Список изменений:
- New generation cliff placement and cliff visuals
 - New terrain visuals
 - New terrain clutter visuals
 - New terrain foliage visuals
 - New cliffs and rocks visuals
 - New roadside junkpiles
 - New forest populations
 - New Satellite Dish Monument
 - New Junkyard monument
 - New workshop scene
 - New ice sheets visuals and spawn rules
 - New young and dead pine tree variants
 - Updated Sewer Branch monument
 - Updated Dome monument visuals and puzzle
 - Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
 - Updated all monuments road connections to procedural roads to be more seamless
 - Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
 - Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
 - Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
 - Fixed areas of the Military Tunnels not inflicting any radiation
 - Fixed several monuments sometimes being flooded
 - Fixed a large amount of stairs colliders that were stee-through but not shoot-through
 - Fixed puzzle bypasses at Trainyard
 - Fixed a large amount of 'low object quality settings' visual exploits around monuments
 - Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
 - Fixed Launch Site south puzzle door exploit
 - Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
 - Fixed some props that allowed exploitable one way shooting (oilrig in particular)
 - Fixed getting stuck inside Outpost/Compound decor by the way of roofs
 - Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
 - Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
 - Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
 - Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
 - Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
 - Fixed being unable to harvest trees around some monuments
 - Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
 - Fixed dropped items falling into Bandit Camp shop keepers cabins
 - Roadside props LOD distances now cull later, preventing revealing players hiding behind them
 - Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
 - Various fixes for poker gameplay
 - Electrical counter font size now scales smaller when the number doesn't fit
 - When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
 - Fixed horse trough sometimes not affecting decay time when a horse eats from it
 - Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
 - Fixed tree billboards sometimes getting stuck and sticking around forever
 - Fixed first person lights/particle effects still being visible when gesturing
 - Improved procedural terrain generation, ring road generation also improved as a result
 - Improved terrain grass displacement
 - Improved dynamic foliage to reduce floating over terrain
 - Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
 - Improved distant LODs for Oilrigs
 - Improved lighthouse visuals at night
 - Improved monuments 'fading' into procedural map, better looking player paper map visuals
 - Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
 - Improved visuals at Bandit Camp
 - Optimized decor at Bandit Camp
 - Most of static art now uses shadow proxies for improved performance
 - Harbors only spawn on mainland
 - Bushes hide when building on top of them
 - Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
 - It's not possible to still see what cards you had after you've folded
 - Can now use gestures while mounted (with some exceptions)
 - Restored 3rd person feedback when a player is alt looking
 - Improved tree and bush billboards
 - Improved visuals for fallen logs and wood stump pickups
 - Improved contact shadows settings, enabling will no longer create black outlines around grass