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Added variable distance culling for vehicles allowing much longer draw distances on active vehicles
Fixed mozzy playing startup sounds when coming into range even if flying
Added steam trading cards, emotes and profile backgrounds
Improved anti rock exploit detection, enabled killing of players who are detected as well as reporting to developers.
Added end tier Asylum body kit for roach
Added a grace period where removing construction items will give a full refund to make construction mistakes free.
Construction attachments now must conform to a tighter grid, no more stacking walls 100 deep.
Added starter base deployment item to help new players get their first real base started with less risk.
Added new entry level construction hammer which can't be used outside owned terrain (with the exception of foundations)
Large pass on localization across many languages
Rewrote how impact effects are synced to other players. You should see correct impact types and positions for all impacts not just your own.
Rebalanced Mozzy Rockets (Mining rockets no longer damage players, Increased the cost of mining rockets, Increased the cost of Avgas, Reduced explosion radius on mining rockets from 7 to 5 meters).
Increased equip time for AR and SMG weapons from 0.25 to 0.5 seconds
Reduced engine volume on ground vehicles
Added Starter Base deployable
Added console variable StartBaseLimit (default 5)
Fixed door sound glitches and re-enabled door sounds
Added unique sound to metal doors
Added new sounds for storage chest and locker
Fixed exit position check on Barra that was being used to get inside rocks
Players will now slowy drown if logged out in water
Extended bitstream pool size for higher pop servers
Optimized server ItemObject allocation
Reduced owrong seed yield
Reduced detcap drop rate
Reduced yield from meteor showers
Fixed incorrect fabricator window name
Fixed missing pillar colliders on some town events
Metal doors now have correct material config
Mozzy rotor sound be easaier to identify direction
Reduced client vram footprint
Fixed rare boars not spawning
Added slightly different sounds for all types of explosions, including distance fade effects
New coat of paint on the main menu
Removal ghost for construction hammer doesn't show in cells owned by other people
Updated the volume attenuation curve to fade more smoothyl
Change default music volume to be audible
Fixed being able to look into bases by building very high in the air
Fixed projecties being incorrectly denied (blue hit marker) when clipping close to wall edges
Refactored how loot drops during a helicopter crash. Now the mozzy corpse will collect all loot including player gear drops, amber claim and mozzy storage. Items will be dispensed on dissasembly. Death markers will only show where you died, not track your loot.
[MAP]Added 2 new town: Factory and Bandit Village replacing a bunch of duplicate towns
[MAP]Added NoBuilds back to the roads
[MAP]Added piers around the coast
[MAP]Patched a few Death Holes
[MAP]Fixed broken loot frenzy for jungle town events
Improved loot frenzy tier one loot
Fixed broken loot table in bandril
Improved protocol security
Reduced explosion audible distance
Fixed a bunch of sounds with the wrong falloff config (eg: pistol reload)
Fixed new animals having wrong name
Can no longer store heavy blocks in furnace
Fabricator should refund the correct item when wrenched now
GPU Queue should now have an effect again. Keep in mind it does affect latency and will make gunplay harder
Fixed description of item namer
Fixed totems drawing in front of walls sometimes
[SDK]Made map scaledown on build a configurable setting in level config
Added small iron door, small iron floor, iron triangle floor
Fixed protect all amber context menu not working if you had the exact amount
Fixed protect not being greyed out if you couldn't afford it
Fixed town events not showing up if you are already in the town when it starts
Fixed deep ocean biome freezing you regardless of if you were in water, now in boats and choppers you can keep mild gear on
Added 3 types of rockets (Mining, Combat and Raiding)
Added Iron Door
Added Iron Garage Door
Added Iron Floor
Added new teir of workbench: Fabricator
Added new metal Galvanite
Added Galvanite Pickaxe
Rebalanced how campfires work to not overheat you as much
Updated lighting in green biome
Added SAM sites around the map that fire at any occupied Mozzy where the pilot doesn't own the cell its in
Reduced the restrictions on territory control points heavily. Lockout is disabled, anything can now be built on them including beds and machines. Lastly nobuild surrounding them has been removed (might need to tweak this)
Extended territory control ownership system on islands to claim the entire island (and control of the SAM sites), he who controls the territory controls the whole island.