Rust

Патч Rust 2590>2592

Патч для обновления Rust версии:
  • 2567/16321148 (7.11.2024)
до версии 2570/16644001 (5.12.2024)
  • Modular Car Radios
  • Added 24x7 Bandit Town and Fishing Village radio stations
  • Added server.homingMissileTargetsHab convar to enable Homing Missiles to target Hot Air Balloons (off by default)
  • Added new IoEntity.infiniteIoPower convar to power everything on a server
  • Can now pick up and shred player purchasable helicopters in the Junkyard
  • Like
Реакции: ПЕТРОВИЧ
Патч для обновления Rust версии:
  • 2565/16211517 (28.10.2024)
до версии 2567/16321148 (7.11.2024)
  • T1 Handmade SMG
  • T3 SKS
  • Gesture Pack
  • Added Gesture Wheel customisation
  • Replaced old cliffs and rocks in monuments with the new ones
Патч для обновления Rust версии:
  • 2564/15908335(3.10.2024)
до версии 2565/16211517(28.10.2024)
  • Включен хэллоуинский ивент
  • Like
Реакции: ывыцуй и B.O.B.1
Патч для обновления Rust версии:
  • 2556/15604443(5.09.2024)
до версии 2564/15908335(3.10.2024)

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
Патч для обновления Rust версии:
  • 2555/15223417(1.08.2024)
до версии 2556/15604443(5.09.2024)

  • Added Digital Clock
  • Added Wallpaper
  • New Colour Blind Accessibility Options
  • Re-enabled underground network layer
  • GCO Weapon attachment
Патч для обновления Rust версии:
  • 2553/15023547(15.07.2024)
до версии 2555/15223417(1.08.2024)

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
Патч для обновления Rust версии:
  • 2548/14622975(6.06.2024)
  • 2551/14933890(4.07.2024)
  • 2552/14951643(6.07.2024)
до версии 2553/15023547(15.07.2024)


  • Dynamic NPC Vendor pricing
  • Creative Mode
  • Handcuffs
  • Prisoner Hood
  • Added motorbikes
  • Like
Реакции: Kareo
Патч для обновления Rust версии:
  • 2547/14256012(3.05.2024)
до версии 2548/14622975(6.06.2024)

  • Seismic sensor
  • Wire slack
  • If a codelock is locked, the "last used" button enters the code 250% faster than before
  • Bone fragments are now compostable into fertiliser at a ratio of 4:1
  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
Патч для обновления Rust версии:
  • 2546/13950655(4.04.2024)
до версии 2547/14256012(3.05.2024)

  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
  • Like
Реакции: Feldber
Патч для обновления Rust версии:
  • 2524/13672684(7.03.2024)
до версии 2546/13950655(4.04.2024)

  • Harbor monument reworks
  • Cargo Ship docking
  • Bradley Scientists will now help defend it
  • Patrol Helicopter reworks and improvements
  • IO entities snapping
  • Saturation Tube for Large and Small oilrigs, including new CCTV station.
  • New Seed and Mushroom World Models
  • Ping estimation in server browser
  • Added minigun
  • Added military flame thrower
  • Tool cupboard upkeep timer now in realtime
  • Increased counter max target number from 100 to 999
  • Reversed RAND switch behavior, passes power when on and resets to off
  • Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
  • Updated smart switch guide mesh
  • Vendor UI now closes automatically when map is closed
  • Vendor name is now shown again on hover of single vendors
  • Updated patrol helicopter map tooltip name
  • Improved overgowth foliage at monuments
  • More props and structures react to the snow biome in monuments and will display a snow variant
  • Updated Head Bag World Model to use a Bloody Texture
  • Prevent stashes from networking while underground
  • Fixed being able to build close to Oil Rig/out in deep ocean
  • Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
  • Fixed missing colliders on tutorial island
  • Fixed incorrect information on Tutorial tag tooltip in server browser
  • Fixed tutorial tag appearing incorrectly aligned in loading screen
  • Fixed some tutorial Island text not localizing correctly
  • Fixed tutorial achievements not unlocking correctly
  • Fixed some tutorial popup videos not appearing after the player dies during the tutorial
  • Tutorial island server performance improvements
  • Fixed opening inventory causing large lag spikes after opening large amount of vending machines
  • Fixed attachments being right clicked onto weapon instead of into backpack
  • Fixed clothing being worn instead of right clicked into backpack
  • Fixed items not being right clicked from backpack -> vending machine
  • Fixed full server demo error when running with `-nonetworkthread`
  • Fixed backpack UI being stuck on screen after opening & closing backpack
  • Fixed a particular water pump IO configuration that could degrade server performance
  • Fixed electrical deployables being offset when placed
  • Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed electrical branch draining power when nothing is connected to its branch out side
  • Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
  • Fixed auxiliary inputs/outputs draining power unnecessarily
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed memory cell power passthrough being shown on both outputs instead of on the active one
  • Fixed counter power passing power through when under their target value
  • Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
  • Fixed wire tool not clearing active wire when right clicking
  • Reduced the slight delay in showing UI passthrough value when looking at an IO entity
  • Fixed timer time not editable until powered
  • Fixed pressure pads blocking power passthrough for a bit when triggered
  • Fixed industrial combiner deployable on self
  • Fixed button deployable on the side of other components
  • Fixed electrical flasher light and siren light having no emission when on
  • Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
  • Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
  • Fixed switch and smart switch green/red lights feedbacks
  • Fixed ceiling lights being powerable using only 1 power instead of 2
  • Fixed storage monitor missing deploy guide
  • Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
  • Fixed stacking small sign exploit
  • Fixed microphone stand typo
  • Fixed weapon racks being able to be deployed underwater
  • Fixed patrol helicopter not exploding when hitting the water
  • Fixed patrol helicopter getting locked in an orbit around a non existent target
  • Fixed patrol helicopter staying on the map when it's being told to retire
  • Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
  • Disabled Easter Event
  • Like
Реакции: Feldber
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