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Игра Rust
2547 (3.05.2024)
Added caboose casino train carriage
Added Project 17 burst fire pistol
New HLOD monument rendering system
Added a slight text shadow to item counts on belt bar to better stand out in bright environments
Snow Machine now has IO inputs (identical to Strobe Light/Fog Machine)
Added option to limit FPS in Main Menu to 60fps
Refresh respawn options if you've been assigned a sleeping bag while dead, no longer need to respawn and then die again
Added global.hideinteracttextwhileads to hide the interact text while aiming a weapon
Perf 6 shows total CPU time
Perf 7 shows unity's CPU time
Scrap helicopter driver marked hostile when crushing players in safe zone
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
Fixed furnace workshop icons getting an unintended halo effect
Fixed Water Barrels and Fluid Switches draining 1 power when connected to a battery powered circuit
Fixed missing sfx when igniting/extinguishing the skull fire pit
Fixed some cases where the Research Table would show incorrect info when inserting tools from the Lumberjack pack
Fixed debug.showworldinfoinperformancereadout not working for non-admins
Fixed xor not reducing passthrough by 1
Fixed memory cell not reducing passthrough by 1
Fixed splitters not updating power when output is destroyed
Fixed nav mesh stalling server for 250ms when being generated
Fixed NRE in combatlog on modded servers
Fixed flashlight & laser attachments not working in turrets
Fixed team members not always showing up when giving auth on bags / turrets
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
Fixed a bug where train cars could merge inside each other after uncoupling
Disabled halloween
Further crash troubleshooting
Fixed NPC attire lootable
Enabled Halloween Events
Enabled build a monster
Added Portals
Added Hockey Facemask
Added Cultist Deer Torch
Added Baseball Bat
Improved Halloween NPC behavior
Improved Jack O Lantern effects
Improved skull spike effects
Improved Candle Light effects
Added event audio slider to the options menu
Added a toggle electrical input for strobe lights
Added a toggle electrical input to the fog machine
Mace +10 damage (Now inline with other two-handed weapons)
Fixed Halloween NPCs
Added Lumberjack suit
Added concrete hatchet
Added concrete pickaxe
Added prototype hatchet
Added prototype pickaxe
Added region server tags
Added Hardcore gamemode techtree tax
Updated Campfire model
Updated furnace VFX
Updated campfire VFX
Updated cauldron VFX
Improved server listings
Update tag search behavior
Added an option to cap framerate to 15 while window isn't in focus
Improved visibility of clusters of vending machines on map
Horse idle animations will no longer be synced
Radio stations can now be updated mid-month without releasing client/server updates
Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
Added "entcount" convar that returns all entities placed by a given player
Added "authcount" convar that returns all TC's/Locks that a given player is authed to
Can now toggle render layers in demos
Improved train behaviour at end of line points
Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
Furnace all slots now cook at the same time.
Added progress bar when smelting items
New burning icon for items
Add a button to clear filters in the server browser
Reimplemented dropdown menus in the options menu
Train fuel wagons now contain more low grade fuel
Debris building blocker now immune to explosive damage
Added Hardcore gamemode Techtree tax
Increased car storage module size from 18 to 48
Increased Camper storage 12 to 18
Increased Saddle bags 6 to 12
Updated EAC to EAC EOS
Updated inventory item handling sounds
Added vent door open/close sounds (small radius)
Fixed not being able to pickup wooden signs
Further reduced chance of trees blocking ziplines
Fixed some moving entities (horses, vehicles, etc) disappearing in demos
Fixed some viewmodel sway issues in demos
Player corpse ragdolls now collide with vehicles instead of passing through them
Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
Fixed horses falling through the middle of the ramp construction block
Fixed several out of bounds exploits
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
Fixed hurt punch screen overlay occurring when the debug cam is active
Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Fixed reflection probe / ambient light updating slower than intended
Fixed several spawn populations theoretically being allowed to spawn on rail
Fixed gate external stone gates displaying incorrectly at a distance
Fixed fireplace output slots
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
Fixed cauldron and campfires appearing with one output slot
Fixed an error when killed during talking to NPCs
Fixed "Hardcore" server tag search not correctly toggling
Fixed server exception in CompleteTrain / Mountable Cycle
Multiple bug & export fixes.
Fixed chat rate limits not applying in global chat
Added Hardcore game mode
Better line of sight check when deploying sleeping bags and beds
Slightly better mesh level of detail and batching performance
Hapis Island: The two big road tunnels have been reworked and improved.
Trees should no longer block ziplines
Use a single pickup UI widget when hitting resources
Add global.consolescale convar to change font size in console
Distant gunshot sounds are more muffled and reverberant
The nailgun attack is quieter
Added a new option in the experimental settings to enable Optimized Loading for faster loading on SSDs
Fixed rail mesh sometimes not being completely smooth
Fixed exception at server startup on certain map seeds
Fixed edge case where player could receive fall damage after respawn
Fixed camera snapping after closing inventory on OSX
Hapis Island: Fixed roads surface clipping.
Hapis Island: Fixed all the little cliff holes we've identified and had reported.
Hapis Island: Various other bugfixes.
Fixed sprays lasting too long when sprayed indoors
Fixed "Too close to monument..." messages appearing incorrectly when attempting to build
Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body
Fixed not being able to delete items in UGC browser
Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it
Fixed Twitch Rivals trophy clipping through the world when dropped
Fixed Sign collisions
Fixed Small sign being unable to be deployed on boxes
Fixed Water flickering when using TSAA has been resolved
Above-ground rail network now connects to Trainyard
New resource wagons can be unloaded at Trainyard
New Locomotive train engine
New ambient lighting model
New monument lights
Added light switches to monuments
Added Flash bang grenade
Added Molotov cocktail
Updated layout of contacts page
Added server.clearugcentity convar to clear a piece of content (takes an entity id)
Added global.clearugcentitiesinrange to clear all content within a range of a position
Improved LOD system on modding prefabs from last month
Added Toggle ADS option
Improved performance when hitting resources
Improved performance when entering network range of NPC's
Improved performance when near underground tunnel entrances
Slightly improved rendering performance in monuments
Improved performance of UGC admin browser when lots of content is on a server
Added 6 new radio stations
Boom boxes connected to speakers should now more reliably play in sync
Increased maximum length of server radio stations list to 1024 characters (was 256)
Increased size of radio station picker
Show the genetics of plant clones being sold in vending machines (in-person and via drone)
Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area
Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb
Scrap Tea now yields more scrap and lasts longer
Underwater labs size decreased by up to 75%
Fixed tech tree path counter not working properly on T1 tech trees
Fixed demos failing to play if the local player died during recording
Fixed several mountables not properly showing the characters head moving while mounted
Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers
Fixed a long standing bug causing invalid projectiles when mounted to vehicles
Above-ground Work Cart train engine wagon-pulling power has been reduced
Added tiled cube prefabs for community map makers
Added chat filtering
Improved M39 DPS and recoil
Lowered F1 grenade fuse time to 2.5s (was 3.0s)
Shotgun slugs have reduced damage falloff
Achievement todo list is now disabled if game tips are turned off in the game options
Added a crosshair while free spraying with a Spray Can
Increased the default number of sprays per player (25 -> 40)
Can now Mute and Report players from the Contacts screen
Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
Added physical camera convars for the debug camera
Added camera info overlay command for the debug camera
Kayak now faces away from the player deploying by default
Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
(CUI) Add support for vertical overflow on Text components
Updated player inventory idle animation
Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
Updated generic loot crates with existing interaction sounds
Hapis Island: Added 3 new monuments
Jackhammer will hit hotspot every time without tap firing
Torch despawns after 30 seconds
Dropped backpacks will despawn after 30 seconds for rocks + torches
Streamer mode will hide map name in server browser
Can insert photos into mailbox
`benchmark_demo {demo}` command to run the benchmark on different demos
Can connect 'domain.com' without a port on the end
Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
Optimized bulk loading assets from bundles
Improved hide blood option
Added hurt flash disable option
m249 is slightly more aggressive
HMLMG recoil is more aggressive
Lowered HMLMG durability
Increased HMLMG crafting cost
Using scopes on weapons now increases their recoil
Reduced blur/blood effects
Accuracy bonus removed from the silencer
Fixed first shot while ADSing sometimes playing the non-ADS fire animation
Fixed missing deploy sound for combat knife
Fixed missing sounds for smoke grenades and supply signals
Fixed missing crosshairs and camera movement while first person spectating
Fixed smoke grenade effects not working correctly with first person spectating
Fixed horses not properly moving with elevators
Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
Fixed missing localization on progress bar when Hold to dismount is enabled
Fixed some deployable entities changing rotation every time they are selected on the belt
(CUI) Fixed some skin id's not loading correctly (PR#37)
Fixed some missing sfx on the Spray Can
Fixed an exploit when changing water quality
Fixed flashlights & laser needing to be turned on every time you equip them
Fixed exploit to steal attachments out of shop fronts
Fixed nodes & animals taking extra hits
Hapis Island: Fixed berries not spawning
Hapis Island: Fixed roadside spawns being overly scarce
Hapis Island: Fixed numerous other reported issues.
Fixed flashlights & laser needing to be turned on every time you equip them
Fixed exploit to steal attachments out of shop fronts
Fixed nodes & animals taking extra hits
Fixed animal headshots not playing hitmarker
Fixed exploit to let you keep last item in softcore
Fixed ability to shoot through armored window collider
Fixed exploit to keep shopfront standing when breaking wall frame
Fixed debris not created for walls on triangle foundations
Fixed research tables getting stuck researching
Updated recoil
Added Hit cross
Added directional hit markers
Added hit punch
Added Crosshair
Added Handmade LMG
Added extended Magazine
Added Spray Can Decal Pack
New covered work cart train
Added invisible spawnable loot prefabs for map makers
Added Scientists to the Launch Site monument
Added sidings to rail network
Parenting to an entity in a demo shot will now properly be recorded in the shot
Compound bow now loses less durability while held back
Reduced landmine size
Add "autofocus" option to input fields for Community UI
Improved performance when picking up resources
Jittery magnet crane rotation is smoother
Added SedanRail entity for admins. Spawnable only on rails
Horses now get the same speed boost on rail as they do on road
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
Added FPS counter configs to the options menu
Improved loading screen on ultra widescreen
Basic ammo types can now be crafted from the mixing table
Fixed some UI layout issues on the answering machine UI
Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
Fixed auto turret missing open/close UI sounds
Fixed footstep sounds always being barefoot sounds after changing to other footwear
Fixed cargo ship RHIB being unusable after server restart (RPC error)
Fixed cargo ship RHIB leaking fuel and storage entity after server restart
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
Fixed floating wooden barricade cover
Fixed invalid projectiles when shooting under low ceilings
recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.
Added rail network branch lines
Added above-ground trains
Added 4 type of train wagons
Improved client performance
Improved zipline placement and monument integration
Reduced network traffic of sprinklers watering large amounts of filled planters
(Community UI) Added support for natively showing item icons (thanks Mughisi)
(Community UI) Added support for read only and multi line InputFields (thanks shooter46)
(Community UI) Added support for the NeedsKeyboard component
(Community UI) Adding "needsKeyboard" to an InputField will block keyboard input only while that input field is focused
Improved and fixed several issues in collection of official server analytics
Improved rail and road foliage performance and visuals
SAM Site can no longer be damaged by bullet type damage
Reduce the chance of vehicle parts from junkpile_j
Fixed grenade launcher reload error when first person spectating
Fixed long ziplines disappearing when the player is at the end of the line
Fixed a bug that was disabling the performance budget of budgeted systems (lasers, walk animations, etc)
Fixed incorrect prevent building bounds when building around zipline wires
Fixed very long ziplines disappearing when a player was near the end of the line
Fixed several overly strict antihack configs resulting in unable to damage construction
(Community UI) Fix countdown not working (thanks Ailtop)
(Community UI) Fix RectTransform only being added when a graphic component is added (thanks Jake-Rich)
Fixed junkyard keycard not respawning
Fixed junkpile scientists not spawning
Fixed junkpile scientists not despawning