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Патч для обновления Rust версии:
2553/15023547(15.07.2024)
до версии 2555/15223417(1.08.2024)
Tin Can Alarm
Shockbyte Tool Cupboard skin
Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
Патч для обновления Rust версии:
2548/14622975(6.06.2024)
2551/14933890(4.07.2024)
2552/14951643(6.07.2024)
до версии 2553/15023547(15.07.2024)
Dynamic NPC Vendor pricing
Creative Mode
Handcuffs
Prisoner Hood
Added motorbikes
Патч для обновления Rust версии:
до версии 2548/14622975(6.06.2024)
Seismic sensor
Wire slack
If a codelock is locked, the "last used" button enters the code 250% faster than before
Bone fragments are now compostable into fertiliser at a ratio of 4:1
Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
Патч для обновления Rust версии:
до версии 2547/14256012(3.05.2024)
Upgraded to Harmony 2
Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
External Structures now take 1.5 seconds to deploy
Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
Патч для обновления Rust версии:
до версии 2546/13950655(4.04.2024)
Harbor monument reworks
Cargo Ship docking
Bradley Scientists will now help defend it
Patrol Helicopter reworks and improvements
IO entities snapping
Saturation Tube for Large and Small oilrigs, including new CCTV station.
New Seed and Mushroom World Models
Ping estimation in server browser
Added minigun
Added military flame thrower
Tool cupboard upkeep timer now in realtime
Increased counter max target number from 100 to 999
Reversed RAND switch behavior, passes power when on and resets to off
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
Updated smart switch guide mesh
Vendor UI now closes automatically when map is closed
Vendor name is now shown again on hover of single vendors
Updated patrol helicopter map tooltip name
Improved overgowth foliage at monuments
More props and structures react to the snow biome in monuments and will display a snow variant
Updated Head Bag World Model to use a Bloody Texture
Prevent stashes from networking while underground
Fixed being able to build close to Oil Rig/out in deep ocean
Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
Fixed missing colliders on tutorial island
Fixed incorrect information on Tutorial tag tooltip in server browser
Fixed tutorial tag appearing incorrectly aligned in loading screen
Fixed some tutorial Island text not localizing correctly
Fixed tutorial achievements not unlocking correctly
Fixed some tutorial popup videos not appearing after the player dies during the tutorial
Tutorial island server performance improvements
Fixed opening inventory causing large lag spikes after opening large amount of vending machines
Fixed attachments being right clicked onto weapon instead of into backpack
Fixed clothing being worn instead of right clicked into backpack
Fixed items not being right clicked from backpack -> vending machine
Fixed full server demo error when running with `-nonetworkthread`
Fixed backpack UI being stuck on screen after opening & closing backpack
Fixed a particular water pump IO configuration that could degrade server performance
Fixed electrical deployables being offset when placed
Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
Fixed memory cell draining battery on both sides instead of from the active output
Fixed electrical branch draining power when nothing is connected to its branch out side
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
Fixed auxiliary inputs/outputs draining power unnecessarily
Fixed memory cell draining battery on both sides instead of from the active output
Fixed memory cell power passthrough being shown on both outputs instead of on the active one
Fixed counter power passing power through when under their target value
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
Fixed wire tool not clearing active wire when right clicking
Reduced the slight delay in showing UI passthrough value when looking at an IO entity
Fixed timer time not editable until powered
Fixed pressure pads blocking power passthrough for a bit when triggered
Fixed industrial combiner deployable on self
Fixed button deployable on the side of other components
Fixed electrical flasher light and siren light having no emission when on
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
Fixed switch and smart switch green/red lights feedbacks
Fixed ceiling lights being powerable using only 1 power instead of 2
Fixed storage monitor missing deploy guide
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
Fixed stacking small sign exploit
Fixed microphone stand typo
Fixed weapon racks being able to be deployed underwater
Fixed patrol helicopter not exploding when hitting the water
Fixed patrol helicopter getting locked in an orbit around a non existent target
Fixed patrol helicopter staying on the map when it's being told to retire
Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
Disabled Easter Event
Патч для обновления Rust версии:
до версии 2524/13672684(7.03.2024)
New Tutorial Island
Night Light
Item Store skins now show a 3D preview of the item
Checking vendor stock is now done in a dedicated window
Attack Helicopter driver's seat now has small LED lights indicating rocket and flare readiness
Attack Helicopter flares are now limited to one use every 30 seconds
Improved colors when assigning a player bag or turret auth to better reflect if they are teammate, friend or player on server
Workshop editor now has a toggleable light
Loot barrels visual improvement with corresponding decals (fuel, goods, etc.)
Added ESPCanvas.DisplayDistanceMultiplier, to modify the distance at which nameplates become visible
Improved nameplates client performance
Clothing slots now show what clothing will be replaced when equipping something
Binoculars now have an included rangefinder
Sled no longer requires high quality metal to craft or repair
Backpack UI now fades in and out when opening
Shader memory footprint reduced by an additional ~30%
Fixed hp flickering when spectating players
Fixed pipe tool resetting industrial pipe when unequipping & re-equipping the pipe tool
Fixed turrets shooting through frontier foundations
Fixed weapons very rarely becoming unequippable after looting it from a backpack
Fixed case where Auto Turret interference limits weren’t being processed correctly and causing a memory leak on the server
Fixed Large Backpack missing from Industrial Conveyor filters
Metal detector can no longer be used in safe zones
Fixed CNY spear weapon rack alignment
Fixed keycards held by other players always appearing green
Fixed microphone stand incorrect power usage display in the UI
Fixed upkeep resources cost texts being too large
Fixed map markers flashing when player is downed
Fixed map not opening when downed if using the new toggle map option
Fixed roof clipping exploits when seating in sofas and chairs
Fixed items being able to be crafted with a broken ingredient (eg stone spears being made with a broken wooden spear)
Fixed an NRE caused by vending machine screen fade out
Fixed transparent/glass modding cubes not visible
Fixed firefly artifacts blowing up bloom on glass modding cubes
Fixed player preview being affected by sun/moon directional light
Default nudity changed from uncensored to pixelated
Патч для обновления Rust версии:
до версии 2519/13334348(1.02.2024)
Added Metal detector item
Added Small Backpack
Added Large Backpack
Added Shovel (Currently not useable, for future implementation)
Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
Added option to show death marker on compass (can be disabled in UI settings)
Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
Added option to have map button as toggle instead of hold
Reduce server side entity counts by selectively spawning Planner entities
Add a tooltip on the hostile indicator in the inventory
Improved behaviour of doors and gates when hitting vehicles while animating
Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
Improved client performance when excessive amounts of Laser Lights are deployed
Improved client performance when the player is getting shot
Improved client performance in the Main Menu
Improved server Industrial performance on some complex Conveyor setups
Refreshed visuals on loot barrels and some background props
Ladder hatches can be repaired without ladders
Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
Legacy Shelters are now easier to place
Doors, hatches and embrasures can now be rotated while being deployed using R
Warning popup when logging out in a safe zone
Increased all plants ripe stage duration from 4h to 14h
Launch site monument static SAM sites will no longer shoot down MLRS rockets
Eoka more likely to shoot after every failed strike
Reduced memory footprint for textures, shaders and meshes
Improved texture quality
Weapon Racks can now hold Instruments
Updated rocket launcher handling sounds
Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
Fixed incorrect repair costs for Auto Turrets
Fixed team markers being mis-aligned while using Night-Vision Goggles.
Fixed player clothing sometimes not updating properly when scrubbing in a demo file
Fixed Bar Doors sometimes loading in the incorrect orientation
Fixed being able to deploy other entities onto a specific Rustige egg
Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
Fixed ‘teleport2marker’ command not working when assigned to a key
Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
Fixed player being incorrectly dismounted from rowboat
Fixed animals camping the Legacy Shelter
Fixed NRE whilst reloading and swapping weapons
Ensured all neon signs now stack to 5
Fixed unpowered turrets turning on their attachments
Fixed Legacy Shelter grass displacement not working properly on certain terrains
Fixed third person speargun being offset when held, and when holstered
Fixed missing bottom on the Storage monitor
Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
Fixed Scientists sometimes dying to Cacti
Fixed EAC backend auth issue kicks
Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
Патч для обновления Rust версии:
2515/12900668(7.12.2023)
2515/12911032(8.12.2023)
до версии 2516/13091667(4.01.2024)
Various behaviour and performance improvements to the new server-side ragdolls
Fixed dropped items occasionally falling through Cargo Ship
Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
Fixed submarines being able to fire torpedos through very thin walls if right up against them
Патч для обновления Rust версии:
2511/12603577(2.11.2023)
2515/12510696(7.12.2023)
до версии 2515/12911032(8.12.2023)
Player corpse ragdolls can now collide with all vehicles in the game
Added Pinata
Added Confetti Cannon
Added radiation to Oil Rig
Added Legacy Shelter
Added M4 Shotgun
Added Legacy Furnace
Birthday event now runs for over a week (7th of December to 16th of December inclusive)
Birthday Hat now randomises between 8 colours
Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
Added search bar for keybinds
Changed model of heli crate from military to elite crate
Added "deployable" filter category to industrial conveyor
Changed HBHF from radial menu to user-friendly dialog
Optimized team update server performance for high player count servers
Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
Don't show compass when the map is open
Show server's version in F8 menu
Show drone's id when selected in your inventory
Increased stacksize of HBHF from 1->5
Increased despawn from 5->20min (basic tea)
Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
Increased despawn from 5->60min (diesel, spas12, pure tea)
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
Made an experimental setting for GC Buffer
Made car lifts able to be picked up
Bandages now revive downed players in the same way a syringe does
Fixed player corpses sometimes stretching unnaturally
Fixed player corpse interaction not always lining up perfectly with the visual corpse
Can no longer loot floating corpses from inside a submarine
Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
Fixed Vampire Stake worldmodels missing a highlight
Fixed two MGL’s dropping on one of the Advent Calendar days
Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
Fixed PTZ cameras repairing themselves when picked up
Fixed Electrical Switches not calculating passthrough correctly
Fixed mounted Trophies not respecting streamer mode
Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
Fixed multiple popups appearing on top of the Health Bar when using Teas
Fixed Head Bags getting a power icon after being placed in a Horse storage
Fixed Fish Trophies sometimes appearing mid animation
Fixed button to hide team leader's map markers not working
Fixed exploit to float concrete barricade above wall with a floor
Fixed inability to enter main code after authing as guest
Fixed desync in center of the map on certain servers due to industrial
Fixed binds repeating
Fixed modded servers not working with tags in cached browser
Fixed exploit to connect two TCs together with a wall
Fixed dropped item container showing the name "james" in streamer mode
Fixed "ent setgrade" not working with grades (brick, adobe, etc)
Fixed sprinkler wasting water when not watering 1,3 or 5 planters
Fixed server not saving ownerid immediately after adding / removing it
Prevent setting max fps below 20
Prevent storing rockets in turret
Fixed waterguns not correctly applying the last burst of water
Junkpiles will no longer spawn under boats
Horses will no longer hover if they're standing on a junkpile when it despawns
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
Made large furnaces, oil refineries and water catchers unable to be shot through
When inside a tugboat with privilege: 'Building Privilege' will now be displayed
Патч для обновления Rust версии:
2509/12510696(23.10.2023)
до версии 2511/12603577(2.11.2023)
Train signals in the underground train tunnels are now functional
Above and below rail linking
Wire tool Reconnect
New Item Fish Trophy - Frontier Base Decor Pack DLC
New Item Hunting Trophy - Frontier Base Decor Pack DLC
New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
New item Wanted Poster - Frontier Base Decor Pack DLC
New item Torch Holder - Frontier Base Decor Pack DLC
New item Rocking Chair - Frontier Base Decor Pack DLC
New item Frontier Planters - Frontier Base Decor Pack DLC
New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
New item Storage Barrels - Frontier Base Decor Pack DLC
Planters can now be picked up with a hammer
Graphics quality slider has been replaced with a dropdown
Dropped items no longer fall through vehicles
Can refill jackhammer in repair bench
Added ability to autoskin items by holding shift while right clicking into repair bench
Increased slots per horse saddlebag from 6->12
Horse storage loot panel seperated from horse equipment & stats
Added IO port to spooky speaker
When using laser attachment with scope, the laser is now always centred
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
Improved team invites often not sending
Improved turret server side performance
Added 'client.showsashes true/false' client command to hide sashes - admin only
Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
'refillvitals' now removes radiation - admin only
Updated skin bundles
Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
Fixed Acoustic Guitar skins not appearing in 3rd person
Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
Fixed ammo count not showing in weapons outside hotbar
Fixed fish trap allowing any item
Fixed Vehicles taking no damage when hitting certain surfaces
Fixed exploit to loot sleepers & corpses in safezone
Fixed codelock RPC not working when on the opposide side of a double door
Fixed team invite not working consistantly
Fixed crafted amount resetting each time you click "craft"
Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
Fixed single armoured doors open delay
Fixed single wooden door opening delay
Fixed m249 glove clipping issues
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
Fixed Electrical Branch missing lights at night
Fixed Root Combiner missing lights at night
Fixed craft amount resets to "1" each time you craft
Fixed lighting torch underwater
Fixed poor performance when using cached browser
Fixed Brick Skin Roof not casting any shadows
Fixed "Brutalist Triangle Roof pixel gap"
Halloween event disabled
Global rendering disabled