
Список изменений:
- Mangatang map update
- Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
- Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
- Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
- Added creature mask items as rare drops from rare creature variants
- Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions)
- Vehicle engines can now be upgraded with engine fragments
- Item Colorer is now stackable and cannot be amber protected
- Fixed several spawn mutators that were breaking client / server determinism
- Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity
- SpawnMutatorCreatureHealth now correctly sets health reset value
- Item namer max stack size reduced (255 -> 10) and can no longer be amber protected
- Wood Workbench now has the correct return item on disassembly
- Increased Iron Tipped Spear pve and pvp damage (30 -> 31)
- Increased Improvised Bow pve damage (20 -> 30)
- Reduced Recurve Bow pve damage (70 -> 50)
- Reduced Fibreglass Recurve Bow pve damage (90 -> 70)
- Adjusted normalized health on creatures (affects scaled pve damage)
- Removed Bow Snare Fragment
- Added Fibreglass Recurve Bow to Iron Workbench
- Added spray can visualisation and mask preview to item mask consumables
- Fixed an issue where item masks were not considered in icon uniqueness calculation
- Fixed an issue where Yetis and Sasquatches could spawn with multiple horns
- Item masks are no longer amber protectable
- Reduced drop rates for item masks, item namers and item colorers
- Item coloring window now has manual controls for preview rotation and zoom
- Fixed incorrect name key on AR stock cache item
- Fixed scale of AR15 and AWM world items
- Updated AR15 icon poses
- Removed Melee Move Speed Fragment
- Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3)
- Increased heat and radiation protection on respective gear fragments (1 -> 5)
- Fixed an issue where overheating would stop at 60%
- Increased heat levels during day time in the sand dunes biome
- Made sand dunes and red desert biomes cooler during night time
- Toned down a lot of steep hills
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