Список изменений:
- Armored Ladder Hatches
- New Water Wheel Deployable
- Tech tree multi-unlocking
- Overfishing
- Demo dubbing system
- New F1 menu
- Coloured buttons
- Light toggle radial menu
- Hot air balloon altimeter
- Removed mesh assets from server that aren’t used, saves memory and disk space
- Adjusted hitbox of shields while they are idle
- Improved performance of player animation updates over the network (bandwidth reduction)
- Can now mouse over empty slots on the engine UI to see the names of missing car parts
- Reduced physics overhead of checking for player distances to AI zones
- Salvaged Axe Remake including new textures, new model and new animations
- Medical syringe remake including new textures, new model and new animations
- Skin viewer resolution is now matching the resolution set in the graphics settings
- Can now set the reset value of the IO counter
- Chat channel tag colours can now be set in the accessibility settings
- Watchtowers can no longer be spam placed next to each other
- Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
- Chainsaw now always hits the X when farming trees
- Added convars for server owners to configure RCON / Rust+ connection limits
- Improved network groups to support increased/decreased network ranges for certain entities
- Entities are now networked in a circle around players instead of a square
- Improved underground tunnels network culling
- Improved compression on .map files
- Trying to loot other players in safe zones now shows a popup
- Added a button to mute players in the admin server tab
- Added AI generated descriptions for missing console command descriptions
- Improved tech tree animations and sounds
- Console autocomplete now shows server commands, to admins
- Improved dropped item clipping behaviour on boats
- Increased plant ripeness from 14h to 24h
- Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
- Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
- Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
- Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
- Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
- Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
- [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
- [Optim] We no longer flush network queue per player when streaming out the network grid
- [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
- [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
- [Optim] Building and shooting should have less allocations
- [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption
- Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
- Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
- Fixed Door Knocker deploy guides having incorrect rotations
- Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
- Fixed easter eggs in demos not bouncing up and down
- Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
- Square ladder hatches are now flush with the floor
- Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
- Fixed a rare error when wiping the deep sea due to the planters on the Floating City
- Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
- Fixed MIDI compatibility with latest Windows update
- Possible fix for delayed voice chat during long play sessions or large player numbers
- Fixed igniter working with 1 power instead of the required 2
- Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
- Fixed compression artifacts on item icons
- Fixed battering ram being deployable onto boat building station netting
- Fixed water junk piles spawning too close to water monuments
- Fixed junkpiles spawning on sleeping bags
- Clan map name tags now respect clannametagcolour
- Fixed boat deployable sound loops getting cleared
- Fixed freshly wiped servers always starting out raining
- Fixed a travelling vendor server error
- Fixed fog being too intense when viewing cctv cameras
- Fixed a cassette error when spectating
- Fixed shutter frames making sound when painting on them
- Fixed not being able to loot bags of destroyed containers in safe zones
- Fixed an exploit allowing players to teleport into boats
- Fixed deep pits in monuments causing a black screen effect on some maps
- Fixed bunny ears and bunny onesie not showing up in conveyor filters
- Fixed an exploit allowing researching of blueprints in the tutorial
- Fixed shotgun traps and flame turrets working underwater on sunk boats
- Fixed an issue with fog of war maps uncovering small strips at the map edges
- Fixed the flame on oil rigs having its smoke offset
- Fixed only a single row of items loading in the main menu inventory until scrolling
- Fixed rubberbanding after respawning in a camper van
- Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
- Fixed the first sleeping bag placed by a player not having a cooldown
- Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
- Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
- Fixed paintball pellets fired from turrets sometimes being the wrong colour
- Players inside the deep sea will no longer be notified of world events happening outside the deep sea
- Fixed not being able to open chat whilst spectating in 3rd person
- Fixed vitals UI not updating whilst spectating in 3rd person
- Spectating a player that disconnects now always keeps camera in their location
- Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
- Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
- Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
- Fix for 3p camera not working in demos
- Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'
Rust 2623 (2.04.2026/22607931) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2622/22195017 до версии 2623/22607931:
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