Список изменений:
- Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
- When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
- Safe temperature range starts at 10-25 degrees
- Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
- Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
- Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
- Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
- Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
- Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
- Increased several spawn rates in Sand Dunes
- Added yeti variants to Red Desert
- Shigis and yetis in Red Desert now drop strong animal pelt
- Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
- Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
- Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
- Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
- Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
- Gear items are now permanently amber protected
- Beretta 9mm has new visuals and attachments
- Beretta 9mm amber protection cost reduced (12 -> 7)
- Added many new fragments and rebalanced fragment tier assignments, point costs and stat values
- Fragment drop rates increased
- Adjusted Bor hitboxes so they are slightly easier to headshot
- Removed large no build area around ownership stakes that was previously used to reserve spawn space
- Campfires can no be placed in no build areas
- Extended no build and out of bounds to cover the entire wasteland area of the Mangatang
- Removed ground flint and ground log spawns from all biomes except the start desert
- Reduced blast furnace shaped iron cost (50 -> 30)
- Increased rare creature spawns
- Changed rare creature colors to be more obvious at a distance
- Increased meteor shower spawns and decreased yield
- Reduced iron tipped spear shaped iron cost (20 -> 10)
- Iron workbench changed into Titranium workbench
- Increased improvised bow pvp damage (20 -> 25)
- Gasoline is now crafted individually (was 5 at a time)
- Reduced storage locker shaped iron cost (40 -> 20)
- Disabled torch sounds
- Reduced Bor and Tokar spawn density around sand dunes landmarks
- Translations have been improved
- Fixed campfire temperature UI
- Fixed biome particle effects not playing
- Fix for Ultranium resource node's effect zone border stopping projectiles
- Fixed binary effect tooltip timer
- Fixed missing no build zones around town events
- Fixed emission map not showing on tokar
- Fixed Chemsuit mask removing players hair
- Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)
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Пиратский клиент HurtWorld 0.5.6.0 можно скачать по любой из этих ссылок:
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