All the industrial components are in, sorry for the delay but this was a ton of work.
It isn't the full simulated industrial system like electricity in Fortify, that would be a whole new DLC worth of effort. Instead of that, placing pipes is an addition to the electric upgrade DLC. Thank you to those who have supported me with that extra purchase.
Added industrial conveyor, crafter, splitter, combiner and storage adaptor.
The crafter and conveyor can be turned on/off and the conveyor has filter pass/fail toggles plus all the electric inputs are functional.
Added pipe placement with mesh pipes that have curved bends matching Rust.
Includes a collider check to prevent placing through building blocks and includes the "too close" length minimum. Planning on adding a joint counter and pipe flow materials soon.
Pipes also block building placement which can be ignored with allow overlap > blocks in placement options.
This will need more work, another reminder that the building block collider system needs some improvements.
only compatible(in/out) IO cubes show while using wire tool
minicopter mouselook limits increased
patched in the electric furnace shortly after the last update
updated small box and oil refinery model
fixed cupboards being flipped with copy-paste files