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Патч для обновления Rust версии:
2565/16211517 (28.10.2024)
до версии 2567/16321148 (7.11.2024)
T1 Handmade SMG
T3 SKS
Gesture Pack
Added Gesture Wheel customisation
Replaced old cliffs and rocks in monuments with the new ones
Патч для обновления Rust версии:
до версии 2565/16211517(28.10.2024)
Включен хэллоуинский ивент
Патч для обновления Rust версии:
до версии 2564/15908335(3.10.2024)
Added hand-held Diver Propulsion Vehicle (DPV)
New NPC’s, Planters and Food Caches at Water Wells
Refreshed Divesites with new art and buoys
Legacy Woodpiles
Radioactive Water
Патч для обновления Rust версии:
до версии 2556/15604443(5.09.2024)
Added Digital Clock
Added Wallpaper
New Colour Blind Accessibility Options
Re-enabled underground network layer
GCO Weapon attachment
Патч для обновления Rust версии:
2553/15023547(15.07.2024)
до версии 2555/15223417(1.08.2024)
Tin Can Alarm
Shockbyte Tool Cupboard skin
Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
Патч для обновления Rust версии:
2548/14622975(6.06.2024)
2551/14933890(4.07.2024)
2552/14951643(6.07.2024)
до версии 2553/15023547(15.07.2024)
Dynamic NPC Vendor pricing
Creative Mode
Handcuffs
Prisoner Hood
Added motorbikes
Патч для обновления Rust версии:
до версии 2548/14622975(6.06.2024)
Seismic sensor
Wire slack
If a codelock is locked, the "last used" button enters the code 250% faster than before
Bone fragments are now compostable into fertiliser at a ratio of 4:1
Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
Патч для обновления Rust версии:
до версии 2547/14256012(3.05.2024)
Upgraded to Harmony 2
Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
External Structures now take 1.5 seconds to deploy
Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
Патч для обновления Rust версии:
до версии 2546/13950655(4.04.2024)
Harbor monument reworks
Cargo Ship docking
Bradley Scientists will now help defend it
Patrol Helicopter reworks and improvements
IO entities snapping
Saturation Tube for Large and Small oilrigs, including new CCTV station.
New Seed and Mushroom World Models
Ping estimation in server browser
Added minigun
Added military flame thrower
Tool cupboard upkeep timer now in realtime
Increased counter max target number from 100 to 999
Reversed RAND switch behavior, passes power when on and resets to off
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
Updated smart switch guide mesh
Vendor UI now closes automatically when map is closed
Vendor name is now shown again on hover of single vendors
Updated patrol helicopter map tooltip name
Improved overgowth foliage at monuments
More props and structures react to the snow biome in monuments and will display a snow variant
Updated Head Bag World Model to use a Bloody Texture
Prevent stashes from networking while underground
Fixed being able to build close to Oil Rig/out in deep ocean
Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
Fixed missing colliders on tutorial island
Fixed incorrect information on Tutorial tag tooltip in server browser
Fixed tutorial tag appearing incorrectly aligned in loading screen
Fixed some tutorial Island text not localizing correctly
Fixed tutorial achievements not unlocking correctly
Fixed some tutorial popup videos not appearing after the player dies during the tutorial
Tutorial island server performance improvements
Fixed opening inventory causing large lag spikes after opening large amount of vending machines
Fixed attachments being right clicked onto weapon instead of into backpack
Fixed clothing being worn instead of right clicked into backpack
Fixed items not being right clicked from backpack -> vending machine
Fixed full server demo error when running with `-nonetworkthread`
Fixed backpack UI being stuck on screen after opening & closing backpack
Fixed a particular water pump IO configuration that could degrade server performance
Fixed electrical deployables being offset when placed
Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
Fixed memory cell draining battery on both sides instead of from the active output
Fixed electrical branch draining power when nothing is connected to its branch out side
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
Fixed auxiliary inputs/outputs draining power unnecessarily
Fixed memory cell draining battery on both sides instead of from the active output
Fixed memory cell power passthrough being shown on both outputs instead of on the active one
Fixed counter power passing power through when under their target value
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
Fixed wire tool not clearing active wire when right clicking
Reduced the slight delay in showing UI passthrough value when looking at an IO entity
Fixed timer time not editable until powered
Fixed pressure pads blocking power passthrough for a bit when triggered
Fixed industrial combiner deployable on self
Fixed button deployable on the side of other components
Fixed electrical flasher light and siren light having no emission when on
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
Fixed switch and smart switch green/red lights feedbacks
Fixed ceiling lights being powerable using only 1 power instead of 2
Fixed storage monitor missing deploy guide
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
Fixed stacking small sign exploit
Fixed microphone stand typo
Fixed weapon racks being able to be deployed underwater
Fixed patrol helicopter not exploding when hitting the water
Fixed patrol helicopter getting locked in an orbit around a non existent target
Fixed patrol helicopter staying on the map when it's being told to retire
Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
Disabled Easter Event
Патч для обновления Rust версии:
до версии 2524/13672684(7.03.2024)
New Tutorial Island
Night Light
Item Store skins now show a 3D preview of the item
Checking vendor stock is now done in a dedicated window
Attack Helicopter driver's seat now has small LED lights indicating rocket and flare readiness
Attack Helicopter flares are now limited to one use every 30 seconds
Improved colors when assigning a player bag or turret auth to better reflect if they are teammate, friend or player on server
Workshop editor now has a toggleable light
Loot barrels visual improvement with corresponding decals (fuel, goods, etc.)
Added ESPCanvas.DisplayDistanceMultiplier, to modify the distance at which nameplates become visible
Improved nameplates client performance
Clothing slots now show what clothing will be replaced when equipping something
Binoculars now have an included rangefinder
Sled no longer requires high quality metal to craft or repair
Backpack UI now fades in and out when opening
Shader memory footprint reduced by an additional ~30%
Fixed hp flickering when spectating players
Fixed pipe tool resetting industrial pipe when unequipping & re-equipping the pipe tool
Fixed turrets shooting through frontier foundations
Fixed weapons very rarely becoming unequippable after looting it from a backpack
Fixed case where Auto Turret interference limits weren’t being processed correctly and causing a memory leak on the server
Fixed Large Backpack missing from Industrial Conveyor filters
Metal detector can no longer be used in safe zones
Fixed CNY spear weapon rack alignment
Fixed keycards held by other players always appearing green
Fixed microphone stand incorrect power usage display in the UI
Fixed upkeep resources cost texts being too large
Fixed map markers flashing when player is downed
Fixed map not opening when downed if using the new toggle map option
Fixed roof clipping exploits when seating in sofas and chairs
Fixed items being able to be crafted with a broken ingredient (eg stone spears being made with a broken wooden spear)
Fixed an NRE caused by vending machine screen fade out
Fixed transparent/glass modding cubes not visible
Fixed firefly artifacts blowing up bloom on glass modding cubes
Fixed player preview being affected by sun/moon directional light
Default nudity changed from uncensored to pixelated