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Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
External Structures now take 1.5 seconds to deploy
Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
Added Shovel (Currently not useable, for future implementation)
Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
Added option to show death marker on compass (can be disabled in UI settings)
Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
Added option to have map button as toggle instead of hold
Reduce server side entity counts by selectively spawning Planner entities
Add a tooltip on the hostile indicator in the inventory
Improved behaviour of doors and gates when hitting vehicles while animating
Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
Improved client performance when excessive amounts of Laser Lights are deployed
Improved client performance when the player is getting shot
Improved client performance in the Main Menu
Improved server Industrial performance on some complex Conveyor setups
Refreshed visuals on loot barrels and some background props
Ladder hatches can be repaired without ladders
Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
Legacy Shelters are now easier to place
Doors, hatches and embrasures can now be rotated while being deployed using R
Warning popup when logging out in a safe zone
Increased all plants ripe stage duration from 4h to 14h
Launch site monument static SAM sites will no longer shoot down MLRS rockets
Eoka more likely to shoot after every failed strike
Reduced memory footprint for textures, shaders and meshes
Improved texture quality
Weapon Racks can now hold Instruments
Updated rocket launcher handling sounds
Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
Fixed incorrect repair costs for Auto Turrets
Fixed team markers being mis-aligned while using Night-Vision Goggles.
Fixed player clothing sometimes not updating properly when scrubbing in a demo file
Fixed Bar Doors sometimes loading in the incorrect orientation
Fixed being able to deploy other entities onto a specific Rustige egg
Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
Fixed ‘teleport2marker’ command not working when assigned to a key
Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
Fixed player being incorrectly dismounted from rowboat
Fixed animals camping the Legacy Shelter
Fixed NRE whilst reloading and swapping weapons
Ensured all neon signs now stack to 5
Fixed unpowered turrets turning on their attachments
Fixed Legacy Shelter grass displacement not working properly on certain terrains
Fixed third person speargun being offset when held, and when holstered
Fixed missing bottom on the Storage monitor
Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
Fixed Scientists sometimes dying to Cacti
Fixed EAC backend auth issue kicks
Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.