilo.webm
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:%d1bcce5dcdfe41a46fe919e0c915e4797dc8e7d9()
MenuBackgroundVideo:Awake()

2024-12-30T17:16:04.123Z|0x25d8|Unloading 123610 unused Assets to reduce memory usage. Loaded Objects now: 132423.
2024-12-30T17:16:04.123Z|0x25d8|Total: 490.586373 ms (FindLiveObjects: 39.578494 ms CreateObjectMapping: 26.610924 ms MarkObjects: 332.353414 ms DeleteObjects: 91.994932 ms)

2024-12-30T17:17:14.631Z|0x25d8|Found 1 server query result: 37.230.228.84:20550 Raknet
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__47:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.ServerList.<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-12-30T17:17:14.633Z|0x25d8|Connecting: 37.230.228.84:20550 (Raknet)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__47:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.ServerList.<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

скриншот не могу сделать к сожалению
 
Сверху