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Added amber protection information to item tooltips
Vehicles now cost amber to claim
The driver of a vehicle now receives an alert if the self destruct timer is activated
Added bow redraw speed stat to improve bow reload times
Added bow redraw fragments
Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up
Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations
Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag
Buffed AWP pvp damage (50 -> 70)
Buffed Iron Axe pvp damage (25 -> 35)
Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty)
Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked
Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear)
Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view
Vehicle airdrops have been made 100% accurate
Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne
Improved handling of player name validation
Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry
Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in)
Made item context menus more robust
Fixed Roach and Kanga engines appearing black
Fixed an issue where vehicle health could fail to sync in vehicle UI
[SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox
[SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly
[SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work
Vehicle panels are permanently attached to chassis once again
Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead
Players can now claim a vehicle of each type (goat, kanga, roach)
Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds.
Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed
Players can self destruct vehicles they own, this timer can be started from the character options window
The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat
Vehicle disassembly wrench added to vehicle crafter
Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead
Removable vehicle parts can now be dismantled into scrap
Added vehicle protection and fuel efficiency fragments
Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer
Vehicle window now displays the chassis item so it can be recolored and masks can be applied
Added tooltip for mask storage to show what mask is applied to an item
Vehicle panels are now customisable (colorable) and are colored separately
Vehicle air drop accuracy massively increased
Recurve and fibreglass recurve bows can now be recolored
Updated vehicle air drop beacon graphics
Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase)
Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle
Removed random customisation for AR15s and AWMs, these items will now always start with their default look
Removed random customisation for vehicles, vehicles will start out with a default look
Increased effect of traction stat + baseline traction increased for all vehicles
The kanga and goat are now more forgiving and harder to crash.
Fixed an issue where vehicle chassis were failing to pass their assigned mask onto the other vehicle attachments
Fixed an issue with spawn mutators trying to incorrectly create items when loading from a saved game
Interactions are no longer blocked by ragdolls (can now loot items through a creatures/players corpse)
The vehicle crash system has been made more robust by the addition of extra spawn safety checks before initiating the crash, if these fail the player will be
killed instead
Fixed shack map markers not being loaded properly on server restart
Updated rare creature colours
Beds can now be rotated during placement
Added 2 extra storage slots to the camping backpack
Improved pistol ironsight icon poses
Ironsight attachments now use the hardcase for their world item representation
Massively improved network performance when syncing binary effects to proxies
Added several safety checks and additional debug data into item serialization
Fixed stat modifiers not displaying on several items tooltips
Fixed error related to ammo storage on player disconnection
Item masks no longer destroy themselves on client when applied
Fixed a sync issue with non-standard world items
Fixed an issue with how stat effects were being bound to projectiles
Updated Unity to 5.6.6f2 (SDK users, please update Unity to 5.6.6f2)
Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
Safe temperature range starts at 10-25 degrees
Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
Increased several spawn rates in Sand Dunes
Added yeti variants to Red Desert
Shigis and yetis in Red Desert now drop strong animal pelt
Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available.
Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once
Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent
When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item
Item attachments are no longer consumed when placing a new attachment in an occupied slot
Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle
Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun
Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed
Bloom is now active in the icon rendering system when enabled in graphics options
Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message
Fixed a bug where amber protected items could be destroyed during an unexpected server restart
Fixed emission not being initialized properly from mesh attachments in uber shader
Fixed dynamite icon not rendering properly
Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.)
Fixed an issue where new vehicles from beacon drops would already be claimed
Fixed a bug where Ultranium resource nodes were not applying radiation
Fixed a bug where Ultranium resource nodes had the wrong collider
CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
Fixed Gun Recoil Fragment applying the wrong stats
Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed