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Added support for tag filtering to the server browser
Added new in game music
Added 14 new world models
Updated loading screen
Improved arm and body visuals on some vehicles
Improved 3rd person keycard animation
Can no longer reskin doors that are open
Can now switch to and from Ice Rifle skin regardless of ammo or attachments
Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
Restricted how far a player can alt look up when looking down
IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
Removed slot 8 input bind
Renamed slot 7 input bind to "Holster Item"
When opening the inventory the currently equipped belt item will automatically be selected
Modular cars take 4x longer to decay
Increased local player voice volume when recording a cassette
Junkyard magnet crane is more stable to drive
Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
Large furnace now provides a small amount of heat and comfort
Added BuildingDark and BuildingVeryDark volumes for map makers
Polar bear should no longer migrate to warmer climates
Horses now trigger pressure pads
Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
Fixed some out of date radio stations
Fixed phantom footsteps continuously playing
Fixed incorrect sfx footsteps playing
Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
Fixed magnet crane arm movement speed slowing down at low server framerates
Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
Fixed magnet crane treads sometimes animating in the wrong direction when turning
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
Fixed a sleeper loot exploit
Fixed CCTV clipping exploit
Fixed BBQ looting exploit
Fixed pickle jar desc typo
Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
Fixed missing passthrough name on DLC industrial wall lights
Fixed oil hunt mission reward only being 50 scrap
Arctic base snowmobile no longer comes with 20 low grade fuel
Arctic base snowmobile garage no longer spawns puzzle loot
Failed code lock entry for after 8 failed attempts now locks out user for 15mins
Exposed bear, boar and chicken populations in Server Admin UI
Increased human AI line-of-sight responsiveness.
Compound Bow moved to T1 Techtree
Compound Bow loses condition while drawn back
Reduced NVG grain and overlay intensity
Fish can now be sold for more scrap at fishing village exchange
MP5 NPC drop chance lowered
Watch tower decay, health and craft time higher
Table item craft no longer need metal fragments
Higher forest density
TechTree T2 electricity and car parts now on a separate branch
[MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
[MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
[MLRS] The MLRS UI now supports characters from other languages.
[MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
[MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
Fixed skull rock skin missing sound effects
Fixed case where ammo would be lost when an auto turret reloads a weapon
Animals no longer continue to attack player corpses.
Animals will no longer attack players inside modular vehicles.
Fixed desync exploit abused by some private hack providers
Fixed gap exploit abused by a large number of hacks
Fixed missions UI enabled on first open and requiring double click to close
Fixed some mission typos, incorrect text and wrong reward amounts
[MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
[MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
Fixed SAM sites not shooting hot air balloons anymore
The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.