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Игра HurtWorld V2
1.0.0.6
Improved camera collision detection again to stop players peeking into bases
Fixed construction placement validation volumes on several construction pieces
Fixed some layout issues in clan UI
Added an extra player volume to sleepers so construction validation checks against them are identical to players
Items with durability can no longer be recycled
Halved Beretta 9mm Pistol fire rate
Fixed players occasionally respawning at vehicles instead of their chosen respawn point
Added a vertical offset to crash vehicle camera to stop it colliding with the ground when rolling (makes camera much smoother when crashing)
Fixed ammo UI being cutoff for some languages
Fixed Mozzy claiming not consuming the amber cost
Fixed Mozzy sounds playing at incorrect times
Big improvements to targeted DDOS attack protection
Fixed Emote crouch bypassing stand up check and being used to get into rocks
Permanent fix for OSX crash from network API bypass
Item invalidation / creation no longer allocates a ton of serverside allocations
Removed a ton of redundant map marker network objects
Ported object event subscriptions away from delegates to reduce allocations
Reduced max CPU usage of weather systems and spawn director
Added a heavy storage rack for storing heavy slot items
Improved DDoS protection
Added MinSpikeDebugTime console setting that will configure how often warnings for long frames will be output. Defaults to 5 seconds, will output a warning whenever a frame takes longer than the time (in seconds). If profiling server performance, a value of 0.5 should provide some good insight. We are curious what the max these spikes get up to on community servers
Added invert pitch option toggle for helicopters
Fixed in game changelog not showing properly
Improved positioning of owrong and bandage items
Improved entity update tick timing when in low performance situations (should improve smoothness and consistency when running FPS less than twice the tick rate)
Added handling for EAC shutdown error preventing servers from shutting down and restarting smoothly
Fixed an issue with MacOSX version not being able to connect to servers
World item generation refactored and performance improved (should help with item falling through world issues)
Mozzy chassis can now be recolored and will accept Mozzy paint masks
Improvised bow can now be recolored
Improved camera near clipping plane collision detection (fixes being able to peek into bases by placing your camera at strange angles in third person perspective)
Fixed race condition in server interaction blast casts
Reduced memory allocations resulting in more consistent performance
Deferred spawn system no longer starves players that joined the game late of entity spawns
Removed Low Ram Mode from launch options and added to options menu
Added automatic Low Ram detection
Fixed options not saving on restart
Heavily optimised meteor showers and cargo plane network traffic
Removed nonsense numbers from "debug 1" text
Removed a ton of useless server debug messages
Server is now forced to use low ram mode
Crunched a bunch of level textures that didn't need to be high res
Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console
Added Low Ram Mode as launch option
Disabled turning off EAC
Beds can now be placed without build rank on clan ownership cells if you are part of the clan
Added ping indicator in debug text (f1 -> debug 1)
Fixed door costs being out of sync with UI
Fixed issue where vehicle chassis spawning inside towns would later be automatically removed
Fixed vehicle map marker tracking not updating properly
Fixed handcrafting window not always opening as a fallback for the interaction tabs
Player character customisation is now updated before respawning (fixes gear visuals from the wrong gender being applied)
Removed vehicle protection fragments from all loot trees
Roaches are now properly immune to explosive damage
Vehicle chassis spawning outside of towns can now also spawn as Goat chassis
Rearranged bow visuals so all bows are using the new PBR style
Added new recipe to craft bark into wood planks
Updated hatchet and axe visuals
Iron axe is now customizable (colorable)
Reduced bandage crafting cost
Reduced vehicle paint mask drop rates
Rebalanced military town gun rates so pistols are more common and AR15s and AWMs are rarer
Goat chassis spawn chance increased to be higher than Roaches and Kangas
Vehicle town loot crates have a higher chance of spawning Goat loot than other types
Slightly increased vehicle town chassis respawn rate
Improved loot in airdrops and town events
Vehicle beacons have been removed
Kangas, Roaches and Goats can no longer be destroyed (they can still be disassembled though)
Claimed vehicle inventories are no longer locked
Vehicle wheels can be destroyed again
Scrap has been removed
The vehicle crafter has been removed
The vehicle wrench is now crafted from the wood workbench
Claiming a vehicle will first unclaim any current claims of the same type
Map tracking added for claimed vehicles in close proximity
Emission is now animated and controlled by power for campfire, firepit and blast furnace
Added town loot spawns to all town event locations
Large mining rocks that can only be mined with explosives can now fall from meteor showers in the snow and red desert biomes
Dynamite is now craftable from titranium workbench
New coal model
Hair added to most hat models
Lower LODs created for many assets
Item icons updated
World item scales updated
Clan creator visuals updated
Blast furnace flame particle position lowered
Interaction tabs now fallback to handcrafting window when no other left hand side window is open
Improved Nullius' shorline
Fixed group id pooling issue (fixes map marker issues)
Stopped player ragdolls colliding with loot boxes to improve ragdoll consistency
Vehicles can now only power on when the drivers seat is occupied
Territory control zones now reset their build restrictions when captured
Updated gearbox and engine names to include vehicle types
Wheels, gearboxes and engines will now be added to loot on vehicle disassembly rather than being destroyed
Fixed several broken ladders in town events
AR15 ironsight ads fov set to 75%
Changed mini rank for authorizing on clan totem or capturing a territory marker to recruit (was officer)
Vehicle disassembly loot rebalanced
Increased rare creature spawn rates