Список изменений:
- Brutalist building skin
- Cached server browser
- Global Networked Bases
- Slightly increased mp5 damage
- Increased mp5 accuracy while bursting
- Thompson has increased center-hit probability
- Custom smg has increased center-hit probability
- Tool Cupboard now shows upkeep costs and tool slots on the same page
- Tool Cupboard now has an extra tool slot
- Added debug.repeatcommand convar, repeats the last command entered into the console
- The debug console history will no longer add duplicate consecutive entries
- Can now toggle vending machines on and off in the map
- Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
- Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
- The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
- The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
- Expanded workbench source area, able to stand slightly further away and craft
- Reduced water pump preventbuilding volume
- Small battery output, capacity
- Water catchers now fill much faster when raining, even faster in stormy weather
- Bad weather probability increased, higher chance of rain, storms and fog
- Increased quarry no build radius
- More loot in launch site main building of launch site
- Moved light switches of LS main building to second set of entrance doors, players will now always pass one
- Homing missile crafting cost reduced
- Homing missiles now stack to 4
- Fixed custom underwear not being applied when first joining a server
- Fixed parachute killing players when landing on a flat-ish surface
- Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
- Parachute gibs no longer show the wind effect
- Parachute pickup time can now be set on the server (server.parachuteRepackTime)
- Fixed tooltips not getting properly clamped on screen
- Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
- Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
- Fixed map marker legend getting pushed off screen if too many markers were placed
- Fixed first person hands snapping into place when deploying the parachute
- Fixed players being able to negate fall damage with incendiary ammo
- Fixed Minicopter push command not applying correct forces
- Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
- Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
- Fixed parachutes playing wood breaking noises when destroyed
- Fixed quarries incorrectly animating when first entering network range
- Fixed player hair no longer having a visible seam/shadow on the forehead.
- Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
- Fix for bows offsetting view slightly when deployed
- Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
- Fixed a case where the torch could be lit underwater
- Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
- Fixed recurring LS tower skip