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Overhauled interaction UI to allow multiple touches on client and clicking through available interactables
New Clans System
Clan Totem
Doubled amber drop chance
Increased iron drop rate
Increased wood drop rate
Automatic drill machine visuals updated
Blast furnace visuals updated
FPS arms updated
Removed default attachments from AR15 and AWM loot tables
Map marker performance increased
FR18 Jacket Silencer and Locus Scope are now supported by the Camouflage mask
BoltAction guns (FR18 and AWM) now require a bolt pull on first equip before firing
FoV in options is now set as horizontal FoV, FoV max increased to 110
Sighted zooms are now calculated as a % of base FoV rather than an explicit number
Console command 'setres' format has changed to 'setres <resolutionIndex> <fullscreen true/false>', console command 'reslist' will show compatible resolution list
Fixed a bug in ItemCustomisationWindow where if an item with multiple redundant SkinnedMeshAttachmentConfigurations could throw exceptions if there were at least 3 custom pixel index conflicts.
Improved third person camera line of sight check
Weather systems now have a longer falloff area at their edges
World items are now forced asleep after 10 seconds
AWM and AR15 scale adjusted
Improved performance of vehicle health sync
Activated GPU instancing for several environmental assets
Improved uber shader performance when backfaces are culled
Fixed incorrect removal ghost on Titranium workbench
Fixed incorrect low LODs on Iron Ore resource node
Fixed incorrect name display when looking at someone elses bed UI
You can now delay the bolt pull on the AWM and FR18 by holding the fire button, this lets you watch the bullet drop to help you sight in long distance shots
Added camoflague mask for all guns
Added 12x scope for AWM
Removed add pocket fragments
Removed zoom amount fragments
Added bow scatter shot fragment
Removed bow extra shot fragment
AWM pvp damage increased (70 -> 85)
AWM bolt pull time increased (1 -> 1.75)
AWM Default scope is now 6x zoom
Removed global accuracy modifier and stat
Rebalanced accuracy for AR15, sighted accuracy starts higher than before but starts to bloom after a few shots (was previously constant small inaccuracy no matter what when sighted), hipfire now blooms out faster. First sighted shot is now perfectly accurate.
Reduced projectile speed for AR15 and Shotgun
Increased projectile speed for AWM
AR15 arctic pelt cost changed to strong animal pelt
Reduced Titranium Workbench cost
Airdrops now perform a line of sight check before destroying themselves due to timeout (airdrops should no longer despawn in front of players)
Increased reload and bolt pull audio falloff (gets quieter earlier)
Buffed thermal protection fragments (minor 4 -> 6, major 6 -> 9, mega 7 -> 11)
Buffed health regen fragments (minor .1 -> .15, major .15 -> .22, mega .17 -> .25)
Zoom amount stat so it now directly sets zoom level (ie. zoom level 2 = 2x zoom)
Zoom levels are now calculated as multiplier of FOV setting from options configuration (was multiplier of 60 FOV)
Increased vehicle and ragdoll maximum angular velocity
Fixed a bug where the camera wouldn't collide with some level geometry
Bolt actions no longer try to chamber a new bullet when sprinting
Fixed error when opening/closing a door without a sound
Reassigned open/close sounds for windows
Fixed a bug where equip stats could get out of sync between server and client
Fixed incorrect footsteps sounds playing based on contact material
Bolt pull audio now scales with bolt pull speed
Vehicle fuel consumption can no longer be reduced below 1
Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks)
Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients
Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again)
Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary)
Added Jacket and Bomber Jacket as new vanity items
Added Machine Wrench to Titranium Workbench recipes
Reduced toxin build up rate from Mondinium resource nodes
Added line of sight checks to resource nodes so they should no longer despawn in front of a player
Fixed incorrect material assignment on Titranium Workbench (wood -> metal)
Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled
Heatproof Mining Drill can now only be placed in the Red Desert
Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground)
Improved physics performance (server and client)
Fixed several console commands throwing errors when invoked during server start up
Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue
Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server
Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat
Fixed an issue causing featured servers not to appear in the server browser as featured