HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Improved camera collision detection again to stop players peeking into bases
  • Fixed construction placement validation volumes on several construction pieces
  • Fixed some layout issues in clan UI
  • Added an extra player volume to sleepers so construction validation checks against them are identical to players
  • Items with durability can no longer be recycled
  • Halved Beretta 9mm Pistol fire rate
  • Fixed players occasionally respawning at vehicles instead of their chosen respawn point
  • Added a vertical offset to crash vehicle camera to stop it colliding with the ground when rolling (makes camera much smoother when crashing)
  • Fixed ammo UI being cutoff for some languages
  • Fixed Mozzy claiming not consuming the amber cost
  • Fixed Mozzy sounds playing at incorrect times
  • Big improvements to targeted DDOS attack protection
  • Fixed Emote crouch bypassing stand up check and being used to get into rocks
  • Permanent fix for OSX crash from network API bypass
  • Item invalidation / creation no longer allocates a ton of serverside allocations
  • Removed a ton of redundant map marker network objects
  • Ported object event subscriptions away from delegates to reduce allocations
  • Reduced max CPU usage of weather systems and spawn director
  • Added a heavy storage rack for storing heavy slot items
  • Improved DDoS protection
  • Added MinSpikeDebugTime console setting that will configure how often warnings for long frames will be output. Defaults to 5 seconds, will output a warning whenever a frame takes longer than the time (in seconds). If profiling server performance, a value of 0.5 should provide some good insight. We are curious what the max these spikes get up to on community servers
  • Added invert pitch option toggle for helicopters
  • Fixed in game changelog not showing properly
  • Improved positioning of owrong and bandage items
  • Improved entity update tick timing when in low performance situations (should improve smoothness and consistency when running FPS less than twice the tick rate)
  • Added handling for EAC shutdown error preventing servers from shutting down and restarting smoothly
  • Fixed an issue with MacOSX version not being able to connect to servers
  • World item generation refactored and performance improved (should help with item falling through world issues)
  • Mozzy chassis can now be recolored and will accept Mozzy paint masks
  • Improvised bow can now be recolored
  • Improved camera near clipping plane collision detection (fixes being able to peek into bases by placing your camera at strange angles in third person perspective)
  • Fixed race condition in server interaction blast casts
  • Reduced memory allocations resulting in more consistent performance
  • Deferred spawn system no longer starves players that joined the game late of entity spawns
  • Removed Low Ram Mode from launch options and added to options menu
  • Added automatic Low Ram detection
  • Fixed options not saving on restart
  • Heavily optimised meteor showers and cargo plane network traffic
  • Removed nonsense numbers from "debug 1" text
  • Removed a ton of useless server debug messages
  • Server is now forced to use low ram mode
  • Crunched a bunch of level textures that didn't need to be high res
  • Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console
  • Added Low Ram Mode as launch option
  • Disabled turning off EAC
  • Beds can now be placed without build rank on clan ownership cells if you are part of the clan
  • Added ping indicator in debug text (f1 -> debug 1)
  • Fixed door costs being out of sync with UI
  • Fixed issue where vehicle chassis spawning inside towns would later be automatically removed
  • Fixed vehicle map marker tracking not updating properly
  • Fixed handcrafting window not always opening as a fallback for the interaction tabs
  • Player character customisation is now updated before respawning (fixes gear visuals from the wrong gender being applied)
  • Removed vehicle protection fragments from all loot trees
  • Roaches are now properly immune to explosive damage
  • Vehicle chassis spawning outside of towns can now also spawn as Goat chassis
  • Rearranged bow visuals so all bows are using the new PBR style
  • Added new recipe to craft bark into wood planks
  • Updated hatchet and axe visuals
  • Iron axe is now customizable (colorable)
  • Reduced bandage crafting cost
  • Reduced vehicle paint mask drop rates
  • Rebalanced military town gun rates so pistols are more common and AR15s and AWMs are rarer
  • Goat chassis spawn chance increased to be higher than Roaches and Kangas
  • Vehicle town loot crates have a higher chance of spawning Goat loot than other types
  • Slightly increased vehicle town chassis respawn rate
  • Improved loot in airdrops and town events
  • Vehicle beacons have been removed
  • Kangas, Roaches and Goats can no longer be destroyed (they can still be disassembled though)
  • Claimed vehicle inventories are no longer locked
  • Vehicle wheels can be destroyed again
  • Scrap has been removed
  • The vehicle crafter has been removed
  • The vehicle wrench is now crafted from the wood workbench
  • Claiming a vehicle will first unclaim any current claims of the same type
  • Map tracking added for claimed vehicles in close proximity
  • Emission is now animated and controlled by power for campfire, firepit and blast furnace
  • Added town loot spawns to all town event locations
  • Large mining rocks that can only be mined with explosives can now fall from meteor showers in the snow and red desert biomes
  • Dynamite is now craftable from titranium workbench
  • New coal model
  • Hair added to most hat models
  • Lower LODs created for many assets
  • Item icons updated
  • World item scales updated
  • Clan creator visuals updated
  • Blast furnace flame particle position lowered
  • Interaction tabs now fallback to handcrafting window when no other left hand side window is open
  • Improved Nullius' shorline
  • Fixed group id pooling issue (fixes map marker issues)
  • Stopped player ragdolls colliding with loot boxes to improve ragdoll consistency
  • Vehicles can now only power on when the drivers seat is occupied
  • Territory control zones now reset their build restrictions when captured
  • Updated gearbox and engine names to include vehicle types
  • Wheels, gearboxes and engines will now be added to loot on vehicle disassembly rather than being destroyed
  • Fixed several broken ladders in town events
  • AR15 ironsight ads fov set to 75%
  • Changed mini rank for authorizing on clan totem or capturing a territory marker to recruit (was officer)
  • Vehicle disassembly loot rebalanced
  • Increased rare creature spawn rates
Сверху