Список изменений:
- New deployable Elevator
 - Added Steam Networking (requires server to be launched with -swnet and -queryport)
 - Added server demo recording
 - Added desire trails to small monuments
 - Added additional side road connections to monuments (larger overall road network)
 - Fixed recycling stacks yield fewer resources than individuals
 - Fixed cargo ship lights not turning off during the day
 - Fixed invisible barrier across airfield rear door
 - Fixed glitchy interior door at airfield
 - Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
 - Fixed search text appearing on crafting UI incorrectly
 - Fixed barrel gibs appearing in the wrong colour
 - Fixed not being able to download some textures from the Workshop Submission UI
 - Fixed vehicle parenting exploit
 - Fixed projectile velocity change exploit
 - Fixed projectile penetration exploit
 - Fixed several RPC exploits and DOS attack vectors
 - Fixed roof conditional model flyhack false positive
 - Fixed spawning on beach too close to fishing village
 - Fixed fishing villages sometimes spawning on islands
 - Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
 - Fixed ORSwitch sparks
 - Fixed Sphere/Dome monument barrel spawners inside each other
 - Fixed allowing deployment through reinforced glass window
 - Fixed placing furnace on construction when placed at max-height
 - Fixed green card respawn at swamp_c
 - Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
 - Fixed unable to plant next to sapling or higher stage berry bush in a planter
 - Fixed engine stats not appearing when inspecting an engine on a car
 - Fixed some inconsistency shooting through glass (one way)
 - Fixed Autoturret targeting shotgun trap
 - Fixed windmill not rotating to the wind direction
 - Fixed Unable to break down multiple Steam items in inventory
 - Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
 - Fixed being unable to power storage monitors directly from batteries
 - Fixed minicopter being able to penetrate windows
 - Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
 - No longer showing "1ft" on wire or hose items, since they're unlimited
 - Boats now decay at an increased rate when in deep water
 - Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
 - Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
 - Disabled mip maps on terrain normal map to preserve terrain detail in the distance
 - Power lines can end at ring road (massively speeds up power line layout generation on large maps)
 - Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
 - Berry Bushes can now be cloned at earlier growth stages
 - Reduced building block around swamp_c
 - Reduced range of bandit sentry turret (Fishing Villages)
 - Reactive target now requires a hammer to pickup
 - Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
 - Updated some old and incorrect/out dated item descriptions
 - Reduced chance of finding T1 car parts at road and water junkpiles
 - Moved garage door lock position higher
 - Push Button now sends a small burst of electricity when pushed even with no input
 - Refreshed player map color scheme
 - Update scope overlays to scale the color with the time of day (so no more bright scope at night)
 - Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
 - Added world.rendermap to render a high res PNG of the map
 - Updated tea icons
 - Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
 - Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
 - Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
 - Max Health Tea - Duration increased to 20mins.
 - NPC vendors now refill their stock slowly instead of having an infinite amount always available
 - Improved picking up deployables by holding E with a hammer equipped