Список изменений:
- Workbench Upgrades
- New Mortar deployable
- Vending machine UI refresh
- Binoculars refresh
- New Server Browser region system
- Tin Can Alarm can be rigged with explosives
- Computer Station now needs power
- Improved consistency of player boat drag-by-angle system - boat shaped boats are faster than box shaped boats
- Many light fixtures in monuments have been remodeled and updated
- Can now use spraycan to reskin barrels
- Improved 3p animation when throwing grenades by left clicking (rather than holding)
- Reduced range of Armored Ladder Hatches SFX
- Added split-out "dump" convar commands for each category of information
- Improved Network Grid memory usage by reintroducing lazy-initialization
- Internal constant GamePhysics.DefaultMaxResultsPerQuery is now a ServerVar
- Improved UniTask pooling to consistently pool internals
- Replaced StableObjectCache with StableObjectArray which can be more cache efficient
- The boat vendor in the Floating City now sells boat building items and a cheaper DPV (and no longer sells kayaks or torpedos)
- ownerid and moderatorid commands now set the connection authlevel, was only done after relogging in, removeowner and removemoderator remove it
- Optimised the deep sea island navmesh generation
- Horse network optimisations
- Improved search in item list, typing 'wood' will show the wood item first
- Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
- Scaled up the progress image on weapon attachment item icons
- Buying items on the Steam web store will now show a notification in-game
- Animations on grenades, syringes, and bandages now play out correctly when using the last in a stack
- Smoothed out admin 3rd person camera mouse scroll zoom
- Pressing F3 to change admin camera viewmodes will now only toggle between standard 1st/3rd person. Must now press Shift+F3 to cycle through the additional available viewmodes
- Connecting to a server via the console will now correctly add it to the Quickjoin menu history
- Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
- Fixed players not always transferring between mainland and deep sea with their boats
- Fixed dropped items often clipping through player boats and cargo ship
- Fixed deploy guide on flame turret being too bright
- Fixed contacts (and images) being added for players that are not actually visible
- Fixed player elevator cables sometimes appearing in the wrong location
- Fixed players getting killed when jumping underneath the elevators at Launch Site
- Fixed players being killed by elevators even if there is a surface between them and the elevator
- Fixed being able to deploy parachutes when standing on top of other players
- Fixed an exploit allowing players to pass explosives through walls
- Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
- Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
- Fixed food cache not spawning at Water Well B
- Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
- Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
- Fixed code locks on cars disappearing after a player enters the wrong code too many times
- Fixed exception when renaming a shot and the shot name already exists (Demos)
- Fixed not being able to descend on Vines
- Fixed terrain rendering issues on some older hardware
- Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
- Fixed HasCloseConnections not seeing connections in a >128m range
- Fixed being able to jump on the side of the train and stick to it as it moves
- Fixed cases of noclipping through walls using helicopters
- Fixed cases of falling through helicopter floor
- Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
- Fixed the Fire Rate tooltip on guns referencing attachments
- Fixed deep sea marker masking issues on the MLRS map
- Fixed server admin ui player panel health rounding issues, it matches the health vital now
- Fixed wallpaper planner errors
- Fixed performance issues caused by the friends menu for player with a large friend list
- Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
- Fixed console auto complete preventing you to go through the history when open
- Fixed console autocomplete not scrolling when using the arrow keys
- Fixed client convars with an empty default value showing as [?] in the console
- Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
- Fixed salvaged axe not showing skins in third person
- Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
- Fixed deep sea loot spawning on top of each other after a server restart
- Fixed F1 menu tools tab not showing in demos
- Fixed cannonball using seimic sensor level 3 instead of 1
- Fixed battering ram head not showing its health
- Fixed HBHF sensor retaining its detection state if powered off while detecting someone
- Fixed HBHFSensor detecting player through doors and thin wall in some cases
- NPC’s now temporarily hide their held item whilst performing a gesture, like players do
- Fixed various spectating functionality only working in 1st person view
- Metabolism values now update immediately upon spectating a player
- Metabolism values now get recorded for all players in demo recordings
- Fixed player name of the currently spectated player being invisible in 3rd person
- Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
- Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
- Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
- Fixed not being able to use additional viewmodes during demo playback
- Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
- Fixed fog density decreasing if spectating a player who is using a computer station
- Fixed chainsaw viewmodel VFX visibility issues
- Fixed hover looting weapon attachments inside the gun inventory being inconsistent
- Fixed an issue with invisible players appearing in some monuments with great height differences
- Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
- Fixed some parenting volume issues with trains
- Fixed items with custom names / icons stacking together
- Fixed custom item names / icons not being preserved when splitting a stack
- Fixed a community UI error with closable layers
- Fixed elevators being able to kill players through ceilings
- Fixed planters not being filled with water after reskinning via spray can
- Fixed launch site elevator killing players jumping underneath
- Fixed not being able to harvest planters on boats in the deep sea
- Fixed road signs no longer spawning inside some monuments
- Fixed health bar showing up for unbreakable softcore containers
- Fixed only 4 servers showing up in the server browser until scrolling for the first time
- Fixed being able to plant multiple seeds in the same planter slot
- Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)
- Removed UsePlayerUpdateJobs 0 and 1 code
- Deployable snapping currently has issues, will be addressed in a hotfix
Rust 2625 (8.05.2026/23144633) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2623/22607931 и 2624/23134674 до версии 2625/23144633:
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