1. Решение проблем с Rust
    Решение проблем с HurtWorld
    Как установить Rust
    Как установить Hurtworld
    Как обновить Rust
    Как обновить Hurtworld
    Список серверов Rust
    Список серверов Hurtworld

    Наш канал Discord | Канал GameWer в Discord

    Хостинг игровых серверов

Rust 2301 за 6.05.2021

Тема в разделе "Обновления", создана пользователем KosiakS, 7 май 2021.

От KosiakS 7 май 2021 в 02:43
  1. KosiakS

    KosiakS
    Expand Collapse
    Просвещённый
    Команда форума

    Регистрация:
    11 ноя 2014
    Сообщения:
    1.393
    Симпатии:
    848
    [​IMG]

    Список изменений:
    • New generation cliff placement and cliff visuals
    • New terrain visuals
    • New terrain clutter visuals
    • New terrain foliage visuals
    • New cliffs and rocks visuals
    • New roadside junkpiles
    • New forest populations
    • New Satellite Dish Monument
    • New Junkyard monument
    • New workshop scene
    • New ice sheets visuals and spawn rules
    • New young and dead pine tree variants
    • Updated Sewer Branch monument
    • Updated Dome monument visuals and puzzle
    • Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
    • Updated all monuments road connections to procedural roads to be more seamless
    • Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
    • Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
    • Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
    • Fixed areas of the Military Tunnels not inflicting any radiation
    • Fixed several monuments sometimes being flooded
    • Fixed a large amount of stairs colliders that were stee-through but not shoot-through
    • Fixed puzzle bypasses at Trainyard
    • Fixed a large amount of 'low object quality settings' visual exploits around monuments
    • Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
    • Fixed Launch Site south puzzle door exploit
    • Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
    • Fixed some props that allowed exploitable one way shooting (oilrig in particular)
    • Fixed getting stuck inside Outpost/Compound decor by the way of roofs
    • Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
    • Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
    • Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
    • Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
    • Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
    • Fixed being unable to harvest trees around some monuments
    • Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
    • Fixed dropped items falling into Bandit Camp shop keepers cabins
    • Roadside props LOD distances now cull later, preventing revealing players hiding behind them
    • Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
    • Various fixes for poker gameplay
    • Electrical counter font size now scales smaller when the number doesn't fit
    • When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
    • Fixed horse trough sometimes not affecting decay time when a horse eats from it
    • Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
    • Fixed tree billboards sometimes getting stuck and sticking around forever
    • Fixed first person lights/particle effects still being visible when gesturing
    • Improved procedural terrain generation, ring road generation also improved as a result
    • Improved terrain grass displacement
    • Improved dynamic foliage to reduce floating over terrain
    • Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
    • Improved distant LODs for Oilrigs
    • Improved lighthouse visuals at night
    • Improved monuments 'fading' into procedural map, better looking player paper map visuals
    • Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
    • Improved visuals at Bandit Camp
    • Optimized decor at Bandit Camp
    • Most of static art now uses shadow proxies for improved performance
    • Harbors only spawn on mainland
    • Bushes hide when building on top of them
    • Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
    • It's not possible to still see what cards you had after you've folded
    • Can now use gestures while mounted (with some exceptions)
    • Restored 3rd person feedback when a player is alt looking
    • Improved tree and bush billboards
    • Improved visuals for fallen logs and wood stump pickups
    • Improved contact shadows settings, enabling will no longer create black outlines around grass
     
    Михаил32534632613 и Rediska123 нравится это.

Поделиться этой страницей